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Game needs mouseovers for what the skills do. When I'm looking at the shop or my inventory to choose among things, I shouldn't need to back and and make half a dozen clicks to get to another screen just to figure out what the these things actually do.
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I just used the drill for the first time ever, and it's stuck in a loop. The worm(?) keeps breaking apart and reforming, over and over and over.... -_-
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In the geek matching challenge, I was doing good until I got the 1 second wait time. Giving me a second to look at the geek makes me want to remember more, but at the same time makes me spend to much time checking the flying geeks for the things I remembered. :(
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Damn mini game challanges ruin the game, im here to play a launch, not 8 little games that just serve to annoy me.....
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I love upgrade launch games, but I would give this 0/5 stars if I could. Seems very laggy, wanting to cache data is annoying and unnecessary, and an assortment of other grievances.
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Wait, we, internet geeks, should beat internet geeks, and this game is a lot played... Hmm... That's interesting, people.
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Gee. It's reskinned Learn To Fly / Headgehog Launch / Toss the Turtle.
..and doesn't even really add anything to the tired genre. 1/5
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Oh, and one other thing; as some others have pointed out, you do lose a lot when hitting the ground. Also, comet strikes really aren't all that good. Combine those two things, and it equals up to the fact that when using strikes, it's very best to use ground ones; the way to do it that's worked out best for me is to wait until just before the geek hits the ground, then click. Not only will you avoid any speed loss from hitting the ground, but if you did it correctly he should go sailing pretty high into the air. That especially applies if he had any significant downward velocity beforehand, as it seems that vertical speed before an upward hit gets translates into upward velocity afterwards.
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I agree with a lot of the others. Lots of grinding to level up over and over and I can't see the difference in terms of distance. I'm L10. Have good gear and so far I've only made it past the first screen twice. Barely. I got the Konami Code trophy but have no idea how I did it. And with descriptions cut short from some of the skills I can't know what they are for. The first BB is one of my fav's on here. Being a sequel this should be better. But it doesn't even come close.
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On Learning to Glide, it just sucks when you're having a good run and then boom completely out of your control he speeds up into the clouds and slams into the ground.
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The only thing I would have liked to see was a "Garage" or something that shows exactly which team-mate vehicles are active and possibly what they do.
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Idk, I think creep magnet is the key to moving along at a good pace. If necessary, try using marcus and maxing out creep magnet, as more creeps = more money, distance, super-smash reload, and (I think) exp. Idk, that made everything way easier for me. Also make sure to complete challenges, as they passively increase your monetary/exp gain and unlock teammates that can help you immensely. As to the drill thing, I've never had it freeze on me; I think that moatster is correct in that if you wait til' the bars pop up it won't cause a problem. Oh, and what *does* V-P stand for? Valiant protagonist? Vagina person? Vagina p***y, perhaps?! I must know!
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You lose way too much speed for hitting the ground considering how few creeps there are even at +5 Creep or more. You hit the ground 2-3 times in a row and you're almost at a standstill
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For those who can't reach the "next screen". Time your smashes so your geek doesn't hit the ground. Doing so while you have 4, 5 smashes per turn will make your geek fly really fast and often go offscreen, coming back as a meteor. Hitting the ground as a meteor doesn't slow you down. This will also allow you to fill the "rage" gauge faster as well. Going fast you get you to the next screen in no time, and Icy Catastrophe is a lot more profitable. Hope it helps.
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To avoid problems with the drill, click somewhat slow. The oil bar to the left is your "time", and you'll see you have plenty of it. + to keep this up!
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Riddle Master Achievements: #1 hit the geek up twice, then let him drop twice, #2 have a gold and silver bar at the same time, #3 click on the geek while he's walking back after a run, #4 click on the boards in credits screen, #5 use V-P and a geek in a girl costume