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Started off too easy...got better (though still easy with the auto-grayed out numbers)...but then it got annoying because I had no clue how many levels were left. It should have a standard level map...anyway pretty good game overall :)
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There is a gamebreaking flaw in this game which lets you win every puzzle using trial and error. The numbers on the sides only go gray when you input the correct sequence, not any sequence that looks correct - this means you can keep guessing the sequence until all numbers go gray, at which point the row/column is always 100% correct. This makes the hard badge not so hard.
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For those complaining there are levels where you have to try (or guess), I just can say I haven't found any. All levels can be resolved with logic (although the last one took me a while)
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I find the 'cut scene' between each level a little tedious, I'd like to see what I've made and then go straight on the next level.
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didnt finish - incredibly painful on the eyes on later levels - the zooming thing doesnt work on any browser i have - firefox included - yes i know what im doing - the second game was fine - this one needs a fixin or a crappy monitor
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Don't mean to be rude, but you have to burn the rope might have been more difficult. Love the concept, but the fact that if you put the wrong combination of squares the numbers won't go grey give the solutions away, after a couple levels it just becomes a game of filling the squares while the game itself tells you where to place them. Not that I didn't enjoy while it lasted, though.
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The first few levels were fun, but later on it felt more like a guessing game. With a 15x15 grid, I can't fill in any squares of segments less than 8 without guessing.
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Not sure how I feel about this one. The addition of letting you know which set of squares are filled in instead of the row does make the game a little less frustrating, but it also made the puzzle's completion feel less rewarding. Kinda meh-ish for me, really. The art is cool as always, though.
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Using the whitening numbers makes it quite easy to complete the game, unfortunately. This is because there's a lot of instances when you've just got 2 options. When you start at an edge you can easily work your way inwards using this method.
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the numbers should allways white out when setting the X, not only when your choice was correct. else you can use this to cheat a bit.
like if you have 2 possibilitys for a row you can test both and when the numbers next to the row white out you know your choice was correct.
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Boeserwolf, there is a toggle. If you press the space bar, it changes to the other cursor as long as you keep it pressed.
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It is possible to solve all of these puzzles with no "guessing"/luck. Though sometimes it is very hard, particularly in the final puzzle. Also, BTW, something should indicate how many puzzles remain before the game is won.
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If you feel really stuck, take some guesses and see the numbers; they get highlighted only if correct matching cells are surrounded by X's AND all cells toward at least one side are marked with O's and X's.
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I would REALLY and VERY MUCH like to know if all puzzles are solveable without guessing, i.e. by logic only. I am now struggling with the top-right 15x10 one and I'm a bit stuck. I want to keep looking for a solution, but I need to know there is one. If I have to guess, I don't want to play it.
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I'm fairly convinced there's no way unambiguous solutions to some of these; I've had to cheat by watching the greying of the border numbers on some of them.
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Great game. I would however ask you to disable the number highlighting when in agreement with the solution. It is too tempting to just try the combinations. Please make this a real logics game and remove the highlighting or always highlight when the sequence agrees with the condition from row/column.
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Dr. Viled. Hmm, something seems off. Let's reverse the letters! Deliv? Apparently the most evil being in existance runs a delivery service...
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I like this kind of game, but it could have been done a lot better. Check out pixelo for the same game, but done better.
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The level 21 has an interesting bug. There is one extra square but the game accepts the solution anyway. I already sent the bug report/feedback.
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There are always a guaranteed solution for either X or square.. A 6,1 on a 10x10 means that the 3rd,4th, 5th and 6th boxes have to be a Square.
Not the best at explaining, but you count scenario forwards, and then start at the end and count backwards, leaving those boxes as guaranteed Squares..
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some of these puzzles seem next to impossible to solve without using the exploit. i mean, a 10x10 puzzle which the best hints are 1111 and 61. i spent a long time and found no guarantees i could use.