Comments for Berzerk Ball 2

avatar for llamaskill
llamaskill

Dec. 20, 2012

Under rating threshold (show) Here are the riddler trophy answers: [?], [?], [?], [?], Left, Right, Left, Right, B, A, Select - (Do 2 "Hell Raisers" followed by 2 "Meteor Smashes.") One is Silver and the other's Gold - (Have a silver item, and a gold item at the same time [both not from blacksmith.]) Rough way back - (Click on the Geek after a launch, when he comes back to you.) Geek ain't no dev' - (Click on the "Geek" signs on the credits page in the options until they break.) Girls around the world - (Dress the Geek in a princess costume and use "V-P" in a launch.) Rate this up so others can see... or get materials for the blacksmith...

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(3956)

avatar for Treznor20
Treznor20

Dec. 22, 2012

Under rating threshold (show) This game could really use an altitude meter. Too many times I use a hell raiser a split second too late after the geek hits the ground because he is falling so quickly.

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(1879)

avatar for bolong1
bolong1

Dec. 22, 2012

Under rating threshold (show) Isn't that moment frustrating when you get into a new zone, and because of the big white light, hit the ground and lose half of your speed?

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(1802)

avatar for Lackadaisical
Lackadaisical

Dec. 20, 2012

Under rating threshold (show) There's too much emphasis on downward momentum, and not enough on things to keep you airborne. Also as everyone else has said, way too much grinding got too little progression.

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(2271)

avatar for mogiks
mogiks

Dec. 22, 2012

Under rating threshold (show) Challenge Tips - KINGPIN: slow it down a bit by running the game on high quality & enlarging game (ctrl + mouse scroll button). ANGRY NERD: restart if the platforms are all at similar heights; learn the angles needed (just above the upper black cracked line will usually get you to last platform). BURRITO GEEK: Meteor strikes, but it's mostly luck & practice. LEARNING TO GLIDE: repeatedly use meteor strike whenever you begin rising into the upper third of the altitude bar to avoid going into clouds. You will probably need to grind to get the + hit token regen. May help to unequip items with rebound master bonuses. XTREME STUNTMAN: you need speed to hit as many creeps as possible. Use a meteor strike immediately after launching, then a hellraiser BEFORE you hit the ground, then another meteor strike. May help to have lots of creep magnet bonuses.

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(534)

Developer response from BerzerkStudio

Great tips!

avatar for crocodileman94
crocodileman94

Dec. 22, 2012

Under rating threshold (show) you lose speed waaaay too fast when you hit the ground.

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(1298)

avatar for 1000thSon
1000thSon

Dec. 23, 2012

Under rating threshold (show) Please get rid of the white-out between areas, since it always makes me crash and lose speed. At the very least, pause play while it's happening.

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(16)

avatar for nintenfreak11
nintenfreak11

Dec. 22, 2012

Under rating threshold (show) i think the main game is like the challenge minigames in how there is too much grinding not enough progress, and the speed loss from hitting the ground is way too much

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(53)

avatar for hugoooo
hugoooo

Dec. 21, 2012

Under rating threshold (show) I don't know... while playing this, I didn't had not even half of the fun that I had while playing Burrito Bison I and II. Maybe it need more creeps, because even if you upgrade the Creep Magnet you keep hitting the ground all the time, it makes the game a bit boring.

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(84)

avatar for Intrikit
Intrikit

Dec. 22, 2012

Under rating threshold (show) There isn't enough warning for when you're about to hit the ground. Especially on the second map, it's very difficult to get a hell-raiser and maintain my regular speed. Really frustrating when hitting the ground lowers your speed by so much.

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(119)

avatar for Salculd
Salculd

Dec. 23, 2012

Under rating threshold (show) I wish the challenges would've been more consistent. The first three are fine, but the last three are all almost entirely luck-based. Extremely frustrating.

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(10)

avatar for DASPer
DASPer

Dec. 21, 2012

Under rating threshold (show) Take the height meter from the Learning to glide Challenge and put it on everything.

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(106)

avatar for The_Robot
The_Robot

Dec. 23, 2012

Under rating threshold (show) An altitude meter would be nice in future versions

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(10)

avatar for lizarr
lizarr

Dec. 30, 2012

Under rating threshold (show) I can't stand having my screen go white between stages, if the geeks falling I'll usually miss him because of it, can you please take away the effect, or at least add an altitude meter that is overlaid on the white screen?

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(9)

avatar for Groundal
Groundal

Dec. 30, 2012

Under rating threshold (show) Nice launching game. Just a bit too much grinding to be reallty pleasant. Mini games are fun for once, so good game overall.

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(9)

avatar for MadHatter26th
MadHatter26th

Dec. 20, 2012

Under rating threshold (show) The only thing I would have liked to see was a "Garage" or something that shows exactly which team-mate vehicles are active and possibly what they do.

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(541)

avatar for NeilSenna
NeilSenna

Dec. 22, 2012

Under rating threshold (show) Touching the ground seems to scrub off way too much speed, and the upgrade for it doesn't do enough. That's probably what makes it ridiculously grindy more than anything else.

