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For those of you who are wondering what Cargo means at the end of day results, it means how much life the rocket had left when and if you stayed on the ground for more than 3 seconds. The timer that says "1, 2 3..." means how long you've been on the ground. It won't blow up your rocket. For example, if you held the down button when you started the flight, the "End" timer will start counting. At end, if you kept holding the down button, on the results it will say "Cargo: 100%" and all that. The more damage your ship has taken if you landed, the less of the bonus of Cargo you get. + this to keep this comment alive.
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Is it just me, or are the greatest enemies in this game the accelerators? They barely seem to give any benefit when used correctly, but most the time they're just littered everywhere as the bane of my existence; it's more tricky to dodge two small objects, my radar signifies it as a good thing rather than an enemy which makes it feel more like some kind of trap, and once you barely clip one of them you get stuck to it like glue and usually end up spinning out; they're by far the biggest menace in this game.
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Great game that requires different set-ups for different missions. Fab. Completed all of it, every last bit of it, every single last bit of it, without exception. Except for the speed iv achievement. Ahem. Ah well. Can't be bothered going for that yet again, so am happy with the rest and the badges as 'game done'. Cargo IV can be done with the right set-up (emphasis on maximising power, minimising weight, improving fuel, in that order of priority).
Thanks for the game.
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Wait... You can't be serious... We're going on with the Mars mission?! Am I the only one concerned with the hundreds of flying saucers hovering just a few miles over the Earth?!
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Also, if anyone is having trouble unlocking the "Complete all 30 missions" badge, its most likely because you bought all of the last missions. To fix this, all you have do is complete a mission and then you will get the Achievement. Press + so people can see
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The problem isnt the damage that the obstacles do. The problem is that hitting them gets you stuck to them! Even the "support" (gates) presents more of an obstacle than a benefit.
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I really dislike that i can run into the edge of the booster fields and lose momentum, makes them not really worth going for in most cases.
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Welcome to game logic, where everything except you is indestructible, even small planes go on collision course, ufos surround satellites, the air is full of fuel and mechanics, there are more black holes between here and mars than needles fit into a haystack, and money is flying around from here to mars all the way.
Perhaps someone should tell NASA that they just need to start collecting all the money and gold...
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I really don't understand why you made the upgrades work the way you do. Most of the upgraded parts aren't as good as the lower level ones. Why would I pay $22,950 just to get a new head that has 800 LESS hp, the same power, 100 LESS fuel and the only advantage is 2 special slots? I get the need to allow for specialization, but most of the higher level pieces suck in a very objective and obvious way.
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When you hit an obstacle you are likely to get kind of stick to it loosing health with every vibration. That's annoying.
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Avoid the booster gates unless you are absolutely, 100% sure you'll hit them. It's more likely you'll hit their sides, making your rocket stuck or spin uncontrollably.
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Thank you, finally someone made good flight distance game, with longer gameplay, tons of achievments, upgrades, equipment, missions with permanent bonuses ....
Finally someone made upgrades not always better in every way and you need to combine wisely to achieve something. If you want to hit 500k without damage, you need good maneuverability, if you need to reach 1200 you need wings that lowers air resistance.
Much better then first Into Space.
I think you made awesome game and other developers should check them so they know what good gameplay is, what game needs to have to be entertaining, ...........
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The kinetic converter is OP. When I installed it, not only did I get into space for the first time, I got all the way to Mars. Granted, I'd nearly made it into space already by that point, but still.
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Why does it keep getting slower when you keep playing it for some time? I have to keep reloading ever 20 minutes.........
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If I'm launching a rocket fast enough to get off the ground a freaking balloon isn't going to stop it. WTF are they made of, STONE?
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Idk if this is a glitch but if you manage to not explode the hull after the fall to the platform, holding the R or L arrow key gives in an indefinite duration. Mine lasted for 5 min and got $3k for duration.
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The 'boost' gates are actually a trap, 9 time out of 10 your boosters hook on them, spin you around, and launches you straight towards the ground.
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hmmm, land on ground but refuse to give up
astronaut: "houston we have a problem"
houston command center: NEVER MIND THAT, JUST PRES LEFT!!!!!
10 minutes later: status quo obtained
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If you hit an accelerator at the same time you separate, you stall. You still use fuel, but don't actually have any speed.
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How come sitting on top of a blimp damages you? Or how it does not cost you anything to make a new rocket after you crash the old one?
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I wish that i could make my rocket out of the same material as the blimps considering that they are invincible to everything.
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At first this was a great time waster...But then...Then the completionist in me kicked in and now...Well if you've got the completionist gene, you know!
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Once you make it to space it'd be nice if you had some retrorockets. I mean really, who goes into space not knowing the value of a good retrorocket??
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I dunno if other people will like this or if the creator will see this but here is my ideas: There should be starting rockets, which aren't upgraded but are limited and have their own special abilitys (Ex: Pancake: Has multiple layers of engines but weak base engine power* And there should be different upgrades for the rockets that cannot be earned or bought for other rockets. They should keep missions and some of the base ideas of this game, but if you like this please like it, I'd like it if the creator saw this.
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Okay so there are UFOs all over the place Tell you get to mars, there not hard to find and stay in one position most of the time so your telling me we decided to build a ship to get to mars instead of a ship to get to a UFO take it over and fly that to mars and don't tell me that thats unethical because we blow the darn things up all the time.
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It takes a lot more than that to break out of the Earth's pull... I don't think this developer understands the gravity of the situation. :P