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Comments for Captain Steelbounce

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Sutnel

Aug. 30, 2012

Under rating threshold (show) Good idea, but could be better executed. The comments rated highest are mostly the issues I am having.

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(3)

deregx

Aug. 30, 2012

Under rating threshold (show) nice but way too fast, not able to pass level 1

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(1)

CoNt3MpT

Aug. 30, 2012

Under rating threshold (show) Zooming in the game so one can actually make out what is on the screen leads to a miserable laggy play. At 100% zoom the game becomes juggling super-bounce balls with the head of a matchstick!

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(1)

thawinner

Aug. 30, 2012

Under rating threshold (show) after playing way too much pwong 2, this is pretty easy :) P.S: someone listened to Zimmer while composing a part of the music... ;)

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(1)

killed_by_dante

Aug. 30, 2012

Under rating threshold (show) upgrades and powerups like all arcanoid games would make this more interesting.

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(2)

LightEcho

Aug. 30, 2012

Under rating threshold (show) The best break out game I have ever seen. The multiplier is ingenious.

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(2)

aftandilk

Aug. 29, 2012

Under rating threshold (show) best breakout game i've ever seen

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(1)

DominusMephysto

Aug. 29, 2012

Under rating threshold (show) Unfortunately I didn't like this game. The concept was alright, but bouncy, break the block games have been being made for a long time. The ship, which I thought was a plank of wood is an alright size for the gap you have to maneuver in, but it's almost so small that I had a really hard time even seeing it. It was almost like the bottom of the screen was eating half of it. Also, the level itself controls the ball most of the time, not the user, which should be the point. Coins are for extra score I guess?? Would have been better to make you collect coins for upgrades or even power ups instead of coins altogether.

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(6)

Priem

Aug. 29, 2012

Under rating threshold (show) so no upgrades or anything. no like

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(1)

Satanjin

Aug. 29, 2012

Under rating threshold (show) Huge lag spikes and drops in Fps. Never had this problem with any game before...

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(58)

belgarionriva

Aug. 29, 2012

Under rating threshold (show) How about no timer? Since it's essentially a pinball game? Let us finish the level or die...

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(3)

BoomFrog

Aug. 29, 2012

Under rating threshold (show) It's Arkanoid on steroids. I'm surprised no one has made a game like this before. Good job BeardShakeGames. Keep it up. More levels, enemies, bosses, upgrades to spend those coins on, more!

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(4)

dmwit232wq

Aug. 29, 2012

Under rating threshold (show) The music is VERY, VERY, reminiscent of POTC

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(3)

orangeduck

Aug. 29, 2012

Under rating threshold (show) I don't really understand why the timer is there at all. I've still got balls in play, and then the level ends?

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(5)

rocktheworld315

Aug. 29, 2012

Under rating threshold (show) No bouncing metal privates? :(

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(-2)

Herodes90

Aug. 29, 2012

Under rating threshold (show) Awesome childhood memories fast and tight game 4 Stars!

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(2)

xandramas

Aug. 29, 2012

Under rating threshold (show) game is cool but the ball falls too quickly

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(1)

Abigayl

Aug. 29, 2012

Under rating threshold (show) Neat concept... but it wears off quickly. First, it gets annoying to have much control over where the balls are headed. So often I'm just watching them bounce without hitting blocks and unable to do anything about it. Perhaps make the sides flippers too or something. Also, a game-breaking bug (IMO) is that when two balls hit your "ship" at the same time, one goes right through. It needs some more work on the gameplay aspect (graphically it's solid though). Also, congrats on your Kongregate sponsorship :)... was trying to be the first Stencyl developer to get a Kong sponsorship myself :(.

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(3)

LouisIV66

Aug. 29, 2012

Under rating threshold (show) this game is agravting th ball really doesnt move like you would expect it using simple geometry you would expect a ball to bounce at a certain angle but when it hit the bounce pads wioth a grat amount of force it tend to drop instead of refecting at the proper angle + the fact theres no max speed self colison and slaf made area designed to make you ail and lose the ball makes this game quite difficult to the point you dont want to try again alos theres a great deal of luck involved not much skll

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(1)

Wertilq

Aug. 24, 2012

Under rating threshold (show) Feels like the game is missing something. It's a cool gimicky with 3 balls at same time, but there seems like there should be something more to it.

