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I finished a 10x10 but the puzzle isn't finished. is there perhaps two ways to do a puzzle? this is very frustrating because I have to re do the whole thing. You shouldn't make a puzzle without it being workable both ways! The numbers are all worked but and all other boxes are x'ed. Please fix this!
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Fun game, but after a while I noticed that it kinda gives you the answers. If you have blocks placed in the correct spaces with "X"s in unfilled spaces for a row or column, it grays out the numbers. It should just gray out the numbers if you have the blocks placed in a way that fills the number requirements whether you have the correct answer or not. Great game otherwise. Really enjoyed it.
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Flypool, you don't have to use the spacebar to use crosses, there's a button you can use instead, the use of the spacebar is optional.
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There is a thing, the numbers turn white only when you placed the squares in the correct position, this makes the game too easy cause you could scout the correct position just by trying al possible positions. For example a line is 1 4 1, I start in the left and place 1 x, if the 1 doesn't turn white than it's not right on the border. Then I try x 1 x and so on until it turns white, similar with the rest of the line. This is a serious problem and can make the game too easy. Please let the line's numbers turn white just when the placement is possible according to the line's informations only, otherwise the game is too easy. (Or maybe let us switch that help off)
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I like the nice old man happily pecking away at his grid puzzle before he unleashes cold wet genocide on the Unbelievers.
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any hotkeys to switch between color and x? I feel annoyed having to switch by clicking, the best is when x is the right mouse button. Otherwise, a really good game!
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@Flypool you can use the X and square buttons at the bottom to switch between the two if you want to only use the mouse.
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This is my favorite implementation of these types of puzzles. I like that if you correctly complete the beginning of a line it grays out the correct values. I would love to see a level creator where people could create and share puzzles.
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Is the last level possible without guessing or abusing the way indicators work? I spent hours trying to solve it logically, without success. But I'm not experienced in picross strategies, so I might have assumed wrong. Anyone did it?
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i was going to give 5 stars before the tartoise level, then i couldn't go further just with logic but i noticed the numbers on the border turns lighter when you get them right, so you can basically just try every single piece over and over until you get them randomly right.
From a puzzle game to a mechanical work, i hope it was me that couldn't guess it right but please remove that hint with the colors change on the border anyway...
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The clues break the game... they don't light up until you fill in the right box, even if it matches the clues. So you can solve every puzzle by just trying every box. Please fix that so that the clues light up as long as there is correct number of ticked boxes inside crosses. This way it would help as a reminder of what rows and columns are done, but would not allow cheating.
It really killed all the fun in the game for me when there is a way to cheat one's way out of every puzzle.
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Found it quite challenging and enjoyable, but then I noticed the clues light up when you're right. then it just became a trial and error game
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I actually uncovered a cheat of sorts: if you fill what's left of a row with Xs and then place the leftmost or rightmost number that's not grayed out of blocks in at that edge, it won't gray the number out until you get it in the right position. every other game that I've seen do nonograms always grays out the number, even if it's incorrect, so you can't use it as a guide toward the right solution.
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Whenever I take a long time to finish the Devil's puzzles, he gets this expression like: "I know that idle hands do my work, but can you hurry it up already?"
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This game is pretty cool. Nice and relaxing. The controls are pretty smooth too. I just wish it had more in-game storytelling. There's clearly a story here, but it's not being told. The puzzles just put items from the story onto the screen, but the story itself isn't being TOLD..... Still a nice puzzle game though.
A major issue I have with this is that it seems that there are multiple solutions for some puzzles. I currently solved one of the early-level puzzles, and all the numbers are faded white because I've put the X'S in where the []'s aren't, but the game isn't accepting my solution. I don't want to have to go through all of that again just to get the "correct" solution. You should fix that. Puzzles shouldn't have multiple solutions if the game is programmed to only accept a certain one.
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You did not run your nonograms through a solver, later puzzles are literally impossible without guesswork or trial and error, and that's bad.