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Really need a LOT more info through out the entire game, as in specifics, achievments, how many of what, how much weight will the decrease weight lower, ect ect
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A few hints:
The most important piece of equipment you'll need to reach high altitudes (and earn tons of money) is the Radar-2.
You unlock it by hitting 80 friendly objects, so equip as many armored modules as you can and just bump into all those planes, helicopters and blimps.
You might want to get the Radar-1 (hit 30 friendlies to unlock) to find more targets.
When you've got the big Radar, steer for fuel tanks and gates to get as high as possible.
Ignore/Buy off the Cargo missions until you get much better engines, the stuff you're carrying in these is ridiculously heavy.
On the second one, a 200 Power engine won't even get you off the ground.
Once you get a certain distance into space, you'll notice there's no more gravity pulling you back, use that to your advantage by shutting off the engines and only accelerating occasionally to save fuel.
Keep aiming for fuel tanks and repairs when you need them, then you'll reach Mars eventually.
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I found an exploit in-game, where you can infinitely stay "in-flight". If you manage to land the capsule on your detached boosters, it will not explode, and you can rock the capsule using side boosters. This allows you to keep on making money indefinitely by bypassing the 3 second check that will see if your rocket has stopped moving. With this exploit you can manage to get the duration achievements very early and make too much money too early in the game. Can you make it so that the capsule will explode upon contact with the base boosters?
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Thank you for fixing the lag issue. Now... Into Space 3! Well I guess it will come after the next space exploration breakthrough.
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Not a bad game. The one knock I have on it is the grind for money. The upgrades are seemingly impossible to get due to slow gains on money. Some of the upgrades do little for what you would expect for your money.
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One of the big appealing factors of this game and its prequel is the fact that everything is hand-drawn. It just reminds me of how I'd draw stuff like rockets in my note-books during elementary school.
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It's a fun game, but it just doesn't feel finished. The memory issue, obstacle placement and number...the game just needs the last 10% to be finished and it would be much more fun to play.
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Amazing. You're shooting a rocket into friggin' space and apparently that doesn't warrant moving the annual blimp festival a couple miles!
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Its almost like, Lunar Lander came into the future. Love the upgrades, and the money earning system. I don't think there is anything I can complain about with this game, fun and addictive!
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Very fun and addicting game. Only gripe is that sometimes when colliding with obstacles, the collision detection would go crazy and I would lose a large amount of HP, more so than the collision should have caused. This would sometimes destroy my entire ship at full HP and really ruin the mood for me, especially if I had been doing a mission and were nearing the end.
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why do dirigible clubs insist on having events for weeks and months out in the desert while im trying to fly rockets?
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great improvement on an already good game, I like the amount of upgrades and the introduction of missions, completing the game is a long journey, but easily achieveable, which is also good if you just have 5 minutes to do a launch and help the progress, a lot of people are complaining about the gates and the air traffic but i think without them theres no challenge in the game, plus I liked gliding across and perfectly weaving through speed boosts and stringing them together i get satisfaction out of it, its a skill.
5/5
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you should not crash when you hit the speed boost boxes. they're speed boosts, not indestructible objects. just saying. i every other game with speed boosts you can go right through the boxes with out dying. but not this one. guess he wants indestructible boxes of doom.
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So, I'm in space, right. I've broken the atmosphere and most of the earths gravitational pull. So why do I fall back to earth when I run out of fuel? Why does my momentum not just let me sail further into space?
I don't know man, but these things keep me awake at night.
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I think u should do a decoration mode or something to put some details like number,line,colour etc. on the rocket,my eyes kinda sick seeing red and grey colour when flying the rocket.Also,u should added more planet and more upgrade too.Otherwise,good game 5/5
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Technician: Sir! The crew of our multi-million dollar rocket have valiantly sacrificed their own lives to destroy the enemy's vastly inferior biplane.
Administrator: Fantastic! Write a check for $300. That ought to cover everything, right?
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sir, should we send one of our thousand helicopters to check out these weather balloons and other objects? no, just send the space ship, then enter it in a vertical race.
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Good game, thank you for shattering my childish dreams of space flight. Even if I did get up there, I now know I would hit a plane, spin out and fall halfway to the ground, hit a speed gate and then explode upon impact with one of the thousands of zeppelins floating above every launch sight. 4/5
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For cargo missions: upgrade your rocket. rebuild it if necessary. Aim for max fuel + min weight upgrades, use the lightest rocket components and the strongest engines you can get. Go through acceleration gates whenever safely possible, and collect extra fuel if you can. If you still can't pass the mission, do other missions and upgrade further before re-trying. No rocket science here XD
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Can we make the rocket out of the same material as those planes/helicopters/blimps/etc? Those things don't get a scratch from repeated impacts.
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The crash system isn't good. It's annoying to just touch anything then get stuck, keep spinning in circles until your rocket fall apart. Also it's frustrating when you just TOUCH an enemy (at low speed) and your rocket is instantly torn apart. That makes this, otherwise cool, game frustrating sometimes.
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it is amazing how you can blast at over 1000 km/h and still be completely obliterated by the blimp instead of making it explode.
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Hard Badge: First you get a lot of achivements, finish missions then upgrade the money thing at the botton, aerodynamics, upgrade the ship. And collect gas, health if your hurt. Hope you get the badge.(This badge takes a long time)
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I do believe there is a problem with the game recognizing vertical speed for unlocking achievements. I've had the RED vertical arrow at maximum speed for a substantial sustained amount of time (ie. 10+ seconds) on multiple occasions, yet the last of the missions (Speed IV) will not unlock.