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Pretty good, but some suggestions for future installments. RESTRICTED AIRSPACE: An upgrade that decreases the number of planes and things. PARACHUTE: A device that slows descent after running out of fuel. WEATHER FORECASTING: An upgrade that decreases the number of thunder clouds. CRASHABLE CRAFT: If I hit a plane and send flip it to point downward, it should go into a nose dive. If I flip a helicopter upside down, its blades should now be generating negative lift. DEMOLITION DERBY: Other aircraft should be easier to destroy, and able to damage each other. SPEED GATES: Either an upgrade to make the useful, or an option to disable them. GYROSCOPIC STABILIZATION: A device that pulls your rocket toward a vertical orientation. DISABLE-ABLE UPGRADES: All the upgrades should have an option to set them lower than what I've purchased.
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NASA: Today, we'll be running a test of our new equipment by launching a very expensive rocket into space.
Everyone else: We will be flying our blimps and helicopters directly above the launch site so we can get a good view. We will all congregate within a few feet of each other to make sure there is no room for this launch to happen.
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It takes a lot more than that to break out of the Earth's pull... I don't think this developer understands the gravity of the situation. :P
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The air vehicles are like, anchored down with dimensional anchors or something. When my rocket traveling at hyper speeds collides just very slightly with a much smaller object my rocket can get hooked into a 270 degree turn. That must be some super massive inter-dimensional anchors.
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I remember I really liked the first episode, but I can't say the same for this. Basically, the "free runs" into the sky/space are meant only to unlock missions and earn money. The only important thing here is doing the missions. And I don't like that.
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Those stupid red things with the green arrows that shoot lightning between them kill me every single time. Is there an upgrade eventually that gets rid of them?
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Man, these people are sure generous with their money. I must've launched and crashed at least 200 rockets and they don't take any penalty off of me.
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A slight bump to the side of the rocket by a gate should not cause a tailspin. That singlehandedly makes the game about 50% as fun.
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Hey Rocket Scientists! Ever hear of a parachute? I bet it could save you a lot of money, not building every rocket from scratch.
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tese people r dum coz tey wana go to mars and by roket but u can just go to supemaket and by mars teir its esy u dont ned go to space pres ++++ so devloper can see
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you should make it so when you hithing the ground and stay on for a while it game overs you because i found a cheat that makes it so i earn money for just doing nothing
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-barely touches UFO- -the UFO explodes-
-crashes against a zepellin' at max speed-
-explodes and that mothertrucker is still there-
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At 2501 k ft at mars, you cannot go up again. You cannot fall and you are continuing until you're out of fuel. LOLOLOL That's because I played it in www.arcadeprehacks.com and all the games in that website is hacked LOL!
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Please don't dislike, i just want to show my achievement in this game.
I managed to land on mars with 100% cargo intact, after completing the Black Hole mission with Tier-3 Head, Body, and Fins, and also Tier 4 Boosters and Engine. And i got so many gold, 150K because of the cargo bonus. Tell me your amazing achievements in this game!!!
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came to space (and landed on mars!) with rocket parts 3, some misc items and NOT max upgraded fuel, resistance and weight. LOL
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lol, my ship collided with the right gate, got entangled and U-turned, and came rushing to ground like a missile/torpoedo, but the head section survived the fall, so i get a bonus, lol, my big rocket definitely needs wider gates, and some deflector shields too