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So basically an emotionally disturbed Goku teams up with Sima Yi equipped with the goblin skull staff from the opening cave in Oblivion to take over the world.
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Thsi game has a huge memory leak if you play it for any extended period of time... there should be no reason that a small flash game like this should take up 1.6gb of ram...
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To much grinding involved, and you should have certain amounts of souls per monster like 1 for goblin and like 100 for the king. should be able to see the monster im about to fights stats so i dont purposely kill myself. 3/5
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Thumbs Up if you wanna see a speed up button on this thing. I mean cmon, it takes way too long with all the motions he has to go through for spells. Come on. Also, the # of souls needs to vary because it takes too long one at a time. Jus' sayin.
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Wow, not only a knight, but also a mage infused with demonic powers? I guess that combination would be *puts on sunglasses* Lethal.
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Finally completed the game...oh whats this, new game plus you say??? Sorry cant handle any more torture at this point. The most monotonous grind EVER.
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Lethal: THE SHIP IS SINKING!!!!
Ship captain: Well maybe you should stop STABBING YOUR SWORD IN THE FLOOR every time you cast a spell.
Lethal: oh... right...
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while fighting an opponent i found myself at around half health (664/1300) with no mana for my syphon blood so i figured why not use a regular potion, instead my character used my powerful potion for 5000 hp. the game needs to give me the option of which potion to use or at least offer more tyes of potions at cheaper prices e.g 1000 hp potion. just for this im changing my rating from 4 to 3
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People, the first save will be glitched. So what you have to do when you launch the game is the begin a new game on the second or third save slot. Keep it up, People need to see this as the game is now glitched and can be unplayable if not used as told above.
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Why is this so long? Why do I have to fight against 30 snakes in a row when I didn't even have trouble killing the first one? There is way too much over-grind in this game. Waaaaaay too much.
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If you just want the easy badge, go to the right from the castle and farm the yellow goblin/raptor spawn point until you get to level 3 (50 XP per match). Increase your physical skill. Then go up the mountain until you get to the next yellow perma-spawn point with the Element enemies (150 XP). Takes 20 minutes.
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What started out as a solid game, with an old school RPG feel, soon became an exercise in tedium. If you have an RPG in which your health and mana refill after each battle, every single story battle, must increase in difficulty, or change enough to make it different, or you are going to get bored fast. There's no need for the training battles, as all the battles between the bosses are training battles.
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BIG TIP: Only build enough to have 1 potions shop, 2 catapaults and 2 front lines. The catapaults can take out the castles with easy, and once you defeat the dragon and have him fight for you, the castle battles are a breeze. Once you reach Dark Force, you will get blueprints for building shrines early on. Now is where all those unused building spaces you saved up come in handy. Fill all those spaces with shrines. Each shrine built adds to your damage by 10%. By the time I had 6 shrines built, I was able to do about 24,000 damage every turn. Of course I was at level 45 by this time but, even if you're not that high, the shrines will turn battles and bosses into nothing...of course if you've upgraded enough they are already but, still. + this so everyone can see.
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If you click on the unit you want to send in to battle, a tick will appear on their icon/picture. Clicking a second time will add a second unit to battle and another tick. Ie clicking soldiers twice will send two groups to the battle. Clicking a third time will dismiss both units.
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To get the hard badges, silence/disease (both Demonic tree) is your best friend. It lasts 2 full turns, so cast it on your first move ie. Turn 1- a) silence, b) any, c) any; Turn 2 - a) any, b) any, c) any; Turn 3 - a) silence, b) any, c) any, and so on.
For sieges, once you are able to make catapults, do so and equip 2 of them. Instead of using your frontline (soldiers/cavalry), use 2 'moves' on the catapult directly to the castle, and one frontline to frontline. Killing the castle ends the siege quicker.
For the tournaments, you can use a similar strategy for fighting normal battles, but watch your mp consumption against enemies with higher hp.
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After playing this game on another site, I think it need some serious balancing compared to the others. First off gold is way to grindy to get. Grind gold to build a port. Grind gold to buy siege stuff so you can beat the castle. Grind gold for potions so you can beat the boss. Next the soul system was way off. I was fighting enemies that were fairly tough and they still were too "weak" to give me souls. Next there has to be a restat option. I went Knight without knowing that it was next to useless. I reach a boss that healed himself for 2000+ every round and it was impossible to beat him with my current setup.
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Things to consider for Lethal 3.
Castle battles: Great idea. Adds an extra layer to the game. Maybe tweak and improve, but do not take out (even if a lot of people whine about it)
Tournament: Difficulty is not to much and I think it worked great. Good job, please keep.
