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Unit cooldown isnt affected by game speed? wtf? This is a marked improvement over the last few games you've put out, but you've got a ways to go before the games have the polished feel they once did.
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The speed up button needs to effect more than just the speed the units move at, it also needs to effect how fast your unit buttons refresh.
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You shouldn't be able to upgrade everything before first mission, you should get upgrade points after each completed mission. 10k upgrade points in the begining of the games feels like cheating :P
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ok now I'm the one that's slow...lol...nice updates...game is much better...just hope the beasties aren't the same...I gave this game a 4/5 and made it a fave...nice job
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I like this game but I agree concerning the beasts..no way to beat that lvl and it's aggravating also the unit create is too slow as is the unit approach
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Level 16 blue: seems to be impossible to me, I just play for a few seconds, then there are 2 enemy beasts on every lane just jumping over my units and heading into my corner->game over
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Seems that when I get a lot of witches and archers, projectiles start disappearing from the screen before they hit anything. It's not limited to my side either, since Green's witches often miss my units as well. Is there some sort of hard limit on the # of projectiles on screen at once?