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Kind of frustrating that the time medal for the last mission (5) depends on the powerup harvest from the first squad of footsoldiers you encounter. If you don't get rockets at the very least, you might as well restart. That's another thing: player needs some way of going back to the menu during a mission and not just killing themselves every time.
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I died a bunch before finally getting past level one. I'm on level 2 now, planes are landing all around me, I can't get aboard, not even sure I'm supposed to. Bad guys swarming all around me and I'm dying over and over again. The bad thing about this is I don't have a stinking clue as to what I'm supposed to be doing. Instructions should consist of more than 'mouse to aim and shoot'.
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Anyone not getting the gold for time in the first mission? i finish in about 1:12 and at the end of the mission it adds 1 minute to my time and I get the silver
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Urgh dude stop telling me I need to find a med kit. I see that I am looking like swiss cheese and am hemorrhaging. What would be helpful is dropping a med kit on me. Just put a little parachute on one and throw it out the f'kng window and I will grab it. If you can't do that can you shut the F up and stop distracting me while I try to not die.
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Anyone seen the "bullet hell" tag of this game? This time, it depends on the amount and types of enemies (on the screen).
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A lot of people whining about this game, but this is one of the few impossible badges that I have. I suggest you all learn how to avoid bullets and powerups that you don't want. Quit whining and play better!
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This game is ok. The biggest problem for me is the camera. It is far too zoomed in so enemies aren't that far away when off screen. I like how it is when it zooms out for boss fights. A little less would be fine. The second major problem is that rockets are far and away the best gun. I can easily accidentally pick up another weapon and be at a huge disadvantage for the challenges. Also, the flamethrower range means you can't hit the big tanks without sitting on it's guns.
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How is it possible to survive more than 5 seconds on survival during the last difficulty? I died so quickly because its bullet hell the whole time!
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It's no substitute for a map, but the footprints can help IF you use them properly. To mark my path as I went along, I ran over the same bit of ground until it became noticeably darker (and straighter) than the prints I made while dodging. It's usually easy to kill enemies first, then start where you left off. Of course this wont earn you any time medals, but it should help for the first few badges.
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So a few things: First, the map is freaking huge and confusing, especially w/o a map. Second, anyone w/o bullet hell exp. most likely won't pass level one. Third, some people are saying "Follow your footprints to find your way back", except said footprints are everywhere due to searching for enemies and dodging, resulting in me going in circles until death. Forth, fluctuating hitpoints (one second, bullets go straight through and deal 0 damage, next your barely graze a bullet and it counts as a hit). And Fifth but certainly not least, those moments where you spray an area before you enter, only to find that your bullets disappeared before reaching them are extremely annoying. Be glad this game has badges, cuz it's the only reason I'm still playing.
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Yeah.... mortar shouldn't be on controll.
"You can launch mortar with ctrl"
"Launches mortar while moving forward"
"game closes"
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The frustrating thing is that even if you DO beat the wave with four tanks, the next wave starts out difficult because you can't see half your screen, because the tanks are still exploding!! This in addition to the OP difficulty of that wave, and the bad pickups ruining your run...
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On one additional note does anyone else find it odd that the super huge mounted guns/Mechs do the same damage as the tiny weapons the infantry carry? Are the mounted weapons super weak or the infantry super strong?
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This game is okay but survival is too brutal. Surround the player with turrets that have a lot of health, quick fire rate and shoot two bullets is practically the death sentence. Rockets are the only weapon that can kill them quick enough but only when precise enough that all three rockets hit. Not to mention the fact that enemies can be off screen and continue to shoot but are now completely untouchable.
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First level's time limit is just a hint on the actual nature of your commander. Of course he's giving you a hard time, making you run back, cause he wants you dead. Main issue I have with this game is the fact that the impossible badge requires you surviving a bullet hell with no defense, no recovery, weapons that are just not suited for a large mass of enemies on all sides, and a hit box that's bigger than your Mech. That's not how Bullet Hell matches work.
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Two things: One, there needs to be a way to disable certain powerups from showing up in levels. The flamethrower is absolute garbage and I am basically being punished for unlocking it. Secondly, there needs to be a way to quit back to the level select from the pause menu. I shouldn't have to kill myself to restart a bad survival run.