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Why the hell do games like this always drop health packages when you don't need em, but when you're in desperate need of one, non appear?
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I'd like to be able to kill the last enemys in the "boss arena" after killing the level boss to get my gold star.
Good game apart from that.
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Well, i don't think i can reach lvl 20 at all, but toreach lvl 15, which weapon do you recommend? Homing Missile or Rockets?
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@GeniusPlayer: Try getting some more stars to unlock the more powerful weapons. Once you have those, start a stage and if you don't get the more powerful weapon soon then restart the stage. That should allow you to beat the stage quickly.
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I broke the game 3 seconds into the first level. Fired a mortar. The mortar is now attempting to fill the screen. Cool.
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Lol, I love all the people wishing they had a map... It's only one level you need to back track and... did you notice you make foot prints? Woah!
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When the glitchy movement prevent you from moving 5 pixels diagonally and instead continually move you in a circle around health packs/power-ups....
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Oh no, this is so very poorly programmed, so many bad choices, it feels rushed, the menu looks like from one of those bootleg phone apps, enemies can walk through walls, walls themselves don't work how'd you expect, and enemies offscreen just disappear until you see them again. This is bad.
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The 2d game is one of my all time favorites. I really...really wish the both hard AND impossible badges didn't have to do with Survival mode. Survival in this series is harder than any game I've ever played. I do not feel like doing that. Why did both badges have to be in Survival mode?
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Does anyone know the difference between S and G? Spead and... Gun? S seems to be weaker but fire more bullets in a larger cone. G is definitely stronger than no weapon and seems to fire in the same pattern.
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The fact you do not know how much is needed for getting a higher level star is rather bad. When I got Silver. I want to know how much is needed for Gold.
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Flame thrower is the most damaging weapon in the game, but you take damage from bullets far more often with it. Use it for speed runs. Rockets are more damaging than homing rockets and won't attack the wrong enemy, use them for everything you can. This game WILL punish you if you accidentally run into the wrong powerup, so be careful.
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After a few hours, I finally manage to get up to survival wave 19 with 30 health left then I encounter the map with 4 tanks? FML
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You can autofire by holding down the mouse button, bringing your cursor off the game screen, then releasing the mouse button. Then just bring your cursor back on the screen to aim, without having to hold down the mouse button to fire.
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This game is fun but it has a really annoying bug for me where it sometimes locks up while loading a level at either 0% or 49%. I have to refresh and sometimes multiple times and try again.
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Not even worth the daily achievment, All u do is run around holding mouse in, no map, needlessly large map, U get no health kits once u get into game... it's just grind and the daily badge isn't worth it
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checkpoints maybe. its twice as hard to get back to the beginning as to defeat the boss. It really sux that you have to start over if you die. The easy badge isnt easy at all. make the game again.
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Circle strafe in a U-shape, then turn around and go back. This is a compromise between regular circle-strafing and doing the same old trick of keeping the top or bottom row off the screen. Fire backward when you strafe. Use mortars to fire but not where you're sending rockets (quickly fire and forget them to other turrets than where your primary is going). 3. A ring of men in the arena and turrets on the walls (possibly also with tanks). Go straight up or down. and kill the closest dude (You'll possibly take one hit, but escape the worst). Use mortars to kill men. They're moving targets and you need to keep your eyes on your commando, not try to see the men. Fire at the turrets, mortar the men, worry about the tanks later. As with the big tanks, circle-strafe in a U-shape so they get corralled in the middle while you take care of the walls.
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As far as specific very types of "very hard" waves, here are the types and tactics: 1. Walls full of of double turrets. For this, do the trick above so that either the top or bottom wall can't see you. Then, stay in the middle line and move up and down. That way, the left and right turrets fire at the same time to the same point. If you are exactly on the middle line, this will create gaps that "line up" for you you to move through, so long as you are "stutter moving". 2. Four big tanks and walls of single turrets. Here, you'll need to just accept that you're going to lose about 20 health. Forget the tanks in the middle until you've cleaned the majority of the wall turrets.
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Don't just circle strafe, but "stutter move" by moving, pausing, moving, pausing, etc. If you move continuously, turrets fire at different times and to different spots meaning that it's more random and gaps and routes are lessened. Your short pauses allows several turrets to fire on one single spot. The biggest tip, however, is that, when you are on the very top of the screen, turrets on the bottom wall are cut off and won't fire. The same goes for top turrets when you are at the bottom. So, when a wave changes, stay on either the top or bottom and you'll avoid 3/4ths of the turrets. At the ends of waves, be on the center line, top or bottom, about 1/4th of a wall length from the top or bottom wall.
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Don't bother looking at where the enemies are, but only watch your tank and where the gaps in bullet patterns are. With rockets, if your peripheral vision is good, don't fire continuously and waste shots. Learn how much ammo it takes for specific turrets, and move to another target once enough ammo has been sent, rather than waiting for the target to die, followed by several wasted rounds flying past it. Use mortars to fire where you aren't sending primary fire. Just quickly fire and forget them to other targets. For wall turrets, concentrate on the middles of the walls first, then the corners (this more quickly creates gap patterns).
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Lol. Enter a level, shoot once, press delete and page up, page down all at once. It's funny but you will have to refresh page to fix it as far as i know.
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idk what you guys are talking about, it's not that hard...
But then, I've been playing Mechanical Commando 2 for so long....
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Anyone seen the "bullet hell" tag of this game? This time, it depends on the amount and types of enemies (on the screen).