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Not sure how I feel about this one. The addition of letting you know which set of squares are filled in instead of the row does make the game a little less frustrating, but it also made the puzzle's completion feel less rewarding. Kinda meh-ish for me, really. The art is cool as always, though.
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Using the whitening numbers makes it quite easy to complete the game, unfortunately. This is because there's a lot of instances when you've just got 2 options. When you start at an edge you can easily work your way inwards using this method.
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the numbers should allways white out when setting the X, not only when your choice was correct. else you can use this to cheat a bit.
like if you have 2 possibilitys for a row you can test both and when the numbers next to the row white out you know your choice was correct.
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Boeserwolf, there is a toggle. If you press the space bar, it changes to the other cursor as long as you keep it pressed.
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It is possible to solve all of these puzzles with no "guessing"/luck. Though sometimes it is very hard, particularly in the final puzzle. Also, BTW, something should indicate how many puzzles remain before the game is won.
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If you feel really stuck, take some guesses and see the numbers; they get highlighted only if correct matching cells are surrounded by X's AND all cells toward at least one side are marked with O's and X's.
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I would REALLY and VERY MUCH like to know if all puzzles are solveable without guessing, i.e. by logic only. I am now struggling with the top-right 15x10 one and I'm a bit stuck. I want to keep looking for a solution, but I need to know there is one. If I have to guess, I don't want to play it.
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I'm fairly convinced there's no way unambiguous solutions to some of these; I've had to cheat by watching the greying of the border numbers on some of them.
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Great game. I would however ask you to disable the number highlighting when in agreement with the solution. It is too tempting to just try the combinations. Please make this a real logics game and remove the highlighting or always highlight when the sequence agrees with the condition from row/column.
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Dr. Viled. Hmm, something seems off. Let's reverse the letters! Deliv? Apparently the most evil being in existance runs a delivery service...
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I like this kind of game, but it could have been done a lot better. Check out pixelo for the same game, but done better.
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The level 21 has an interesting bug. There is one extra square but the game accepts the solution anyway. I already sent the bug report/feedback.
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There are always a guaranteed solution for either X or square.. A 6,1 on a 10x10 means that the 3rd,4th, 5th and 6th boxes have to be a Square.
Not the best at explaining, but you count scenario forwards, and then start at the end and count backwards, leaving those boxes as guaranteed Squares..
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some of these puzzles seem next to impossible to solve without using the exploit. i mean, a 10x10 puzzle which the best hints are 1111 and 61. i spent a long time and found no guarantees i could use.
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not being able to zoom really kills this. cinematic mode doesnt work either. using another browser would be ok if you could port progress; but cookies dont really work that way :(
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Is the last one actually possible? I was forced to guess to solve it, but it could be that I'm not as good at nonograms as I could be.