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After playing this game i got a motto it was that"when you hae to fight an army always use a giant killing machine!" MAP NEEDED i got lost on the escape part but found another way for it in the escape trace your footsteps wherever you see your killing machines foot step coming towards you go there
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Just let us select the weapon we want - it sucks to lose the weapon we want when we drive over a different weapon by mistake
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Damn,finally got that imp,and it were the hell!Tbh,getting all the gold medals is worster that surviving 20 waves in survival,anyway https://prnt.sc/ryppjr.|Hints:All level 1 medals except the damage one are shit,use flamethrower to kill boss.Level 5 time medal is crappy,don't stop anywhere and when you reach the boss,beware his flamethrower.Survival:Pick Missiles and Mortar,Try to slow down the frame rate with some videos,and read a guide for very hard wave hints,anyway,GG guys,and GL with that Other worldly imp!
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It's not often that I give up on badge of the day, but this is a fine example of buggy gaming. The dev should listen to the feedback that everyone has been giving - The powerup system is faulty, the 'cover' only serves to obstruct the player, meaning the screen is filled with bullets from enemies that are off the screen, and the popups in the bottom corner often obstruct the players vision and have caused my death on more than one occasion. Better luck with future projects, this one should be put down to experience and moved away from.
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When I first saw that the BotD was Mechanical Commando, I thought, "Cool, haven't played that before." Suddenly,
You acquired this badge on Dec. 19, 2008.
Man, I'm getting really old. o_o
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Adding a gun at 5 or 6 Gold stars would be appreciated, since there is a "gap" where you try to get gold at all levels, but you wont get anything halfways/at all.
I would prefer a BFG or a Laser if you ad this!
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I'm supposed to be a highly sophisticated killing machine, and yet I have to rely on my tracks to escape the area and not a map... That seems logical. I like BerzerkStudio games, but as far as this game goes it's 1/5 for me
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I use a trackpad which makes aiming difficult, but I discovered you can just hold down mouse1 to continuously fire.... Until it cut out halfway through the level. From then on, I had nothing but mortars, and let me tell you, this game was not meant to be played with just mortars.
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WTF, I go ALL THE way to the boss, destroy it and then have to go ALL THE WAY BACK in under 2 minutes. That is some lame a$$ BS.
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These games need to stop queuing actions. The slightest lag can cause my character to go careening off. Forcing me to stop doing anything until he catches up.
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This game is just a laundry list of bad ideas. Weak weaponry, enemy shots having *unlimited* range, never any idea of where to go, hidden enemies everywhere, super-easy to take damage, difficult to aim since you're constantly moving and firing (Decision did this *much* better), no real use for the mortar, and, oh yeah, having to backtrack *all the way* (with no map) is no fun at all. Is this really the same group that made Frantic Frigates? What the hell happened?? 1/5
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I really "want" to rate this higher because I do like the concept BUT... gaining nothing from failed missions is really stupid and then there's the "escape" phase that makes no sense. And the pickups, they replace the weapon you have? (WTF?) And picking up more of the same weapon is assumed to make the weapon stronger like it works in most games, but no, not in this game, same crap weapon. I can't give this more than 2/5 even if it's a strong 2. Many things could have been done so much better.
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I Honestly do not Remember how the hell I got this Impossible badge... But I do remember it took me days to figure out how to do it, and it was mostly luck.
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As everyone else already says, the cover is shitty and is only used to restrict my movement. It pisses me off that I can physically SEE foot soldiers jumping the walls to get close to me. Need I mention the HORRIBLE weapon drops? I had the weapon choice I believed was good and while advancing, killing foot soldiers, I picked up a shitty 'G'. Also, the mortar is shit. It does radius damage strong enough to get an exact kill on a foot soldier. The mortar should be limited and capable of destroying whatever is in its path.
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I like cutting trought enemy like butter. The lack of minimap is a problem, also why can't the transporter wait for me? and why the enemy respawn after killing the boss?
I would have liked to choose the wepon setup at start instead of relying on enemies drop that can mess up your run by downgrading you
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Here's some gold star tips. 1-You can suffer a max of 5 hits (25 Damage) for any stage and still get gold for Damage. This refers to TOTAL damage throughout the level, not current health at the end, so Health Packs won't offset this. 2-Homing Missiles can go through walls if you're right up against it and fire "inside" the wall; this includes the treelines at Stage 1. They'll go through out the other side and hit anything onscreen enough to be honed in on. 3-You can go inside walls and be untargetable (basically, invincible) until you come out of it; all weapons still work. If you can manage to get behind a wall when the screen auto-moves to lock you in an area until you destroy all enemies, you'll get pushed into the wall and even be able to move around inside of the entire thing. I've seen this at: Stage 4 semi-boss fight, get behind the wall to the right when screen goes down - Stage 5 boss, go behind the wall in the nook at the lower-left and you can traverse within the whole wall.
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Fail minus is this game's grade~ yep sorry but it just is
lacking mapping, hold space for auto mortar, upgrades to be bought with money instead of having to replay the same 10 minute level over and over to get a single gold star, and finally a NOT LAZY PILOT (lol every time I kill the boss he says that he won't stay anymore as if its just to piss me off)
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The weapons are simply out of whack. The rocket launcher is the first unlocked weapon, and is WAY better than anything else even if it is a little slower than the others; having massive area effect damage, infinite range and ammo. The least you could do to balance the game would be limit the number of shots with it. Once a weapon is acquired, you should be able to select the one you want to use. I often don't even notice the NPC has spoken until it's about to flash off the screen. And, as many people have already said: A map would be helpful, the soldiers shouldn't do as much damage as the mecha.