Skill Trees: Necessary part of a game like this, but I would have loved if you could go even deeper within a certain branch. I like cross training, but it would have been cool to develop more demonic/knight/mage powers.
New Game Plus: I have said in an earlier post that I typically love these things, but it just doesn't seem to work in this game. My suggestion is add a plus to the New Game (something like a hidden island that opens up after you beat it a second time around, maybe where you can get a legendary weapon)
All in all I like this game a lot and am thankful for what you did put into this.
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Just a tip..
Making a game last longer doesn't make it better ..
Having 50 fights in a row that are the same then moving on too a different creature for a further 50 fights is completely ridiculous ..
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Just completed the game! Finished at level 46 and skipped as much as i possibly could, which was basically nothing until the last island.
Personally, I did this to get all the badges. If you do not care about badges, then i would recommend not playing this game. It took me 7 freaking hours to beat this game. And I didn't move. Way too much of the same exact same thing in here, and it is rather slow.
Good game structure, just 5 hours too long, in my opinion.
Please plus up for a warning to people just starting this game!
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Lethal Jagged Spine is the most hilariously ridiculous protagonist name I've ever come across, even in Kongregate RPGs. The super edgy design and dialogue make it even funnier. I hope this was meant to be satirical, because I cannot possibly take the story seriously.
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Messenger: My King, Lethal said "Your attempts at scarying him will fail."
King: We'll ju-- wait, my attempts at what?
Messenger: Scarying, sire.
King: Scarying? How the **** has this guy taken over half the world with the language of a six year old?
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To those looking to beat the game, the combination of silent (cast every other turn) and the advanced full-fight regen trivialize even the final boss. Helluva a grind, though. I was level 44 at the end.
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To attack that first fortress, select your simgle unit type twice - you can have two copies. To deal with the mind-numbing tedium... sorry, can't help you there.
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Is it just me, or are sometimes the 'crit' areas or whatever stupidly hard to hit? Like, one time it was literally just a black line, as if to say, "Yeah, try to hit the crit area dummy! Muahahaha..." Another time it was just a sliver of a white line .-.
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Not bad....but it's very repetitive. Normally not so bad, but it just drones on, and leaves a very...slow feeling to the game. A number of places it can improve, but overall not a bad game....just too repetitive and slow-paced for my taste.
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Just plain boring. The sieges are ludicrously slow and somewhat unbalanced. (The enemy has a move for each unit but you only have 3 regardless of how many units you have?) Got the daily badge but no patience to sit through the game to get any of the other badges.
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Shrines are massively overpowered. By the time I got the blueprints for them I had an army over 3000, more than 300k in cash, and converted any of my non-troop buildings over to shrines. After that every fight (even the necromancer) was Disease-Rampage-Rampage-Win ... and most fights I didn't even need to bother with the Disease or a second Rampage. 18k damage per rampage makes most everyone die in one go.
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Death: "Isn't it better i just fight in your stead? i practically get summoned every single time someone tries to stab you." Lethal: "Silence and obey me death. I summon you for it is more awesome then letting you take the spot lights. You have any idea how awesome it is to keep sticking my sword in the ground?!"
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i like the game, but why did you put so many fights in it. it's just a waste of time. i'd rather play a few hard fights than 1000 easy ones.
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The ultimate abilities need to be buffed. My phoenix costs 4 times as much mana as lightning, and doesn't even do twice the damage. For 40 skill points, it is a waste.
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Seems well made, but horribly grindy. If i can beat one enemy type comfortably, i can beat the next obligatory 10 fights worth of them. Which bores the hell out of me, since i'm just repeating the same optimum order of actions.
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It's long, it's boring, the story is unoriginal, and the game play is unimaginative. The animation isn't even worth us watching, and it should just skip over that period since it's not like we can react until after the battle scene anyway. The enemy scale isn't difficult, but all you need is high MP, blood siphon, and a high damage attack. Bam, game over, but you still have to beat 500 enemies that are exactly the same, except for one thing: health. As a final insult to the player, not only do the battles get more boring, they get longer. This game does not deserve badges.
As a side not, I've played other Lethal RPGs, and they were much better.
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Why does he need to put his giant sword down -everytime- he casts a spell. Half the battle is him putting the sword down and picking it up if you go magic. Just have him cast with one hand, and hold the sword in the other. No big deal!
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I lost 700 HP, I have a potion that heals 500 HP and 5000 HP. Of course the most appropriate potion to drink would be the 5000 HP potion.