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this dude is smoking weed , he force player to pay real cash to get step further , u cant buy items from other players anymore , u need to pay real cash items ... srsly how fking retard r u ?
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GRAMMATICAL ERROR: in the information of the black pearl pack it says 'Blakc pearl fragment' and 'Large resrouce Card'
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this game is pretty much a copy of galaxy online in some ways but its better cause u guys acually take care of ur game so good job like it
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"Jan 16, 2013 10:30pm
Gemini and Scorpius will be merged on next Tuesday"
... a few months later... nothing!
Prime example as to how much they put into this...
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hey barbily here is a suggestion instead of getting stuff not listed as a reward for an instance why not hve the drops be what is listed in the instance. and another sugestion increase the corsaurs for the game
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Major bug found-industrial plants and fuel synthesizers still waste ore when fuel/goods storage is full. Also, loads of spelling errors.
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I take it back. This game runs you into a huge effing wall when you hit a certain point, because you can't get rare resources
I can see why people desert it. I am juuuust about to the point where I will walk away, never to come back, seeing as how the next phase is so hard to get to. Nice game at the start, but once you hit that wall, it is very frustrating.
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my opinion: they should just make 1 gameworld, rather than separate servers which die when a new one is released. barbily pays less for server running and we don't get bored of dead servers. sounds fair :)
but to stop that endgame all completed research/building problem, they should remove the level limit on research/building, and make there costs work on some kind of algorithm.
and another thing, i would rather have a simple premium status which people paid for, rather than this whole cash hungry *pay for everything separately* idea, because when u see the B-credit symbol EVERYWHERE it implies that it is cash hungry. give premium users perks like an extra build slot or 2, and SOME (not a whole load, that would make it unbalanced) useful items every week or so, etc.
if anyone here likes this kind of game, i know a less cash imbalanced and longer lasting game, PM me for the link ('cause i won't steal people from this game posting it here.)
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Fun fun fun game. My kinda empire building, with lots of stuff to do and research. Only thing I would improve is allowing players to rename colonies anytime without having to pay real $$. It helps keep things organized.
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It should give you a Rename Colony card at the start so you can rename your first base, since you end up having all but one that have a unique name you gave them.
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For every chest we get we should be able to get the key with it instead of paying. Bronze and silver should be the ones that we should get for free. It seems more fair.
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As Xagran said that this game wont be a cash game then can you explain me the fact of the shop?If it is not a cash game then why whole the shop need B-credits?
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Is there a reason that ships equipped with regular missiles always do zero damage when they deploy aircraft?
Also, I found loads of grammar errors in the tooltips.
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If your colony has more open spaces for development, and the background is space, then this means that your entire colony has already been built. If so, then why can't you use those spaces until the hub is upgraded? Shouldn't those spots not even exist yet?
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um why cant i disable this thing that tells me I have to upgrade my ships when I don't have any of the dark matter stuff used to upgrade any of my ships.
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I just bought the "Atmospheric Dome" Artifact...and can't find it in the inv!!
The Atmospheric Generator was building up..please don't tell me these 500 BCs are lost! As i know all Artifacts must be launched manually...if not....hell,
Let me put it where i need it.
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3 more things 1. make a forum for this 2. find friends, there are many strong players who protect noobs and many alliances who will help them grow
3. although its important to have colonys just because they get raided or occupied doesn't mean that they are worthless, tell someone in world chat or message the player occupying and they may well back off
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Relying even heavier on the invincible starting area is unsatisfactory. It does not address the flawed design, which can only be done on the developer side.
The poor use of English is so pervasive that it would be best addressed by the developers hiring someone, on their end with real money, to fix it. Fixing it for them, for (ultimately in the greater scheme) marginal in-game rewards does not interest me.
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mind 3 things 1. for a post that long make a forum don't take up 3 massively long comment spaces
2.while you can be raided and beaten as a noob your home planet is unassailable, so as long as you keep important things there your safe
3. he has already mentioned language in best comments and if you missed it they will give rewards for people who point them out
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More of an annoyance, but also demonstrative of an incomplete product, is the use of language. There are many spelling and grammar errors. In other cases, the choice of words is simply awkward, if technically correct.
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The UI is also unsatisfactory. Some examples: the leader list would be better served by a scrollbox; instead, it relies on buttons to page through the list. Double-clicking does not activate items (as might be expected). Some confirmation dialogues also do not function as one would expected; example: the confirmation dialogue for ship building only has a "yes, build" option, and does not have a "no, I changed my mind and don't want to build" option. The chat window has no ability to scroll back to previous messages. The list goes on and on. The UI lacks polish, and a lot of little things that would enhance usability.
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The game is not newbie friendly. There is no separation between new players and long established players, no separation between tiers or anything like that. The latter can raid the former at will, making it very difficult to for new players to get anywhere unless they immediately join an established alliance for protection. It does not help that it is impossible to tell who is about to attack; since it is not possible to ascertain an attacker's strength before hand (only that an attack is on the way), new players are likely to lose their small and (for their economy) hard earned force to an overwhelming attack by end-game tech and ships. While this is a war game, it is also a game, one whose design for player interaction is very poor.
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Many bugs, and a handful players who terrorism all other who a newer. Save your time and money, play another :) And Support? 3 Mails over 4 weeks and by the time 0 Answers -> No Support.