Under rating threshold (hideshow)
Very enjoyable. Easy to pick up, but takes a bit to master. Once mastered, though, the game mechanic allows for surprisingly complex maneuvers and techniques. The progression flows well; the system of parts, upgrades and missions work well to create an enjoyable experience. A very satisfying sequel.
Under rating threshold (hideshow)
Physics: a rocket is traveling at about 15000 MPH. The rocket then crashes into a helicopter traveling at about 30 MPH. The rocket explodes.
Under rating threshold (hideshow)
I find it odd how this man is credited for landing on mars, but not for the discovery of UFO's and venturing into black holes.
Under rating threshold (hideshow)
There's one instance where my shuttle ran out of fuel and started rocking back & forth on the ground endlessly...honestly, i turned off the sound effects and left my computer for the whole night...when i'm back the next day, 85k entered my pocekt.
Under rating threshold (hideshow)
I got to mars (with full spec rocket) even wihtout leaving stage 1, obstacles are easy to dodge at low speeds. When i got to mars and went up insted of down theres no limit ! im at 963 feet or whatever and am still going. You need to add a limit like on earth and maybe make new missions like to mars and then back :D Its totally doable
Under rating threshold (hideshow)
physics are off lol in space if you aren't using any boosters you should still be going the same speed until you hit something there is no friction in space...
Under rating threshold (hideshow)
It's a pretty good game, but I hate the fact that objects you run into don't explode or give you an immunity timer or something, because you can easily end up crashing into the same thing three times in a row or get stuck on it for good. That's a big flaw in the game.
Under rating threshold (hideshow)
... Is there any specific reason as to why my ship can't even lift off with the 2nd cargo mission but CAN complete the 3rd? did they decide that fifty elephants WAS too much cargo and instead stuff a mere 20 inside?
Under rating threshold (hideshow)
In the next into space, the obstacles should be destructible. There should be carnage! Please also improve the explosion graphics :D.
Under rating threshold (hideshow)
Great game! The cargo challenges were pretty hard though. I used this equipment and was able to complete them all. Just be sure that you watch your booster fuel and don't go over and also try to get through gates.
Head - Mark-V-AH
Body - MK-III-IF
Fins - MK-III
Engine - MK-IV-FB
Boosters - MK-IV-FH
Add-ons - Radar-1, cooling system, built in cystern, refueling
Upgrades- all to the max.
Under rating threshold (hideshow)
They should make into space 4 where you go to Neptune having planets as checkpoints and fly back. Rate + if you agree
Under rating threshold (hideshow)
2 things... As per bobsaget007's comment about the level layering, that needs to be fixed.. Secondly, there should be some way to program gravity as a function, the further you get from the ground the less gravity applies(or that's how it should be)
Under rating threshold (hideshow)
Scientist: "Ummm, sir? Our radars have picked up some unknown weather balloons in our airspace."
Chief: "Forget those weather balloons! I wanna know how the heck those blimps, airplanes and helicopters got in over our restricted airspace!"
Under rating threshold (hideshow)
Don't make the same mistake I did. You have to complete/buy all 30 missions BEFORE you land on Mars to get the hard badge
Under rating threshold (hideshow)
General: "So we need a ROCKET- a huge thousand-ton piece of steel- to fly up and get info about a biplane." Solider: "Wait, we need a ROCKET? why not fly up to the biplane in another biplane?" General: "Because its a flash game. Also, rockets are cooler."
Under rating threshold (hideshow)
Inturn: Sir! do you really want to launch the rocket on the same day of an airshow? Scientist: the hell with it!... it's the pilots problem!
Under rating threshold (hideshow)
For the Space Cargo Mission i used: Radar-1, Cooling System, Refueling, Built-in cistern and Device 1 in the slots. Mk-V as booster, Mk-IV-FB as engine, Mk-V-R as wings, Mk-III-IF as body and Mark-V-AK as head. Just aim for the speed gates and pick up all the fuel you can see on the radar. Never use up all the fuel for the boosters so you lose them, always refill them with fuel you find in the air.
Im sure there are better ways to do it, but this worked for me.
Under rating threshold (hideshow)
Armour doesn't do much good because if you hit something by the fins there is no stopping the death spin that usually kills in seconds. Beware.
Under rating threshold (hideshow)
I somehow don't think that the millions to launch this shuttle was worth the couple hundred dollars I "gained". Money well spent.
Under rating threshold (hideshow)
@alphanum Rule of thumb, least weight, biggest power for cargo missions. Use 3rd head, 3rd or 6th body, 1st fin, biggest power engine you have, boosters at will, and radar1, forsage engine, built in cistern. Take what you have unlocked. Also use upgrades to decrease weght, fuel consumption, and see to unlock achievements/missions that grant power or fuel.
Under rating threshold (hideshow)
this is a good game. especially if you want to take a break from KSP because you don't have to execute a maneuver node then burn for 23.7 seconds at the apoapsis to get a de-orbit burn on laythe or calculate your thrust/delta v to get to the moon, you just press wasd keys.
Under rating threshold (hideshow)
The indestructible objects you must fly around make the game not fun. At least make it so after you hit the object, the object blows up and you take damage. But hitting an object, taking damage, slowing down almost to a stop, and still having to fly around it is too much.
Under rating threshold (hideshow)
I'd love the game if there was less stuff in the sky. The missions feel way too hard because of the all the things in the sky. Maybe I just suck.