Comments for Berzerk Ball 2

avatar for llamaskill
llamaskill

Dec. 20, 2012

Under rating threshold (show) Here are the riddler trophy answers: [?], [?], [?], [?], Left, Right, Left, Right, B, A, Select - (Do 2 "Hell Raisers" followed by 2 "Meteor Smashes.") One is Silver and the other's Gold - (Have a silver item, and a gold item at the same time [both not from blacksmith.]) Rough way back - (Click on the Geek after a launch, when he comes back to you.) Geek ain't no dev' - (Click on the "Geek" signs on the credits page in the options until they break.) Girls around the world - (Dress the Geek in a princess costume and use "V-P" in a launch.) Rate this up so others can see... or get materials for the blacksmith...

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(5096)

avatar for Treznor20
Treznor20

Dec. 22, 2012

Under rating threshold (show) This game could really use an altitude meter. Too many times I use a hell raiser a split second too late after the geek hits the ground because he is falling so quickly.

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(2604)

avatar for bolong1
bolong1

Dec. 22, 2012

Under rating threshold (show) Isn't that moment frustrating when you get into a new zone, and because of the big white light, hit the ground and lose half of your speed?

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(2242)

avatar for mogiks
mogiks

Dec. 22, 2012

Under rating threshold (show) Challenge Tips - KINGPIN: slow it down a bit by running the game on high quality & enlarging game (ctrl + mouse scroll button). ANGRY NERD: restart if the platforms are all at similar heights; learn the angles needed (just above the upper black cracked line will usually get you to last platform). BURRITO GEEK: Meteor strikes, but it's mostly luck & practice. LEARNING TO GLIDE: repeatedly use meteor strike whenever you begin rising into the upper third of the altitude bar to avoid going into clouds. You will probably need to grind to get the + hit token regen. May help to unequip items with rebound master bonuses. XTREME STUNTMAN: you need speed to hit as many creeps as possible. Use a meteor strike immediately after launching, then a hellraiser BEFORE you hit the ground, then another meteor strike. May help to have lots of creep magnet bonuses.

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(1002)

Developer response from BerzerkStudio

Great tips!

avatar for Lackadaisical
Lackadaisical

Dec. 20, 2012

Under rating threshold (show) There's too much emphasis on downward momentum, and not enough on things to keep you airborne. Also as everyone else has said, way too much grinding got too little progression.

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(2714)

avatar for Dizzula
Dizzula

Feb. 12, 2014

Under rating threshold (show) I'm so glad that I had a week to do this for my Kongpanion. Talk about GRIND, holy crap.... These 'pay for bonuses' games really get on my tits.

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(704)

avatar for n8gr878
n8gr878

Feb. 12, 2014

Under rating threshold (show) The flying skull every time I click a menu is quite annoying.

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(17)

avatar for troopdude
troopdude

Feb. 12, 2014

Under rating threshold (show) Why does it take forever to get money..I feel like I'm grinding the entire time and still not even having half the amount I need...

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(559)

avatar for crocodileman94
crocodileman94

Dec. 22, 2012

Under rating threshold (show) you lose speed waaaay too fast when you hit the ground.

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(1324)

avatar for KuroSuwako
KuroSuwako

Feb. 15, 2014

Under rating threshold (show) Im going to tell you guys right now, getting 200k distance wasn't all that long nor difficult; it took me LESS THAN 1.5 HOURS to get it 1. do the riddler trophies. you can get 3 decent equipment pretty early 2. don't spend ANY MONEY until you get enough for Balck Rabbit's Foot (36k) 3. skill order: hairy knuckles>creep magnet>rebound master>iron man>greasy stuntman 4. only do Hell Raiser (try to hit the guy just before he touches the ground) 5. do challenges as they become available (get at least silver medals) since hitting creeps gives money, recharges both of your abilities, and gives height, you get serious distance just from ridding creeps.

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(96)

avatar for MadHatter26th
MadHatter26th

Dec. 20, 2012

Under rating threshold (show) The only thing I would have liked to see was a "Garage" or something that shows exactly which team-mate vehicles are active and possibly what they do.

