Comments for Distraction Island 2

avatar for Steffe2
Steffe2

Jun. 8, 2011

Under rating threshold (show) It doesn't even make any sense :s All pedestals are empty, if you get close enough to them (I thought it was textures on top of them we were supposed to look for, but seems not) it auto-uses them. So I'm essentially just running around poking randomly on the pedestals getting lousy scores :D

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(10)

avatar for behaviorgames
behaviorgames

Jun. 22, 2011

Under rating threshold (show) FYI: the number of points you earn on each trial (your base number of points) depends on the number of pedestals/cylinders you check. If you go to the correct cylinder on your first trial, then you get the full number of points. The more cylinders you check, the fewer points you get. So, the goal is to learn to find your target on your first trial (And, bonus, this will help you finish the game faster!) Helpful? Click + and send it up.

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(4)

avatar for ryansmellykelly
ryansmellykelly

Jun. 8, 2011

Under rating threshold (show) weird game, wasnt much for it tbh :S

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(4)

avatar for behaviorgames
behaviorgames

Jun. 9, 2011

Under rating threshold (show) @steffe2: Ah, I think I see the problem. You aren't looking for the texture on the pedestals. There is a cube hidden inside of one of the pedestals. If you go up to the right one, you'll see the word "Correct" and the cube will appear in front of you (hovering over the pedestal). If you go up to one of the wrong ones, then the word "Incorrect" will appear, and the pedestal will drop to the ground (so that it is easier to keep track of which one you checked). The top of each pedestal should look the same (and unlike any of the target textures). Sorry for the confusion! @tcOverlord: thanks: I'd love to add sounds (in the past we've avoided it, as many of our experiments are done in computer labs in groups, and we don't want people to be distracted by what their neighbor was doing). But for this, I could see sounds being a good addition.

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(3)

avatar for Ukos
Ukos

Jun. 22, 2011

Under rating threshold (show) Well, you say that, behaviorgames, but I still have the second highest score of all time, as of right now, and have yet to figure out a consistant way of knowing where the cubes are. To me, it seems completely random and unindicated. If you've hidden a clue, perhaps you've hidden it too well. :P

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(2)

avatar for sam1122922226737
sam1122922226737

Jun. 22, 2011

Under rating threshold (show) I spent almost the entire game plotting out where each material is in regards to the background, and where you start. I can't figure out a single trend. I'm thinking the game is either too difficult/tedious, or not difficult enough, depending on how quickly/easily you find out "the system". If someone does figure it out, I'd appreciate a whisper.

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(1)

avatar for sam1122922226737
sam1122922226737

Jun. 22, 2011

Under rating threshold (show) I was freaking out at lvl 35 after the letters didn't come up. I realized I didn't get the early finish bonus and I died a little inside. BTW, good location choice for this game. Makes suicide much easier.

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(1)

avatar for behaviorgames
behaviorgames

Jun. 10, 2011

Under rating threshold (show) @Steffe2: I should add a screenshot of a "Correct" choice to make that more clear. I'll try to put it in before the weekend. Thanks!

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(1)

avatar for tcOverlord
tcOverlord

Jun. 9, 2011

Under rating threshold (show) sound effects would help make it less boring. like a "yay" or something when the player finds the cube. its those little sounds that keeps people in games, like w.o.w. obviously thats not the only thing w.o.w. has, but if w.o.w. didnt have sound they probably wouldnt have half the people playing it that they do now.

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(1)

avatar for vervoutaim
vervoutaim

Jun. 8, 2011

Under rating threshold (show) Quite repetitive after a while. And also a little boring... Maybe mention in the beginning how many trials there are. That motivates the player for playing it to the end

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(1)

avatar for behaviorgames
behaviorgames

Jun. 8, 2011

Under rating threshold (show) Thanks for the feedback! I mention the number of trials, but I'll add it to the in-game instructions.

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(0)

avatar for arnau5
arnau5

Mar. 18, 2014

Under rating threshold (show) It is a good game.

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(0)

avatar for arnau5
arnau5

Mar. 18, 2014

Under rating threshold (show) Not bad.