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(177)

avatar for omerbey
omerbey

Dec. 22, 2012

Under rating threshold (show) I want my geek to never touch the ground and there are several things that make it harder than it should be. 1- My geek keeps moving during area transitions but I can't see anything. Currently I have to waste one of my strikes and hope he doesn't touch the ground. Just give a bonus during the transitions and have the geek fall from the sky afterwards.. why not? 2- My hitter sometimes gets ahead of the geek even at speeds like 800. With all my strikes available, my geek falls to the ground, slumps, hits unfortunate stuff and is motionless, leaving me enraged. This should NEVER happen. I did nothing wrong. 3- Why not have altitude and velocity meters? They could be purchasable, just let me have them. It's difficult to keep my geek off the ground at high speeds where I can't feel my velocity properly. bonus - It'd be great if I could set up my hell raiser before the geek comes close. make it a 100k purchase and I'll buy it.

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(15)

avatar for TigerG
TigerG

Dec. 22, 2012

Under rating threshold (show) I have to just automatically know what each of those crazy stuntman, greasy whatever, creep magnet does? Why can't I just hover my mouse over it and have something telling me what they do?

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(36)

avatar for MatsuiHibiki
MatsuiHibiki

Dec. 22, 2012

Under rating threshold (show) Too grindy, too high speed-loss penalty for hitting ground, not enough boosts, you feel like you have to play two hours for a slight difference. Needs a LOT of work! Decrease the % of speed lost on ground hit, make an altimeter to have the chance to know how soon we'll be near ground when going too fast, and the structures are always a bad thing in this game, even if you break them they steal speed, so no use~

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(76)

avatar for ColSanders02
ColSanders02

Dec. 19, 2012

Under rating threshold (show) The leveling system and progressing in the game both seem a bit slow. I've just spent the past two hours on this game and have gotten beyond level 10, 3rd character, maxed out several stats and bought some higher end equipment and I've only been able to reach the "next screen" (Icy Catastrophe) once. Need to be able to progress a little faster than that or it just loses interest and gets repetitive.

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(285)

avatar for 95PGTTech
95PGTTech

Dec. 23, 2012

Under rating threshold (show) entirely too much grinding. big thumbs down.

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(35)

avatar for tvez
tvez

Dec. 21, 2012

Under rating threshold (show) waaay too grindy, no skill involved. Not about being lazy, it's about spending my time doing something fun, or boring. Playing a game isn't supposed to be work.

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(36)

avatar for mbode3
mbode3

Dec. 23, 2012

Under rating threshold (show) What is amazing to me is the effort they put in to make sure that you lose speed as quickly as possible, while taking away almost any form of control on our side to prevent that from occurring. If the geek goes into the clouds, a bonus in every other launch game usually, he'll come hurling down like a meteor, with no speed increase, forcing a bounce on the ground that, while not slowing you, puts him in a far worse position than previously, as well his bounce back is of negligible height. This game may one of the worst design-wise of any game I've seen made by Berzerk, and being quite a fan of them it makes me quite sad.

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(37)

avatar for damienking
damienking

Dec. 22, 2012

Under rating threshold (show) Not only is this very grindy — it's very difficult to feel any sense of progression until you learn to avoid hitting the ground at any cost to get anywhere, which is very different from most launch games... and challenges are far too grindy — but lots of things aren't explained. For example, team vehicles are unlocked by getting gold medals on challenges (each challenge = one vehicle) but this isn't obvious at all. Bump xp gains across the board and reduce the penalty for hitting the ground.

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(65)

avatar for trampek
trampek

Dec. 21, 2012

Under rating threshold (show) The game needs to be seriously fixed and upgraded. The general obstacle balance is completly random - when going very fast, certaing objects that were supposed to help actually SLOW you down for no apparent reason. The biggest problem is that when Geek hits the ground, NO MATTER HOW MANY grease upgrades and items you have, he will lose a TON of speed and you can't really recover from that - it's annyoying to speed 600 and then, just because you accidientally hit the ground, bam, back to 200! It RUINS THE GAME! Balance it out, really! 4/5 in this game, after fixes it will deserve 5/5 fully.

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(241)

avatar for schizophoenix
schizophoenix

Dec. 24, 2012

Under rating threshold (show) This really falls below the level we've come to expect from Berzerk. Sorry, but I'm really pretty disappointed. Maybe next game.

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(27)

avatar for Sleepingpill
Sleepingpill

Dec. 27, 2012

Under rating threshold (show) 2 other things, dont make my guy run past the geek removing my ability to actually play the part of the game that is playable ^_^, and please make some more height-informative backgrounds, the worst is the winter landscape, I have no idea when I am about to hit the ground when stuff goes fast on that one.

