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Awesome game 5* from me.
I would like it if we could see where we are falling it sucks when you land super close or on top of a monster.
Overall I like this game as DaDude9211 said it's a great concept and I like how we can buy stuff with diamonds unlike certain other games where we have to pay with kreds.
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Could you please add a progress bar on achievments, for example when i am on level select menu and click achievments if i hold my mouse over (get 100 kills) it will show how many kills i have. + if you agree
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Perfect platforming. Running, jumping and gunning are smooth as silk and the visuals are very good. I really like the different projectile effects - makes it quite an experience to gain new weapons. Some smaller gripes(nothing major really): The special effects in the shop could have been presented a tad neater - like different icons with tooltips or the same Western font used for the rest of the text. Difficulty would have been a nice option. I really only had to grind the last level of the game. The last two guns feel kinda underpowered for their pricetag. I stuck to Chaos once I got it because the recoil never EVER worked anywhere near like what I expected. Keep it up Berserkers - This one rivals retail XboxArcade titels like Shank.
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the 400 diamond gun (doomsday) is preposterous, in a good way. it makes the entire rest of (a very good) game worthwhile to run around like a maniac, filling the screen with bullets while the musical score blares in the background. nicely done, and 5/5
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how can he shoot behind without even knowing where to shoot or even when to shoot,andit is hard to flip your gun if you're shooting behind
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Overall nice graphics and atmosphere. The story wasnt a problem as it was a short game and the humour took all the attention away. But the game mechanics could be improved. The hit area for the enemies are smaller than expected. Sometimes i got away even though i was sure i touched them (luckily), but the irritating part is with the energy bolts missing them when u thought it would hit them. The coins collecting rate was a bit slower than average - I had to grind quite a bit, and i've only got 5 guns/shield even after all those grinding. The fighting style was good at the start but could have more variation instead of just adding the same enemy with a different colour and more health.
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Is it just me, or are the hitboxes kind of wonky? Like I'm point blank with the tri-shot gun, and one of the bullets still miss. Not to mention the fact that some bullets just pass through anything above the enemies' chest.
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I see what you did there with the diamonds... I am on the last level and I am exactly 10 short for the Doomsday gun. Clever. Killer game!
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The game SERIOUSLY needs to have an automatic pause function whenever you click outside the game screen, so you don't get killed while trying to scroll back to the game screen after an accidental click. But other than that, great fun!
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"Patience is key on the final level. Take your time, and don't get reckless!" but... i just rushed into everything, bypassed many monsters, ended up with 1 hp at the boss fight, and won...
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Major downside: lack of plot or diversity in level design.
Minor downsides (the comments on which I have clicked the '+') Blue_Hedgehog put it well in what made it to the top comments.
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Great game!
The only thing that annoys me is that when you get shot, you fly backward a bit. If you fall into water or something, then there goes the level.
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This game feels extremely unfinished. Certain walls you can and cant jump through or shoot through. Also the last level is just a grind. FAR too many enemies it becomes a bullet hell game where you can't see anything through your bullets, explosions, all the enemies etc.
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I'm just curious... why make 15 bars of shield if the "ultimate" shield has 12? There's not even a premium shield. Anyway, great game!
PS: Gunbot is left-handed.
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blam blam blam blam... now wait for those little pearls to drop down, hehehehe, dat money... hey wait a minute thats not a... *explodes*
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Good game with great graphics and sounds which is what one expects now from Berserk, but a bit tedious on the last level. Taking it slow doesn't help when one missed jump means insta-death in water. I'd have given up on the last level if it wasn't the equivelent of a hard badge (2 mediums) Maybe an idea since getting to level 5 is so fast:
Level 10 skill: silicon coated gears. Gives one freebie jump off water per level.