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... Is there any specific reason as to why my ship can't even lift off with the 2nd cargo mission but CAN complete the 3rd? did they decide that fifty elephants WAS too much cargo and instead stuff a mere 20 inside?
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The gather info missions are bugged: too many times after completing one part, the next part is diagonally below you too close to maneuver your rocket. But you know this, which is why you allow missions to be bought off.
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I'm completely serious when I say that Speed IV was the fourth mission I unlocked. I have no clue how that happened o.0
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Somehow, I managed to get to Mars during a Cargo mission. All I did was load up a lot of cool stuff like Forsage Engine, Radar-1, and a Collector so that I could get the healing and fuel boosts easy. I even landed with my body fully intact, with half the tank full! Now, to complete the missions for the hard badge...
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I dunno if other people will like this or if the creator will see this but here is my ideas: There should be starting rockets, which aren't upgraded but are limited and have their own special abilitys (Ex: Pancake: Has multiple layers of engines but weak base engine power* And there should be different upgrades for the rockets that cannot be earned or bought for other rockets. They should keep missions and some of the base ideas of this game, but if you like this please like it, I'd like it if the creator saw this.
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Some advice: Collect fuel. Buy the radar asap so you can see upcoming obstacles, money, fuel, storm clouds, and repair kits. Always try to land, it gives you a percentage bonus based upon how much of your hull is undamaged; for example, if you have land with no damage you get double the money. Also complete achievements to get a lot of money.
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Better than the first game, but only slightly. Still far too much randomness and too much irritating crap (like collisions spinning you around and around and most of the special items being almost useless). Still feels far more like work than anything enjoyable. 2/5
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Heheh, I got infinite time because when I ran out of fuel, i fell straight onto the body of the rocket. And held left. But the head didn't want to slide off, it just kept grinding. The timer never stopped because I was "moving".
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i have few questions on my mind 1) how does thr rockrt is more large than the workplace it was built 2) the rocket;s part weight more than 10 k how can they cannot deliver a 20 k cargo on their own
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So, I'm in space, right. I've broken the atmosphere and most of the earths gravitational pull. So why do I fall back to earth when I run out of fuel? Why does my momentum not just let me sail further into space?
I don't know man, but these things keep me awake at night.
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uh yeah.... anyone else think CARGO missions are the most unbelievably stupid idea ever? i have best T4 engines and ultralight unit, and i can barely MOVE with the 2nd cargo, let alone the SPACE cargo. any hints as to how the hell your supposed to carry something several hundred kilometers up when it weighs 3x your vehicle???
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Very annoying bug exists where if you are hit by a rock at the wrong moment while leaving mars, you never, EVER get back out to space.
Do you have any idea how long it takes to fall 404,000 feet back to mars?
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What I want to know is who keeps leaving their money lying around in mid air.
Honestly, you people should be more careful with your anti-gravity money.
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I am randomly failing missions and buying more slots does not allow me to equip more accessories. I am starting to get very frustrated with this game....
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The damage of collisions is pretty unimpressive - at least after you compare to the insta-reset spin of collisions. Such terrible designs stands out among the game's overall good design.