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(7)

avatar for Lord_NoPants
Lord_NoPants

Dec. 24, 2012

Under rating threshold (show) once you unlock a teammate's vehicle to help, there is no indicator to show which one is unlocked on the team screen. also I found the challenges far too fickle. fun game, too much grind. 4/5

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(7)

avatar for ChuckBender
ChuckBender

Dec. 24, 2012

Under rating threshold (show) There's way too much grinding involved and the rewards aren't that good anyway. Neat concept though.

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(7)

avatar for gamepowner12
gamepowner12

Dec. 23, 2012

Under rating threshold (show) A height meter would be appreciated greatly.

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(22)

avatar for madjedi42
madjedi42

Jan. 13, 2013

Under rating threshold (show) Why does the soundtrack sound like the soundtrack from my DBZ game?

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(7)

avatar for DonTomberry
DonTomberry

Dec. 23, 2012

Under rating threshold (show) Burrito Geek seems impossible. (I can hardly reach the 2nd door, even with the best weapon) And remove the fire ball thing in Learning to Glide for God's sake.

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(7)

avatar for Nazeris
Nazeris

Dec. 20, 2012

Under rating threshold (show) I'm getting a glitch where when I try and drill through the worm thing on the arctic level it loops the death sequence over and over again eternally. Anyone else have this problem?

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(7)

avatar for sefumax
sefumax

Dec. 22, 2012

Under rating threshold (show) This game is really a step back from the previous one in a number of ways. It's really quite surprising that that could happen to a genre as well explored as this one.

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(7)

avatar for smores1
smores1

Dec. 20, 2012

Under rating threshold (show) Bug: I got the drill vehicle to destroy an alien blockade and it just keeps destroying it and destroying it and destroying it... Basically it froze. Please fix.

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(7)

avatar for Herblaw
Herblaw

Dec. 22, 2012

Under rating threshold (show) Kingpin or whatever is the hardest thing ever. I hate it.

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(7)

avatar for Rockbass1984
Rockbass1984

Dec. 21, 2012

Under rating threshold (show) Good god, the grinding kills this game :)

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(7)

avatar for PatrickTheHuman
PatrickTheHuman

Dec. 21, 2012

Under rating threshold (show) I want to like this game, I really do. But the inane amount of grinding and absolutely ridiculous challenges prevent me from doing so. 3/5

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(7)

avatar for Disasterbation
Disasterbation

Dec. 22, 2012

Under rating threshold (show) Christ Berzerk are the dictionary definition of tryhards.

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(7)

avatar for autobaz80
autobaz80

Dec. 20, 2012

Under rating threshold (show) Keeps Crashing when I use the Drill.

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(7)

avatar for TheOneUp
TheOneUp

Dec. 21, 2012

Under rating threshold (show) Too much luck involved. You can go from 600 speed to 0 in no time just because you're unlucky. 3/5.

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(7)

avatar for BushidoDK
BushidoDK

Dec. 21, 2012

Under rating threshold (show) The Second challenge makes me physically sick, maybe take of 10% of the initial speed ? Otherwise cool game 5/5

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(7)

avatar for carlgrindley
carlgrindley

Dec. 20, 2012

Under rating threshold (show) Wow the kingpin challenge is way too tedious. As far as I can see it is impossible to unlock silver without getting the second level, and that means you need to grind through it dozens of times knowing that you physically can't win.

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(19)

avatar for smiffysmiff
smiffysmiff

Dec. 20, 2012

Under rating threshold (show) Normally love this type of game but this one has probably the biggest grind I've seen yet which really lets it down:(

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(7)

avatar for stewie15
stewie15

Dec. 20, 2012

Under rating threshold (show) Spent many hours getting 100% game completion, as always with your addicting games :P Only suggestions I can think of would be a height meter, to give some sort of estimate as to how close I am to the ground. And then also, the cannons... The ones on the ground. It seems they are there to help, but the way they function would almost always end up slowing me down more than they speed me up because of the angle they shoot out and such.

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(28)

avatar for quotion
quotion

Dec. 22, 2012

Under rating threshold (show) Game fells like to much of a grind for to little pay off. Maxing out skills looks to benefit me in the smallest way possible. The creeps all seem to just slow me down, I have come to hate the cannons more then love them since it seems like they just slow me down very fast. Feels like to ramped up the grind this game just to pad out the games length, felt very unsatisfied.

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(32)

avatar for Samizdata
Samizdata

Dec. 22, 2012

Under rating threshold (show) It is a bit too grindy.

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(36)

avatar for 00ZER00
00ZER00

Dec. 21, 2012

Under rating threshold (show) Right now some creeps/gadgets like the Alien that spits you out and the cannon actually slow you down if you're going above a certain speed (let's say 450), hitting these when you're going fast brings you down to ~300 Speed. Hitting these should feel satisfying, not the opposite. The way the game is right now, you're mostly trying to keep the geek off the ground and not touching anything others than regular creeps and teammate vehicles..

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(318)

avatar for DoooD12
DoooD12

Dec. 23, 2012

Under rating threshold (show) You need to seriously make it so we can tell how high our geek is

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(24)

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