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It's not often that I give up on badge of the day, but this is a fine example of buggy gaming. The dev should listen to the feedback that everyone has been giving - The powerup system is faulty, the 'cover' only serves to obstruct the player, meaning the screen is filled with bullets from enemies that are off the screen, and the popups in the bottom corner often obstruct the players vision and have caused my death on more than one occasion. Better luck with future projects, this one should be put down to experience and moved away from.
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I like cutting trought enemy like butter. The lack of minimap is a problem, also why can't the transporter wait for me? and why the enemy respawn after killing the boss?
I would have liked to choose the wepon setup at start instead of relying on enemies drop that can mess up your run by downgrading you
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After playing this game i got a motto it was that"when you hae to fight an army always use a giant killing machine!" MAP NEEDED i got lost on the escape part but found another way for it in the escape trace your footsteps wherever you see your killing machines foot step coming towards you go there
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I'm supposed to be a highly sophisticated killing machine, and yet I have to rely on my tracks to escape the area and not a map... That seems logical. I like BerzerkStudio games, but as far as this game goes it's 1/5 for me
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Not even worth the daily achievment, All u do is run around holding mouse in, no map, needlessly large map, U get no health kits once u get into game... it's just grind and the daily badge isn't worth it
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What is this? Going through the GODDAMNED FIRST level without health packs? I found ONE at the beginning and stop. Oh, and to those who might say "don't get hit", this is the answer: "Why wouldn't you tell me something like that? Because, don't you see, that changes everything."
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Translation of jrs51's comment: "This game is pure action all the time, is very good indeed, I recommend this game". This statement is true, and for a game made 5 years ago in 2008, it's not bad.
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I hate time limits. If you want to make a game harder make more or tougher enemies, don't put in a time limit when it is not required. 2/5
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Oh, I suddenly remember why I stopped playing this five years ago during the first mission. Whoever gave this so many medals should be beaten with a cane. 2/5
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@jeffallen55 - The little grey boxes with letters in are weapon pickups. To learn what each one does, click 'weapons' in the level select menu. You unlock the possibility for certain weapons to drop from enemies by earning stars from missions. If you pick up a different weapon and already have one equipped, it will replace it with the one you just picked up. Ideally, you want to work out what you favourite weapons are, and only pick those up, while avoiding other weapon pickups. I hope this helps! :)
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How do I weapons? Love the completely mindless bullet hell that this game is, but I wish I understood it a little better. What do those little S's do? Why do the G's replace them? Which is better?
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Ya I agree with everyone else a good idea overall but the game has no story, no how to on weapons, and all the challenges are really hard with much luck and hope you don't get the wrong weapon under your feet involved. I am done for now but will be back randomly to slowly tick away the impossible badge. good idea but needs work.
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General Snutte , stop spamming , why dont you put all your comments into oen big comment like the BEST comments (Above)
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The infantry and the the flak cannons all use the same ammo... Hmmm... Request change? It's not BAD per se, just slightly bothersome.
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@hae ri
You can auto-fire by holding the mouse button to shoot, then bringing it out of the screen, then you just let go off the mouse.
There's your auto-fire ;)
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@angryyoungpoor I actually used my footprints to go back to the air ship, I was amazed they're still there and didn't go away.
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This game is just a laundry list of bad ideas. Weak weaponry, enemy shots having *unlimited* range, never any idea of where to go, hidden enemies everywhere, super-easy to take damage, difficult to aim since you're constantly moving and firing (Decision did this *much* better), no real use for the mortar, and, oh yeah, having to backtrack *all the way* (with no map) is no fun at all. Is this really the same group that made Frantic Frigates? What the hell happened?? 1/5