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I would like the option to save whenever I want and not rely on autosave. There is no indication when the game saves. If you buy gear and then quit, your new gear doesn't save. You must play at least a round to get it to save. Apparently, the autosave is immediately after the round. Even if you allocate skill points after a match, your changes don't save.
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Why does my heavy hitting 2 hander allwaayys miss but my other 2 hardly ever miss, which is really unfair cause my 2 hander is my main damage-doer :(
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shield bash is okay, something that we need is count shield as armor. it blocks often but can be broken after receiving a substantial amount of damage hence make the murmilo vulnerable.
and for anyone who say that shield bash isnt over powered. ITS TRUE
but at late game shield bash +counter+regen "WAS" overpowered
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if you log in with a different computer you should be able to play using your normal profile you shouldn't have to start again
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Defeating the last bunch of competitors, "You have conquered Rome". So, no "congratulatory text" or anything special for beating every fighter? *sigh*
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I really hate how my throwing / trident wielding guys jump to the front row when they have no melee skills...only throw. (When on auto control) I can just manual control...but its so much slower.
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How do you win a match without "losing" a gladiator? I'm having a hard time fulfilling that particular goal in Tarsus.
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This is a great game overall, but it has a few annoying flaws and could definitely do with some other non-necessary but certainly helpful additions. The slave market is still buggy, and the blocking stance granted by the shield block ability is buggy too. Enemies enjoy the full amount of blocking turns, but the player's allies only get the blocking stance until their next turn, regardless of what the tag says.
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@JimJ6: It doesn't seem to be a chance to decapitate & such, its just that you need to overkill the limb by enough. I don't know the exact number, but it seems to be about 30% of the limb's HPs. So if a head is down to 50/500 health, you'd need to overkill it by 150, which means the last hit has to be 200+ 30% is a guess, but its somewhere around there.
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i like this game its extensive. Usually most gladiator games hame just one arena, this one has 9 and they get much harder.
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Block rules need adjusted, seems to succeed too much (especially when counter-attack skill). Counter-attacks never miss, why is that?
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I noticed that when an oponnent is disabled via head or body injury during auto battles, my teams AI still attacks them until they are considered executed. Another good addition would be a speed button! Totally addiced to this right now and I haven't the slightest idea why, so good work!
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straightupg, when fighting characters that use intimadate, or characters that use the net skill, it is frecuently better to attack their torso.
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Berzerk Studio, you never fail to impress. Another great game which largely reminds me of Swords & Sandals - but better. What I think is somewhat ridiculous is how slave prices increase throughout the cities. Sure, they should be increased - but $70,000 for one slave is just too much, in my opinion. Nonetheless, it was a great game. 5/5 from me; I hope to see more :)
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I have a gladiator with pure speed and att and a defence with 108 defence at lvl 26 im fighting a lvl 24 enemy dont know the stats but the defence guy is moded to defence and block in every way possible and even though i go protect the attack and spped guy he never blocked 1 hit for him and thee speed guy went and died, this keeps happening, can you guys please make the protect skill more effective its useless like this
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I found a glitch... if you use boost moral than power attack and click on yourself...you cant get out of the seqence and your stuck D:
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Some kind of read-out explaining exactly what increasing some of skills did would be great.
Also, in respons to Karma Cat's confusion about Combo x2, I think putting points into the skill increases its accuracy. My minion has that skill maxed and only 20 dex, her accuracy with that move is usually around 97%. While her standard attack sits somwhere in the 70's.
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The hit %'s on attacks need to be fixed. I know random is random, and even at 99% its not a gauranteed hit, but there still seems to be much higher miss rates than whats displayed. I'm assuming there's more to the attack roll than just Dex vs Vit, and hit location. And it just seems as though the game fails to take that into account. Either that, or your random system sucks, because that 99% definitely doesn't function like 99%
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Starting again after my progress deleted, my auto-guys still occasionally stand there using Crowd Appeal over and over with a full mana bar...
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If you have made all achieves complete in previous game and delete data you cant do the achievements again in new game.