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(557)

avatar for undeadninja52
undeadninja52

Feb. 16, 2014

Under rating threshold (show) i feel like the achievement should have just been to get to the icy catastrophe, that still sucks enough, but to get to the nuclear apocalypse!? So many hours wasted

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(8)

avatar for michiarr
michiarr

Feb. 16, 2014

Under rating threshold (show) Medium achievement my ass.

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(8)

avatar for Drakkose
Drakkose

Feb. 16, 2014

Under rating threshold (show) You can make your life easier by doing the following. 1. Max Crazy Collector, more bolts and exp means quicker skill points and better equips. - Riddle Master Trophies: 1. Perform 2 Hell Raisers followed by 2 Meteor Smashes 2. Click the Geek on his walk back 3. Go to Options>Credits>Break the geek signs. This will get you 3 bronze bars early in the game, which might give you some better stat-boosters or a nice weapon. 4. Equip a Silver item and a Gold item. 5. Dress the geek in a Princess suit, and use V-P. ::To get the greatest distance possible launch the geek horizontally and Hellraise him right before he touches the ground. This will give you Maximum speed. Continue using Hell Raisers as close to the ground as possible. Once your limit break is maxed, Use it you'll get 400 speed and another Bronze bar. If hes not maxed yet use EITEEN when you max your limit break before the next round. You'll get a ton of extra distance.- Just a few tips to lower your blood pressure as you grind!

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(56)

avatar for Hi2323
Hi2323

Feb. 14, 2014

Under rating threshold (show) Fun game that was completely ruined by the fact that you are slowing down gameplay on purpose so people buy in game currency. No thanks, 2/5.

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(613)

avatar for Alp1NeX
Alp1NeX

Feb. 15, 2014

Under rating threshold (show) 1. Max Crazy Collector 2. Max Hairy Knuckles 3. Max Creep Magnet 4. Max Rebound Master 5. Max Greasy Stuntman 6. Max Bruiser :D Use Bed to get that 200K. :) + so people can see.

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(8)

avatar for NeilSenna
NeilSenna

Dec. 22, 2012

Under rating threshold (show) Touching the ground seems to scrub off way too much speed, and the upgrade for it doesn't do enough. That's probably what makes it ridiculously grindy more than anything else.

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(195)

avatar for DASPer
DASPer

Dec. 21, 2012

Under rating threshold (show) Take the height meter from the Learning to glide Challenge and put it on everything.

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(125)

avatar for Oriksagtaria
Oriksagtaria

Feb. 15, 2014

Under rating threshold (show) Look, if you're going to go to the trouble of inconveniencing me by making a pay-up-or-grind game, at least spell check the darn thing. On the stats page alone, there is "strenght" and "vehicules" --> "strength" and "vehicles" NO MONEY FOR YOU.

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(316)

avatar for Azgodeth
Azgodeth

Feb. 16, 2014

Under rating threshold (show) 3 days of grinding, and the game still isnt any fun. ^#%&ing badges..

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(7)

avatar for damienking
damienking

Dec. 22, 2012

Under rating threshold (show) Not only is this very grindy — it's very difficult to feel any sense of progression until you learn to avoid hitting the ground at any cost to get anywhere, which is very different from most launch games... and challenges are far too grindy — but lots of things aren't explained. For example, team vehicles are unlocked by getting gold medals on challenges (each challenge = one vehicle) but this isn't obvious at all. Bump xp gains across the board and reduce the penalty for hitting the ground.

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(88)

avatar for trampek
trampek

Dec. 21, 2012

Under rating threshold (show) The game needs to be seriously fixed and upgraded. The general obstacle balance is completly random - when going very fast, certaing objects that were supposed to help actually SLOW you down for no apparent reason. The biggest problem is that when Geek hits the ground, NO MATTER HOW MANY grease upgrades and items you have, he will lose a TON of speed and you can't really recover from that - it's annyoying to speed 600 and then, just because you accidientally hit the ground, bam, back to 200! It RUINS THE GAME! Balance it out, really! 4/5 in this game, after fixes it will deserve 5/5 fully.

