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A really well put together game. Hit a few plateaus (advancement wise) but overall, a 5/5. If the developers could add some extra effects in a sequel, such as shockwave damage to obstacles, damage and destruction to obstacles, perhaps the ability to release a parachute when approaching the ground for added challenge.
OR...If only in a sequel, the skins and technology were alien that were trying to reach Earth. That would be awesome.
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I'm not all that sure if this game requires a turnover maneuver or not. Do I just fly straight up? That's extremely inefficient...
And what is with all the air traffic?!?!
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This game is great once you get good parts. Then you can go faster, but starting off, it's horrible when you lift like 10k feet off the ground. Then, you get to 300k feet, and you are just cheerin.
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good game but same problem as the first; too slow to play meaning it goes from what otherwise would of been a 8 out of 10 to sadly a 6 out of 10 please make another game like this but much faster
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Reach space, run out of fuel. Skillfully use thrusters to divebomb back to the ground while avoiding airbourne objects. Use last of fuel to touch down, but accidentally use too much and lift off 5 ft above the ground. Upon touching ground again explode. :-/
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if you have been playing this game you know of the destroy missions, why is it that that one object is unidentified, while every other object in a military airspace is identified.
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wait, i crashed into a helicopter on my first launch, turned it upside down and it was STILL in the air just chillin? WHY CAN'T I DO THAT!!!
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I just kept flying thinking I would get to Mars. 2,500 and for some reason I just hit "The End"....FYI to those of you looking to get to Mars, when you reach Mars atmosphere, turn around and head down to the ground!
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get the flight time achievements at beginning by: going first to ground and then hold left or right arrow and then click off. it will keep going and you can wait 4 minutes by going to youtube or read a book or write a book or book a holiday for ya book. i hope i helped you.
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If you use the fastest set that consumes a lot of fuel, you'll be going so fast that it's technically more efficient than a full econ set. [Light Head, Light Body, +220 POW engines, +110 POW booster, Forsage]
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that moment when you hit 0 fuel and the game bounces you around objects untill you land hitting repair packs every so often and you end with a 40-90% bonus :>
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How come sitting on top of a blimp damages you? Or how it does not cost you anything to make a new rocket after you crash the old one?
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100% completed, and it was worth it. Really good upgrade game. Fun, challenging, and OH MY GOD ITS 6 AM!
Thank you -.-
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Today, 726 shuttle launches. Tomorrow, 726 funerals for astronauts inexplicably hit by lightning, blimps, biplanes, satellites, sucked into black holes, and falling out of the sky.
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The 'boost' gates are actually a trap, 9 time out of 10 your boosters hook on them, spin you around, and launches you straight towards the ground.
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if you bump into the inside of a boost gate it will rapidly toss your rocket downwards and crash into an airship
when you finaly get a decent rocket with decent speed it ends up going too fast making it too hard. if you then choose to equip a engine that isnt as powerfull you will never get to mars
how does the scientist pay for all these new rockets when you crash with all the upgrades.
I dont think you get enough for the achivements and the upgrades are too cheap.
sometimes it just gets so easy that its boring