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He traded his weapons... for a pogo ball.....
magic ice wands.... giant swords... the greatest armor in the land.... for a pogo ball.....
BEST DEAL EVER!
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The completely north tile is good for farming money as the bushes almost always give a coin and respawn after leaving the tile and going again.
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He switches weapon and shield arms REALLY fast. Press right shield is in left hand, press left and shield is in right hand. He's crazy fast
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I really enjoyed the game. But after the final boss I should farm 4000 gold to buy all equipment and get the last badge. A real disappointment.
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CUTY BUNNY IS ONE THE BUSHES ON THE LEFT SIDE OF THE HOUSE BUTTER FLY ARE ENCOUNTERED IN THE UPPER MOST PART OF THE HOUSE + TO KEEP THIS COMENT ALIVE
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I know many people won't care about this, but some tips for the 1st boss in the castle at the top right in the 1st world: you should have the throwing axe by now. Use it to keep some distance from the boss. The boss has 3 skills (from what I saw those minutes i fought it): A tentacle sweep (yes, it's a giant squid, and the attack is shown by pulling it's teeth back to himself), A summon ability that summons flying bats or whatever they are (Not marked in any way), and a laser beam, marked with a blue eye. Just take some more distance whenever he's blinking white- red, and you'll be fine. Pattern for sweeper tentacle is to the right, then to the left. Laser always shoots in the same directions in the following order: Middle, Right, Left, Middle. I hope this helps the ones having trouble, even though this is an easy boss.
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I love it as when you walk downscreen, you look like a blind man shaking his walking stick! (I hope no blind man will read this...)
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@MusicxxAddicted : comments like yours make me so pessimistic about mankind's fate. Should you take the time to read the game's description, the developer himself clearly states the game is a "Zelda-like adventure game". Should you play the game you would notice how different enough from any 2D Zelda games it is not to be called a rip off. Can science hurry up and invent the ePunch already, some people are in dire need of "help".
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Buying bandages: Shopkeeper: " that's little heavy for a boy like you." Me: how the f*** are Bandages heavy if i can wear fire armor, and a big-ass frost sword?
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to go from world 1 to world 2 you need to have the boomeraxe and go to the bottom right of the area and cut up some bushes with the sword and then you will see a lever below use the boomeraxe's magic to switch it
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The first thing you do is buy the sword at the market before you buy anything else, it is the most powerful sword in the game and you will level up more quickly also it is not the same sword you receive in the first level, like every thinks, please level up so every one can see this since they think the first sword is the one they are talking about. Thanks alot guys
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I really liked this game. Gave it five stars for good feel, good handling of characters, fun visuals (old-school, but didn't hurt my eyes like some pixelated old-school games), and good length of play.
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I have one huge request: let the people choose how fast the story text scrolls. Please!
I bet that even some native speakers found themselves unable to finish their reading.
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If you are in the middle of enemies when you level up, and are still clicking the attack button, it buys the first upgrade before you (or at least I) can stop clicking. Can there be a longer pause between when combat stops and it lets you buy an upgrade?
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Like many Berzerk Studios games, overwhelming amounts of filler content that isn't even particularly fun to engage with - slashy slash slash through map zone after map zone.
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A vendor in a small town manages to have in stock....an ice sword, fire armor, and a thunder shield. Where in the hell did he get those?
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This game needs a run button, a better minimap (so can you see where each path connects to), and maybe a zoom out button to give you a better view of each particular section of the map. There's too much pointless moving around.
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Really like the game design, this gave me a lot of ideas about how to build a game. Very well thought out! Everything from burst packs to the Arena Elixirs, is very carefully planned to create a certain type of play style. My only issue is how the Swords Magic Ability increases movement speed, this makes the game very boring once you have maxed magic. I think speed and damage boost should be separate, or the player will never be able to move fast enough to find a fight!
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The amount of I-frames you get for using the sword special is extremely good for dodging what seems to be impossible to dodge attacks or getting out of a sticky situation.