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So NoNoah brings a sheep, a panda, a lemur, and a reindeer on the ark before he decides it would be okay to invite his wife to ride out the impending destruction.
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would like ability to adjust the game size when by adjusting my web browsers magnify like i did in the last game i have to alway have my face in thescreen and it hurts my neck
Please try to press "crtl"(or "strg") + "+" to zoom the entire browserwindow. The game should scale with the window. With "crtl"(or"strg") + "-" you can go back to normal size.
We will work on this suggestion.
Thank you all for playing and helping us to make NoNoSparks a great game!
EDIT: looks like this tip just work on Firefox
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The controls are extremely laggy for a simple puzzle of this type. For those who enjoy this type of puzzle, they're called nonograms, and you can find them by the thousands at various puzzle sites.
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Awesome game. Just one nitpick: It would be a huge help if the numbers were highlighted for the row and column where you had your cursor. It's far too easy to lose your place on the grid on the larger puzzles.
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While it seems like cheating to me, note that the numbers on a row only darken when you have the blocks in the correct locations. If you'd rather not think your way through it you can do it by trial and error.
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Could we get an undo/redo function? If I make a mistake on the more difficult levels, I'm forced to completely start over.
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I LOVE this game. One suggestion: When I hover over/highlight a row, it would be great if the numbers for that row were highlighted as well. Or maybe give them a border to more clearly show the number constraints for the currently highlighted row.
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Whenever I take a long time to finish the Devil's puzzles, he gets this expression like: "I know that idle hands do my work, but can you hurry it up already?"
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I would REALLY and VERY MUCH like to know if all puzzles are solveable without guessing, i.e. by logic only. I am now struggling with the top-right 15x10 one and I'm a bit stuck. I want to keep looking for a solution, but I need to know there is one. If I have to guess, I don't want to play it.
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It would be nice if the last level would work. I created the puzzle twice and checked it against the walkthrough twice. It's 100% perfect and won't go! >:|
sorry for that! we send the right image to MouseCity but it isn't in the walkthrough right now. Please have a look on the numbers on the top of the lvl:
5 line of left: there will be a 2 as first number. in the walkthrough it is currently 1, 1. it couldn't fit.
Hope they change it fast ._.
But you can solve it and just in one way. Good luck!
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Protip: the numbers only gray out when you have the correct combination and order of hits and misses. You can use this to bruteforce any level...
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So I finished the 24th puzzle, as I finished it shockwave crashed (literally as I pressed the last square) And now my save has buggered up and I can't get back into it. It just brings up the screen, frozen.
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Just to add to JackVermicelli's post : Only the last level has an ambiguous puzzle. The rest can all be solved without using the graying trick.
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Dear god. I sat in the main menu for awhile, and the song changed from elevatorish music into Barry White-ish baby-making music.
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This is easier than other similar games because the numbers will grey out if you found the correct combination. This way, you can guess how to fill some squares and finish the puzzles faster.
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Fun game, but after a while I noticed that it kinda gives you the answers. If you have blocks placed in the correct spaces with "X"s in unfilled spaces for a row or column, it grays out the numbers. It should just gray out the numbers if you have the blocks placed in a way that fills the number requirements whether you have the correct answer or not. Great game otherwise. Really enjoyed it.
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I liked this game. Challenging but it gives you a chance if you get really stuck. The only thing I'd like to see added is some kind of level indicator just so I know how far along I've gone and how much further to the end.
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Overall, YAY love this. But just like the first one (before you changed it), the hint mechanism makes it WAY too easy to simply strongarm a solution. Glad to see another one of these though, for sure.
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It would be nice if the numbers turned grey only to indicate the move is "legal" vs being "correct" That way it still works as a helpful hint if you have to guess towards the end, without being a method to immediately determine if you have the right placement.
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I love picross. The only complaint I have is that right click should have been the way to cross squares out--that would have kept it mouse only :)
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i think it would be better if space toggled between blocks and crosses rather than having to hold it down, my laptop doesnt let me scroll with a key held down