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(260)

avatar for Intrikit
Intrikit

Dec. 22, 2012

Under rating threshold (show) There isn't enough warning for when you're about to hit the ground. Especially on the second map, it's very difficult to get a hell-raiser and maintain my regular speed. Really frustrating when hitting the ground lowers your speed by so much.

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(127)

avatar for 1000thSon
1000thSon

Dec. 23, 2012

Under rating threshold (show) Please get rid of the white-out between areas, since it always makes me crash and lose speed. At the very least, pause play while it's happening.

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(41)

avatar for hugoooo
hugoooo

Dec. 21, 2012

Under rating threshold (show) I don't know... while playing this, I didn't had not even half of the fun that I had while playing Burrito Bison I and II. Maybe it need more creeps, because even if you upgrade the Creep Magnet you keep hitting the ground all the time, it makes the game a bit boring.

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(101)

avatar for The_Robot
The_Robot

Dec. 23, 2012

Under rating threshold (show) An altitude meter would be nice in future versions

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(15)

avatar for kusavil
kusavil

Feb. 17, 2014

Under rating threshold (show) How Greasy Stuntman works: as base, you keep only 50% of your speed when you hit ground. Greasy Stuntman increase it by 2% for first five points (1p=52%, 2p=54%, ..., 5p=60% of your speed before hitting ground), but after 5lvl of skill, it only benefits 1%, thus: 6p=61%, 7p=62%, 17p=72% etc. You can have no more than +15 from items, all above that just don't count, therefore you can keep maximally 80% of speed with V-P (girl character) and 75% with the other ones. Please + this comment, so more people can see it and benefit from it! There was many comments about this skill "doing almost nothing" so the knowledge how it really works can be very helpful. ...Not sure about rounding. At low speed it rounds down, that you can stop, but sometimes with high velocity it seems to round up :)

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(12)

avatar for GoldenBoy99
GoldenBoy99

Feb. 16, 2014

Under rating threshold (show) I finally got the badge but it sure wasn't worth it.

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(179)

avatar for 00ZER00
00ZER00

Dec. 21, 2012

Under rating threshold (show) Right now some creeps/gadgets like the Alien that spits you out and the cannon actually slow you down if you're going above a certain speed (let's say 450), hitting these when you're going fast brings you down to ~300 Speed. Hitting these should feel satisfying, not the opposite. The way the game is right now, you're mostly trying to keep the geek off the ground and not touching anything others than regular creeps and teammate vehicles..

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(325)

avatar for lizarr
lizarr

Dec. 30, 2012

Under rating threshold (show) I can't stand having my screen go white between stages, if the geeks falling I'll usually miss him because of it, can you please take away the effect, or at least add an altitude meter that is overlaid on the white screen?

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(13)

avatar for Aspim
Aspim

Dec. 23, 2012

Under rating threshold (show) GRINDING, GRINDING EVERYWHERE

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(33)

avatar for Karateka
Karateka

Dec. 19, 2012

Under rating threshold (show) "Let out some rage on internet geeks and smash them into oblivion!" Umm... why would we want to hurt ourselves?

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(803)

avatar for MatsuiHibiki
MatsuiHibiki

Dec. 22, 2012

Under rating threshold (show) Too grindy, too high speed-loss penalty for hitting ground, not enough boosts, you feel like you have to play two hours for a slight difference. Needs a LOT of work! Decrease the % of speed lost on ground hit, make an altimeter to have the chance to know how soon we'll be near ground when going too fast, and the structures are always a bad thing in this game, even if you break them they steal speed, so no use~

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(80)

avatar for Moatster
Moatster

Dec. 20, 2012

Under rating threshold (show) If you want to see the full description of the skills go to home. In the hitter section is an "i" across from stats, the full description of all stats/skills are there. If you have a problem with the drill bugging and never stopping you need to wait till you see the health bars then drill. The bug only seems to happen if you drill too fast after the start of the event.

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(372)

Developer response from BerzerkStudio

Hey dude! The descriptions have been fixed on all screens and thanks for posting some workarounds, you're pretty cool!

avatar for SilverWiseWolf
SilverWiseWolf

Dec. 22, 2012

Under rating threshold (show) The difference in amount of money needed for items is terrible. 250 to 1500? wtf?

