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Messenger: My King, Lethal said "Your attempts at scarying him will fail."
King: We'll ju-- wait, my attempts at what?
Messenger: Scarying, sire.
King: Scarying? How the **** has this guy taken over half the world with the language of a six year old?
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To those looking to beat the game, the combination of silent (cast every other turn) and the advanced full-fight regen trivialize even the final boss. Helluva a grind, though. I was level 44 at the end.
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To attack that first fortress, select your simgle unit type twice - you can have two copies. To deal with the mind-numbing tedium... sorry, can't help you there.
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Is it just me, or are sometimes the 'crit' areas or whatever stupidly hard to hit? Like, one time it was literally just a black line, as if to say, "Yeah, try to hit the crit area dummy! Muahahaha..." Another time it was just a sliver of a white line .-.
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Not bad....but it's very repetitive. Normally not so bad, but it just drones on, and leaves a very...slow feeling to the game. A number of places it can improve, but overall not a bad game....just too repetitive and slow-paced for my taste.
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Just plain boring. The sieges are ludicrously slow and somewhat unbalanced. (The enemy has a move for each unit but you only have 3 regardless of how many units you have?) Got the daily badge but no patience to sit through the game to get any of the other badges.
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Shrines are massively overpowered. By the time I got the blueprints for them I had an army over 3000, more than 300k in cash, and converted any of my non-troop buildings over to shrines. After that every fight (even the necromancer) was Disease-Rampage-Rampage-Win ... and most fights I didn't even need to bother with the Disease or a second Rampage. 18k damage per rampage makes most everyone die in one go.
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Death: "Isn't it better i just fight in your stead? i practically get summoned every single time someone tries to stab you." Lethal: "Silence and obey me death. I summon you for it is more awesome then letting you take the spot lights. You have any idea how awesome it is to keep sticking my sword in the ground?!"
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i like the game, but why did you put so many fights in it. it's just a waste of time. i'd rather play a few hard fights than 1000 easy ones.
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The ultimate abilities need to be buffed. My phoenix costs 4 times as much mana as lightning, and doesn't even do twice the damage. For 40 skill points, it is a waste.
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Seems well made, but horribly grindy. If i can beat one enemy type comfortably, i can beat the next obligatory 10 fights worth of them. Which bores the hell out of me, since i'm just repeating the same optimum order of actions.
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It's long, it's boring, the story is unoriginal, and the game play is unimaginative. The animation isn't even worth us watching, and it should just skip over that period since it's not like we can react until after the battle scene anyway. The enemy scale isn't difficult, but all you need is high MP, blood siphon, and a high damage attack. Bam, game over, but you still have to beat 500 enemies that are exactly the same, except for one thing: health. As a final insult to the player, not only do the battles get more boring, they get longer. This game does not deserve badges.
As a side not, I've played other Lethal RPGs, and they were much better.
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Why does he need to put his giant sword down -everytime- he casts a spell. Half the battle is him putting the sword down and picking it up if you go magic. Just have him cast with one hand, and hold the sword in the other. No big deal!
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I lost 700 HP, I have a potion that heals 500 HP and 5000 HP. Of course the most appropriate potion to drink would be the 5000 HP potion.
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I think the game is awesome but it really makes me sad that such a good idea is destroyed by poor game balance. Please spend just a little bit more time to fix the grinding issues and make all classes and buildings useful.
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Well it's pretty pitty that when being in Australokia and killing Lord's i didnt receive any souls cause they were "too weak"... It's almost impossible to upgrade the wep if you can't get more souls. Ohh well, nice game but with really many flaws.
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For Badge of the Day: It only updates when you level, so you'll need to reach level 4. Go north till you fight the raptor, then just grind at the yellow spot that opens up, till level 2 or 3. Then go south until you find the next yellow spot and use that to grind through level 4. Very easy, but very tedious.
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How to get the Easy / BOTD Badge: Choose Knight. Train Sweeping Smash. Just click through all dialogs quickly, no content there. To the right of the castle is a yellow battle icon. Click this for grinding souls. Strategi setting Sweeping Smash, Attack with sword (2x). Repeat if necessary. After 10 souls, upgrade sword in soul pit (lower right icon with three pink dashes) for 10 souls. Repeat until you have harvested 20 souls. Click cog wheel icon, return to menu, resume game -> BOTD. + so others can grind this
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After a time i was a rich pimp and could build shrines everywhere on the island and become the strongest being ever... you should do a maximal capacity or the game will become too easy and therefore the hard badge will not be hard at all, just a little advise :) Also goes with the market and town you can just stack all them and then remove them later on to stack something else... otherwise really great game! :)
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Advice if you're in it for the long haul: Only build one of each building. You can build a few extra towns or markets, but don't build them at every available location. The final blueprint that you unlock (on the Dark Force island) is a shrine, which you will want to build as many of as possible (+10% damage). This will make end-game things SUPER easy. Don't worry about the 3rd tournament until after you have unlocked shrines. For skill trees: Final knight skill takes 250 mp, final mage skill takes 300 mp and does a little more damage than the knight, and final demonic skill takes 300 mp and does a lot more damage than mage. For sieges: Focus on one frontline army at a time with archers/foot soldiers, while using (a) catapult(s) to take out the fortress. Once you have the dragon unlocked, use 2 foot soldiers, 2 catapults, and the dragon. Use the catapults and dragon to attack the fortress only; foot soldiers are only to absorb damage.
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Hard badge is not hard...more like an endurance badge...I went to nap twice before I actually finished the game...it is just too repetitive with too many locations on map... A side note, you can beat the challenges easily with Demonic Class where you use the Summon Death skill and you have a chance to instant kill any boss. If you have extra points, pour it in Knight to increase the critical rate to increase instant kill chance.
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got my save erased like all of sudden, and i was on the last island, since the game got so repetitive i simply will not have enough patience to play everything over again.
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One possible addition to this game I'd like to see would be storing 1 or two sets of combat actions, so that I could insert that set in 1 click rather then 3, but that's more of a comfort option so I can certainly understand if you don't feel like coding something like that in.
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you should be able to upgrade you buildings with all the money that you get, being able to get more souls would also be really nice.