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(0)

avatar for behaviorgames
behaviorgames

Jun. 25, 2011

Under rating threshold (show) Update: you can now increase your speed. Click on the + in the bottom, right hand corner during the game to speed yourself up. This will not affect your rating (the speed component of your rating is adjusted for your speed during the game).

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(0)

avatar for behaviorgames
behaviorgames

Jun. 25, 2011

Under rating threshold (show) Obviously, my score won't count for the contest: I was going though the game on Chrome (as one player had seen a lot of lag on his computer). I didn't see lag on my computer, so I'm not sure what the problem was.

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(0)

avatar for behaviorgames
behaviorgames

Jun. 24, 2011

Under rating threshold (show) @Ukos: =) That's true: 7k is a good score! It may be this version is too difficult, but once we finish the contest, I'll give you all (who are interested) a description of how the game works. Thanks again for helping out!

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(0)

avatar for Fog_of_Fear
Fog_of_Fear

Jun. 23, 2011

Under rating threshold (show) ok, now I got it. -_-

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(0)

avatar for Fog_of_Fear
Fog_of_Fear

Jun. 23, 2011

Under rating threshold (show) behaviorgames: "You should try to go to the correct cylinder on the first try (and the goal is to learn to find your target on the first try)" But without any indication whether your method is correct or not how could you learn to pick the right one then? O.o

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(0)

avatar for PkkHaseo
PkkHaseo

Jun. 22, 2011

Under rating threshold (show) Too much of a guessing game, really takes out the fun.

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(0)

avatar for behaviorgames
behaviorgames

Jun. 22, 2011

Under rating threshold (show) @Ukos: So, the score (number of points) per trial, depends on how many cylinders/pedstals you check. Picking one at random, then walking in a circle, will cause you to lose a lot of points per trial. You should try to go to the correct cylinder on the first try (and the goal is to learn to find your target on the first try). The reason the letters fade automatically, is to encourage people to use a memnonic strategy, rather than stopping to write the letters down before starting their movement. I've been caught off guard a few times myself, not seeing the letters before they fade.

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(0)

avatar for Ukos
Ukos

Jun. 22, 2011

Under rating threshold (show) As a side note, this may be the least distracting island possible. You can actually turn your brain off while walking in a circle around the edge of the island until you happen upon the right pillar. Also, since both the memory score and discovery score are dependent on how long it takes you to stumble across the right pillar, the score is completely irrelevent with regards to anything other than blind determination to play your game to the end. I also don't understand why the series of letters fades out automatically. Since you're testing us wherever we are, you have to expect us to have outside factors influencing our focus. I looked away for a moment while someone spoke to me, and missed the series I was supposed to remember. I sincerely hope you are trolling with this test, because, if not, I cringe at the results you intend to gather.

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(0)

avatar for Ukos
Ukos

Jun. 22, 2011

Under rating threshold (show) So... scoring is based on the number of random cylinders I check before I find the box, with no clue as to where it is? Good times.

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(0)

avatar for Steffe2
Steffe2

Jun. 9, 2011

Under rating threshold (show) Oh, I thought you were able to see before you actually went to them, guess I misunderstood how it worked. Sorry! :>

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(0)

avatar for Steffe2
Steffe2

Jun. 9, 2011

Under rating threshold (show) They all got the same brick wall texture on top for me, but it's hard to get a close view since it auto-uses the pedestals when you get too close. Being able to use the mouse to view and using say "e" to use them would probably make it easier to check the pedestals. http://imageshack.us/photo/my-images/833/correcti.png/ is one that apparently was correct when chosen.

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(0)

avatar for behaviorgames
behaviorgames

Jun. 8, 2011

Under rating threshold (show) @Steffe2: I'm not sure what happened on your run, but the pedestals aren't empty (did you check all 8?). There are two targets (cubes) hidden inside of the pedestals. One target is hidden on each trial, and the target texture is indicated by the texture in the bottom left hand corner of your screen. So, on each trial, there will be one target hidden in one of the 8 pedestals.

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(0)

avatar for Knork
Knork

Jun. 22, 2011

Under rating threshold (show) I have nothing good to say about this "game", so I won't say anything except; 1/5

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(-1)

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