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Yeah, everybody knows that throwing a javelin at someone's arm is much easier than throwing it at his body. Esapecially frustrating since the main cause of losing is exactly this : getting your arms or legs ripped off in 1 shot by a javelin throw.
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I think that there should be bosses that are bigger and stronger and take more strategy. Also im having trouble playing it more than once like it saves but when i hit play it starts a new game.
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I found a glitch... right before the fight button 3 question marks appear and when i click fight it goes back to the choose team page but i cannot click on anything
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I'm with BowWow, could we please turn off the effects. Also, could we put in a "pass" button so that when a character is down we don't have to crowd appeal or block? Other than that, i'm one of the rare few that doesn't mind grinding. Oops, my bad, one last...if looted items are of lesser quality than what we are already selling off, could we have a cash option? One more last *grins* would it be possible to organize inventory by item, perhaps just by being able to insert the item where we want?
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If you refresh the game after being to shop, the game will reset to right after your last battle. It is annoying when you find a good item in the shop, buy it, and then lose it because you close the browser. If you use some metal at the blacksmith and refresh, you will lose both the item and the metal you used.
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I would like the option to save whenever I want and not rely on autosave. There is no indication when the game saves. If you buy gear and then quit, your new gear doesn't save. You must play at least a round to get it to save. Apparently, the autosave is immediately after the round. Even if you allocate skill points after a match, your changes don't save.
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Why does my heavy hitting 2 hander allwaayys miss but my other 2 hardly ever miss, which is really unfair cause my 2 hander is my main damage-doer :(
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shield bash is okay, something that we need is count shield as armor. it blocks often but can be broken after receiving a substantial amount of damage hence make the murmilo vulnerable.
and for anyone who say that shield bash isnt over powered. ITS TRUE
but at late game shield bash +counter+regen "WAS" overpowered
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if you log in with a different computer you should be able to play using your normal profile you shouldn't have to start again
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Defeating the last bunch of competitors, "You have conquered Rome". So, no "congratulatory text" or anything special for beating every fighter? *sigh*
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I really hate how my throwing / trident wielding guys jump to the front row when they have no melee skills...only throw. (When on auto control) I can just manual control...but its so much slower.
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How do you win a match without "losing" a gladiator? I'm having a hard time fulfilling that particular goal in Tarsus.
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This is a great game overall, but it has a few annoying flaws and could definitely do with some other non-necessary but certainly helpful additions. The slave market is still buggy, and the blocking stance granted by the shield block ability is buggy too. Enemies enjoy the full amount of blocking turns, but the player's allies only get the blocking stance until their next turn, regardless of what the tag says.
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@JimJ6: It doesn't seem to be a chance to decapitate & such, its just that you need to overkill the limb by enough. I don't know the exact number, but it seems to be about 30% of the limb's HPs. So if a head is down to 50/500 health, you'd need to overkill it by 150, which means the last hit has to be 200+ 30% is a guess, but its somewhere around there.
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i like this game its extensive. Usually most gladiator games hame just one arena, this one has 9 and they get much harder.
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Block rules need adjusted, seems to succeed too much (especially when counter-attack skill). Counter-attacks never miss, why is that?
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I noticed that when an oponnent is disabled via head or body injury during auto battles, my teams AI still attacks them until they are considered executed. Another good addition would be a speed button! Totally addiced to this right now and I haven't the slightest idea why, so good work!
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straightupg, when fighting characters that use intimadate, or characters that use the net skill, it is frecuently better to attack their torso.
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Berzerk Studio, you never fail to impress. Another great game which largely reminds me of Swords & Sandals - but better. What I think is somewhat ridiculous is how slave prices increase throughout the cities. Sure, they should be increased - but $70,000 for one slave is just too much, in my opinion. Nonetheless, it was a great game. 5/5 from me; I hope to see more :)
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I have a gladiator with pure speed and att and a defence with 108 defence at lvl 26 im fighting a lvl 24 enemy dont know the stats but the defence guy is moded to defence and block in every way possible and even though i go protect the attack and spped guy he never blocked 1 hit for him and thee speed guy went and died, this keeps happening, can you guys please make the protect skill more effective its useless like this