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A nice little puzzler. Not hard enough to where I got frustrated, but I didn't breeze through without some thinking. Interesting to know that only the front of enemies can kill you; you can jump on them, have them land on you, or touch their back and be fine. A shame more of the puzzles didn't do anything with that. One suggestion: while you can restart with "R," you can't do so when you're at the menu after you die and you have to switch to the mouse to do it. Would be nice to have it work there.
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Looked really fun to start with, I enjoyed the first few levels. Then at level 9 I found myself failing time after time not because I didn't know what to do, but because the controls and timing made me die all the time. And that's when I stopped playing... I shouldn't be fighting the interface, I should be fighting the puzzles!
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Puzzles are a cinch, the only difficult part is getting the controls to respond quickly enough to activate the gravity arrows. Pretty mediocre.
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i don't like the controls change to my orientation, just leaves me confused and frustrated. Difficult ramps up quite quickly starting with room 1. 2/5
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I would concur, a Sokoban clone which takes elements from other games. Fun until it get into the double digit levels.
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Please move the hud elsewhere, or resize/edit the levels.. I got stuck on lvl 13? for ages because I could not see a switch to open the door... until I realised my score was hiding the switch.
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i'd prefer that the jump button be limited to one button(like A or S or Z, whatever), instead of the controls changing as the orientation changes. Also, you should make it more clear that you can interact with arrows on the first level, at first i tried to press space on the television and chair.