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when adjusting skill points at upgrade it would be nice to have a '-' beside the points i'm adjusting. so when i get 'spastic finger' and accidentally put 3 points when I only wanted 2 I could just allocate that third point to the skill i actually wanted.
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speed? does it do anything? i read that it will increase how often my character goes, yet there is seemingly no change in the order of the character turns.
one character has speed 10, my other character has speed 21 with additional class boost but they still go in the same order, taking turns with the enemy with no moderation at all. hmmmm...
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Block paired with Counterattack is straight overpowered. It makes NPCs completely untouchable without Throw. It is buggy as well. As far as I can tell, when I Protect a comrade, as soon as I have successfully counterattacked on their behalf, they gain the ability to counterattack on their own, sometimes even when they're not Blocking. The Block buff icon has a turn counter on it just like all the other buffs, however it always goes away in just one turn no matter what you do. Please change it to display a duration of 1 turn.
The "Win X fights without losing any gladiators" achievements are unattainable. Even a fight where none of my gladiators so much as had their armor scratched, and all of my opponents were attacked only in the torso and then allowed to bleed out, and Mercy was selected just for good measure, the achievement failed to award.
All in all, a very enjoyable experience with some blemishes that bear addressing. Please keep doing what you do!
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would be nice if the AI would switch to shield bash after you main arm gets knocked off. as it stands once you lose your main arm it just crowd appeals till I die despite the fact i have shield bash trained.
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I hate when on 'Auto', my characters often target either dead or dying foes instead of living/actively attacking foes - just saying, a little AI problem
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Make speed effect more then just how fast you attack because its completely useless if your guys bleeding at all, espically if your using dual wielding....
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Remove the Loot button if you win! Should be automatically get it if available! extra button to click is too much! Just saying!
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If there was someone I couldn't beat, I would just fight the people I already fought for xp and level up. Also that gives you lots of gold so you can buy slaves to help you.
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I found a glitch in tarsus achievements , I won like 5 times without loosing a gladiator in a combat , yet I haven't gotten the achievement reward!
can I get some help here please?
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In-fight auto/manual control option for each character would be nice. So sick of cheering 3 characters while waiting for the opposition to bleed out.
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Level 60 is max? Kinda disappointing. As a level grinder I was hoping to max all skills on my champions making them uber-gladiators. Meh.
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So I battled my way through everything, conquered every city and I don't get anything at the end...no special item, no congratulations you're the greatest, nothing...huge let down.
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The armor is ridiculous. They get it long before I do, and it takes for ever to break crap armor! Unless of course I'm wearing it, then it breaks in 2 hits.
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LOL my main guy lost an arm during the battle, but we won and decided to kill the defeated opponents. So he jumped up and punched to death each of the three, through their thick metal helmets? Lulz he's superman
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Why have your team on auto attack? Also who else attacks the knees? It seems to be an insanely cheap strategy kinda like camping in a FPS. Not much fun but it works (unless the enemy can throw a spear but then it is just a different limb you focus on).
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Also, the cost of resetting stats spirals out of control REALLY fast. Maybe it should be individual to the gladiator?
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my sheild people early lvls spend more time blocking than anything else when on auto >.< one left and my 2 people just blocked every round till they were dead
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id like to be able to sell extra inventory items please! and when i cut off their shield arm why do they still block for 1 turn? how can u block if u dont have an arm???
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for the goals like cut 10 arms it should tell you how many times you have cut an arm so you can keep track and to see if you have cut any arms
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The loot system is useless. I never get ayhting useless and i am lucky if i get more then one weapon. The bonus loot does nothing and what ever i get i sell for less than i make winning the match!
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You know we should be able to save our characters in to our accounts for whenever were on different laptops or computers.
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That net gets really annoying towards the end of the game.... Usually one of my people is pretty much permanently paralyzed by nets.
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Game is buged, Lost torso and still is considered as a target when autoatack, lost head and magicaly got up when autoatack decided he was still a targer. 2 lost bodyparts should definately excluded from further being autoatack target because kneeling targets are considered as defeatad. i had quite a few times when choped off head guy was attacked again and got back to kneeling position with head on and was being hit untill he had 3 bodyparts destroyed or possibly because other 2 gyus were knocked out.
Would be nice if chopped off head or head with 0hp would be considered as knocked out, same with torso 0hp = defeat. Also choped off hand or leg should make gladiator to be able to fight only few more rounds untill he looses too much blood and falls (now it keeps fighting unlimited untill second body part is destroyed.
So, game needs to make more sense, but rated it 5 star anyway :)
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For clicking where to attack, the head of one enemy protrudes too high, too close to the legs of another enemy above him/her. Could they be spaced out a little more? I click the wrong one too much.