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I have to agree with MarineTech.. After spending loads of money on the "best" weapon, it was really all for nothing! Upgrades really makes little difference, and the money takes way too much time to earn..
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One simple thing I woulda liked to see was a SELL option. itd help break up the monotony of not being able to upgrade and just pop guys in the head with a bolt action for 25 levels untill you can finally afford something new.
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The 50 cal is SERIOUSLY flawed for the best weapon in the game. It's incredibly frustrating to sit there pouring fire into suicide bombers and other targets and watch nothing happening. No hits, nothing.
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this game is fantastic and also annoyingly turdy at the same time. everything about it screams arcade game that would do alright in classic arcade shops. but then theres just a few tweakks. whhy is the pistol the best gun for one? the rest are just money wasters. why do the bomb people have outragously large amounts of health? and also use everyone for sheilds as well as dying enemys. why is the aiming sliiighhhtlly cooky and whaaat is up with the combo bar?!?! sometimes its last 10 seconds why i wait for more people somtimes 1 second, why dont some people count as combos?! i dwuno its a bit of a marmite game depending on your mood when you play.
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How the hell does your game even target multiple targets? I can't remember the number of times a bomb person killed me cause somehow the guy behind him was shielding the guy. and this is with my crosshair glued to the bomb all the time.
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and iam normaly play ego shooters who also need to be precise ... but in this game the gun shoot not on the enemys. -
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The accurace is sooo extreamly worse ... Its a realy cool game, but if i shoot on a enemy i want, that i hit him! The levels are not realy hard but with this problem its realy hard the last few levels...
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The M2 BMG doesn't point where it should. Almost impossible to kill the bomb riding guy, when I can easily smoke him with the AK.
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plus if you want a second one with: more upgrades,guns,grenades and please can we have a description for the guns and the upgrades so we actually know what are the things it will ameliorate but good game!:D 4/5
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Tedious, same (mildly varied) levels each time. I love a mindless game as much as the next guy, but this one is tediously mindless.
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Let's see, combo timer doesn't pause when the rest of the game does. Combo timer lapses after 2 seconds. Combo timer doesn't lapse after 10 seconds. Combo timer doesn't lapse but a kill doesn't increase it. Level spawns three enemies at once, then puts a 30-second gap until the next enemy spawns, and somehow I'm supposed to chain a combo across that if I ever want the combo badge. MAKE UP YOUR MIND, GAME.
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The game is fun, however a bit on the repetitive side with little variation to the levels. Another complaint is the lack of cash flow that comes in. The weapons could use some revamp as well. It just gets dull after about 12 levels or so. That's all I could handle. With improvements in the fore-mentioned areas this game could be really great!
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this game is toooooo slow. you have 50 similar levels and nothing different. maybe 25 levels and more enemies are cooler than 50 boring levels
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Ok, what's up with the semi-invincible suicide bombers? Most of them go down in one shot, while others take a full assault rifle clip and still manage to crash into me. It might be a headshot thing, but in that case this game is DEFINITELY having a problem registering headshots because I keep the crosshair right on the suicider's nose and he still won't die.
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Major frustration after buying the "50 Cal"... Even with 4 upgrades it still misses a lot of shots, making it impossible to get past the nuke guys! Shotgun is by far the best weapon available. This game needs serious improvements... 2/5
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When you take damage, your bullets do nothing. This makes the Uzi enemies the number 1 priority because if they are shooting you and a Molotov cocktail is thrown, or worse a bomb biker comes along, your chances of stopping them before they reach you drops dramatically.
Also, whatever timer the multiplier clock is on continues to count down even if you pause the game.
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Aiming reticule is hard to see, aiming seems arbitrary - can be right on person's head and miss, aim at neck and get a head shot or miss, aim at body, and usually miss; this with the rifle that's supposed to have "100% accuracy".
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what's with the bomb bikes?? all other road baddies are in the way, and only a lucky headshot (or clear screen) will - hopefully - let you kill it.
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lets see...in an apocalypse delivering guns to rich people give you a giant paycheck,the right to kill locals cuz theyr folowing you on a motorcycle, and a freaking 50 cal to blow theyr brains out?!........................to that i say.............hells yes
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game feels very padded, would have been just fine at half the length, weapon balance is all over the place, found the pump action shotgun to be far and away the best weapon, weapon accuracy was the biggest part in this 90% accuracy should mean that if I'm aiming at their torso I will hit them not aim at their crotch and score head shots, this becomes more problematic since all the most damaging hits come from things you need precision accuracy to prevent (missiles and suicide bikes) as well as boss fights being around accuracy and not firepower