Under rating threshold (hideshow)
Great mindless shoot-em-up. Smooth graphics, even when the fighting is intense. Not much strategy, but perfect when you just need to jump into a game and kill stuff. 5/5
Under rating threshold (hideshow)
Besides the Unity3D effect the game was quite boring. Run around, kill everything you see and collect power-up's....kind of 80's nintendo 8 bit :D
Where are the innovative upgrades, scenes, stages, worlds?
Under rating threshold (hideshow)
It's all too easy once you learn to abuse the invincibility powerup. kill one nest, grab powerup, kamikaze other two nests (gives 2 life) chase down exploders, once invincibility runs out, shoot the rest to death. Got to wave 66, but the difficulty doesn't increase after about wave 20.
Under rating threshold (hideshow)
Note to self: Do not join US Space Troopers, they strand you on a small pointless celestial object and expect you to fend off waves of space bugs til death. Even the space bugs are nicer and give you powerups, they're like "look at that poor sap, joined US space military".
Under rating threshold (hideshow)
Fun game, beautifully made. I greatly enjoyed it. The only issue I had was the fact that this game doesn't capture and keep the mouse. Otherwise, I had a lot of fun playing it.
Under rating threshold (hideshow)
I agreed u should get Improved every game u play, So basicly players can explore more of your game and not have to start over the same stuff over again with the same stats etc. 5/5 anyhow but not a game I can keep on playing, I got far, Doubt I will get much further without any upgrades or so ;)
Under rating threshold (hideshow)
Game played great yesterday 5/5...Today? The planet is pink, the aliens are pink. I can't see anything. Anyone else seeing this?
Under rating threshold (hideshow)
Incredible game 5/5. Its sad unity games got bad hatings just because some people don´t have the pluging or make a prejudgement.
Under rating threshold (hideshow)
suggestion: You could give the player a small advantage (+speed, +fire rate, +live) each time you start a new game, so he can reach even higher waves (yes I played too much Frantic Frigates)
Under rating threshold (hideshow)
What, no Highscores? I sure do hope you add that feature in the near future. 27,450,700 on my second try. 5/5 for being unique and awesome.
Under rating threshold (hideshow)
First Unity game I've seen worth playing and yet, save for the 3D visuals, it's exactly the same game as say Impossible Ninja (http://www.kongregate.com/games/CharlieD4/impossible-ninja) or any of the myriad other clones that people do as their first game.
Under rating threshold (hideshow)
Captain: Soldier, you will go to the tiniest, most insignificant asteroid XDV-223-VV- DELTA and fight against endless waves of spiders till your last breath. - A: Any reinforcements? - C: No!
- A: Air supply? - C: No! - A: Escape pod? - C: Dont be childish. - A: Can I get free dental at least? - C: Well, I will think about that one. - A: Tell me again. Why are we doing this exactly?
Under rating threshold (hideshow)
Awesome game :D You might wanna like put some circle on the planet so I know where meteorite's will drop cause I had It drop on my character a few times and I wasn't really sure where they would drop (Also this song Is same as frantic frigates ending lol did you use like the same program to make It or sumit? :p) anyhowever 5/5
Under rating threshold (hideshow)
That. Was. Awesome. The powerup system at first seemed a little ill-suited to the game, but once I got beyond level 10 it just clicked with the rest of the game. It fed me just the powerups I could use, and it was left to me to manage their activation based on need and the defensibility of their (and my) position. The constant race against the oncoming hordes and the decay of the battlefield itself added a fresh new challenge to the top-down shooter, and on top of that the round world solved the problem of the arbitrary level boundary without allowing the player to flee indefinitely (or taking the cop-out and tossing in faster enemies). In the end, it plays out challenging but with a good dose of fairness, despite the inevitable defeat. Well done!
Under rating threshold (hideshow)
great game, ran real smooth even on my crappy pc, gameplay was there a little more choice of weapons would be nice and the ability to use powerups when needed (like heal/invinc). A bigger planet would be nice by lvl 14 theres not much room left after the wave invades. I really like that your laser beams are affected by the gravity of the planet and follow the surface. 5/5
Under rating threshold (hideshow)
Good game. Might I suggest that the power-ups, instead of being used immediately, have them be saved and have their own hotkeys (1,2,3, etc.), so that you can use them when it's convenient, like the ground healing one. Might make for a more strategic game.
Under rating threshold (hideshow)
I really enjoyed it. The game came off very professional and high class. The deep voice, good graphics, and rising difficulty of the game were really all there.
Under rating threshold (hideshow)
The little asteroid must sure have a strong gravitational pull in order for you to be able to walk all over it easily without falling off. Or you have some nifty suction boots that help keep you anchored to it.
Under rating threshold (hideshow)
not an amazing game but a very good start. 5/5 for originality, 4/5 for gameplay. keep up the good work! with some work this game could become a top game!
Under rating threshold (hideshow)
Love the graphics and feel of the game. My only complaint is I'd rather have a short pause when I touch a powerup, and have a choice menu come up on which I rather would have. It gets kinda annoying to try to grab them when its on the one you want while you are busy still killing too. That being said, still a solid 4/5
Under rating threshold (hideshow)
Nice concept! Asteroids can be seen by shadows before they hit, so you can anticipate where to fire. The constant action is good.
Under rating threshold (hideshow)
I didn't LOVE the game. Personally I like upgrades over powerups, and would like levels.
I personally think if that was done it would become quite a good game.
Under rating threshold (hideshow)
Being hit and killed by something what cant be seen before is not very cool. The asteroids should better be harmless.
I got also a bug and see just a pink planet without textures but with the shadows of the enemys. Looks kind of funny, but the objects in the craters are nearly invisible.