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(6)

avatar for svcwriter
svcwriter

Feb. 16, 2014

Under rating threshold (show) repetitive game, takes forever to earn money, and the gliding challenge is ridiculous considering if it gets too high your screwed. 2/5

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(15)

avatar for minidood
minidood

Dec. 24, 2012

Under rating threshold (show) took to long to earn money and doesnt still go far enough with all upgrades, dissapointed

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(12)

avatar for Charliecm
Charliecm

Dec. 23, 2012

Under rating threshold (show) you don't have to download the game onto a phone to get the free metal. if you click on the apple or android link in the corner then on the page it takes you to click download on one of them again it will give you the metal before you download it you don't even need a phone

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(6)

avatar for Thrallandur
Thrallandur

Dec. 22, 2012

Under rating threshold (show) [01] I'm going to agree with user 00ZER00, a lot of the ground 'powerups' like cannons and drills are slowing you down. And even if they don't, if for example you're already flying at low speed, the height at which they throw you are ridiculously low. So basically, if you have no bat available when you hit one, you can hope for 2 things: a whole parade of cannons so that you can be juggled, or a quick and merciful game stop. Another thing is, The slowdown ratio when you hit the ground is way too much in higher speeds. Again, to demonstrate: if you're going at 100 speed (which is a bit low, but in the beginning of the game is quite good for some time) and you hit the ground, you get to something like 50. That's kinda ok, cause you can get to 100 again quickly by hitting things or a well-placed bat-smash.

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(6)

avatar for cmtracy
cmtracy

Dec. 29, 2012

Under rating threshold (show) Really grindy, but the music's pretty damn funny.

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(11)

avatar for 69XD69
69XD69

Jul. 12, 2013

Under rating threshold (show) Yeah V-P's good and all... but she isn't Denize

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(6)

avatar for wattro
wattro

Dec. 22, 2012

Under rating threshold (show) TOO GRINDY, BERZERK STUDIOS. WHEN ARE YOU GONNA MAKE LESS GRINDY GAMES?

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(46)

avatar for schizophoenix
schizophoenix

Dec. 24, 2012

Under rating threshold (show) This really falls below the level we've come to expect from Berzerk. Sorry, but I'm really pretty disappointed. Maybe next game.

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(30)

avatar for Gallade
Gallade

Dec. 21, 2012

Under rating threshold (show) Adding a random element to the gameplay isn't bad. It keeps the game fresh and new. But when the success of a mission depends entirely on hitting just the right amount of randomly-spawning creeps (too many will send you to the top which counts as a loss, too few will make you crash to the ground)...that's just ass.

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(30)

avatar for Silverdrop
Silverdrop

Dec. 22, 2012

Under rating threshold (show) I love games like this (especially Burrito Bison) but for some reason this does not feel at all satisfying. One commenter talked about the negatives of hitting creeps -- it's like everytime I hit something, I'm punished. The cannon seems to actually slow me down! There are lots of features, but this is missing the fun factor.

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(42)

avatar for kaiwoklaw
kaiwoklaw

Dec. 19, 2012

Under rating threshold (show) Too much grinding required for the challenges...

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(545)

avatar for kelvin11221122
kelvin11221122

Jun. 14, 2014

Under rating threshold (show) thumbs up to whoever typed in www.notevenascratch.com when the geek said it

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(6)

avatar for Salculd
Salculd

Dec. 23, 2012

Under rating threshold (show) I wish the challenges would've been more consistent. The first three are fine, but the last three are all almost entirely luck-based. Extremely frustrating.

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(11)

avatar for ThaDuckman
ThaDuckman

Dec. 25, 2012

Under rating threshold (show) This game suffers in the exact same way almost all Berzerk Studio games do. Forced grinding in lieu of good game play.

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(11)

avatar for AnotherDuck
AnotherDuck

Dec. 22, 2012

Under rating threshold (show) I think one of the most frustrating things is the random nature of the Learning to Glide challenge, since if you're relatively high up, and hit two critters at once, you're instantly above the clouds, and game over. High enough, and you can't even smash down avoid it at all. Too much random, too little skill.

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(28)

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