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This is what I don't understand. You can launch a hedgehog into space in a mere six days with a giant slingshot, but it takes much longer to get a rocket up there?
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Uhh, you're probably the unluckiest person in the world or you're over exaggerating, Hellsdottir. I'm having no problems at all with it. Plus, it'd get way too boring without randomness. 4.5/5 game.
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Beastly game. But I ask why do I have to throw away over 1000 dollars just because I can't use it at the moment. That's like having extra money at the end of the month, and instead of saving it, throwing it in the trash.
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There can be nothing more irritating than seeing a fuel tank ahead...right before you run out of fuel, inches from it.
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This is a good game but there should be some upgrade that lets you see power ups, boosters, and other objects ahead of time either on the map beside you or a warning for certain things. Also, with max wind resistance I don't think wind should be moving the rocket around like it's nothing 4/5
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This game has a nice twist on launch games, the amount of maneuverability after launch is a nice touch and it gives the player more interaction with the ship. At first this was fun and interesting enough to keep me entertained. However, by the fifteenth launch I was getting bored with the game and would have quit if not for the badges.
This is because each successful launch means two to three minutes of moving the mouse slightly left or right; after about twenty minutes of this it stops being fun and becomes tedious. The game is very slow-paced and too repetitive; the launch sections should have more variety to them instead of just being recolors of the same obstacles. The way it is, it feels like little to no progress is being made each launch, leaving out the sense of accomplishment that most players enjoy from launch games.
TL;DR: This game has a nice concept, but gameplay needs to be reworked and improved. 2/5
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"Captain, why's the sky full of bi-planes on the way up, but clear blue skies with nothing in the way the whole way down?" ... ... ...
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Can we make the score sheet transluscent so we can see the things that are falling? I'd like to see my rocket blow to pieces when it hits the ground. Just the destructive side of me, I guess....
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'We're almost outa fuel, we're gonna crash! .. HELP, I don't want to die! .. Wait.. what do I see there? It's a floating fuelcan in space! We're saved! Hooray god!'
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So if this scientist has the technology to make money and gasoline float in the air, why does he need my help to reach space?
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I bumped into balloon and the rocket blowed up to pieces and the balloon is still the same.why do games have to be so realistic...
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If your launch site has hundreds of douche bags in biplanes flying overhead, you might want to rethink your location.
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yay, lets fly into space and find floating money, gasoline and repair kits! And maybe we can fly into futuristic hovering boosters and find UFOs...*gasp*we might even be able to crash into them too! But first lets make sure there are lots of dangerous obstacles and thunder clouds that we can crash into! ahh, what a great day to fly a rocket.
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Its always so frustrating when you can see a fuel can and when your maybe a centimeter away from it it says "Ran out of Fuel"
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All the stuff that made the other games of this genre fun seemed to be left out. There was just a lot of grind, and an upgrade balance that didn't seem to really fit what you were going to get out of it. You just get marginal improvements, with vastly increasing costs, and nothing new really happens. Also, you are way too close to see what's coming, which ends up making it almost entirely luck. Going through gates gives hardly a boost for the huge damage you take when you (inevitably) hit the sides. 3/5
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Scientist: With the accelerators I designed, this rocket should easily make it to the moon.
Engineer: Where do you want I should put 'em?
Scientist: Place them randomly in front of air traffic and alien life.
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I'm surprised there are open cockpitted planes at 50,000+feet... unless this scale is in inches or less, these pilots are robots!