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(1)

StupidWeasel

Aug. 21, 2012

Under rating threshold (show) It's probably been asked before, but why is this game using a blurred out copy of the Kingdom Rush logo? (ref: http://goo.gl/44JSL)

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(1)

Developer response from BeardshakerGames

Hm, strange... the game have it's own icon with the captain on it. http://cdn1.kongregate.com/game_icons/0040/2580/CSB_Icon_Kong_site.png?20968-op Thanks for your attantion, we will look for a solution!

Manaco

Aug. 21, 2012

Under rating threshold (show) Any chance the dev could add an alternative control scheme? Using a touchpad to move my ship is near impossible at this game's speed. I would LOVE to be able to use left/right arrows to move instead. Please?

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(3)

Lancer873

Aug. 17, 2012

Under rating threshold (show) You should probably have the time wait for you to start before it starts ticking. it's not like the levels going anywhere if you don't have any balls out, and it'd be nice to look at what you're up against first.

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(0)

Developer response from BeardshakerGames

You´re right - we´ve implemented that in the new version. Thanks for your feedback! :)

Imbulletproof

Aug. 16, 2012

Under rating threshold (show) i would like to know if i beated my previous highscore when i replay a level, i'm trying to maximize my score but i have no idea of how am i going

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(5)

Developer response from BeardshakerGames

Implemented! :) Thanks for your suggestion!

Vidiot966

Aug. 15, 2012

Under rating threshold (show) Kind of lags a bit. But I would definitely play the game again.

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(0)

wattro

Aug. 15, 2012

Under rating threshold (show) i'm not a big fan of the lag on the paddle. it feels unresponsive, and with sometimes sudden reactions that seem to bounce at funny angles, it can be really hard to catch some balls.

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(3)

rainstinks

Aug. 15, 2012

Under rating threshold (show) Timer issue definitely needs to get fixed, it moves a bit fast and shouldn't start until you fire a ball. Also, I had my entire browser freeze when the level ended for about a minute, and then everything glitched back into place as if nothing had happened. Also, if you could make it so that the directions would disappear when you fire a ball, or something, that'd be very helpful. As is, I couldn't see half of the first level because of that. And I don't know if it matters, but if you click anywhere on the screen that isn't a button after a level ends, the "Good Haul" message completely vanishes. Oh and the balls move a tad too fast generally, at least in my opinion they do. But so far, this seems like a decent enough idea.

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(39)

ugoman666

Aug. 15, 2012

Under rating threshold (show) Oh, and it's possible to make more than 3 balls if you spawn them VERY fast.

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(1)

Developer response from BeardshakerGames

Oops, missed that one. Fixed the problem, thanks for paying attention! :)

ugoman666

Aug. 15, 2012

Under rating threshold (show) It says 'Good Haul' even if you completely fail. It would be nice if there was more sayings, like 'Awesome Haul!' or 'Poor Haul' and stuff like that based on score.

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(73)

Developer response from BeardshakerGames

Thanks for your feedback! There´s now a "Great Haul" if you rock the level and a "Lame Haul" if you completely fail. Also, there´s the "Epic Haul" for uber players :)

MrPeters

Aug. 15, 2012

Under rating threshold (show) The timer shouldn't start until we launch the first ball. It'd be great with a quality changer because I'm getting a weird FSP drop.

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(80)

Developer response from BeardshakerGames

First ball timer launch = implemented! The quality changer is not possible in Stencyl, unfortunately. Thanks for your feedback! :)

kitzrx

Aug. 15, 2012

Under rating threshold (show) Is it supposed to move that fast?

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(59)

Developer response from BeardshakerGames

Oh yeah :) EDIT: I adjusted the difficulty, hope that helps!

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