Under rating threshold (hideshow)
@SusieQ Blood is not gain money, it's gain loot which is items. i'm sure the game also takes into account how many times you've fought a certain battle. for example if you beat it once then beat the same one again you get less reward.
Under rating threshold (hideshow)
I can't still understand why the:" Win X combats without losing a gladiator" are all bugged. Tarsus, Alexandria, Athena and Rome achivements of this kind are impossible at the moment to accomplish.
Please fix it! It shouldn't be a big issue and most of all must be the first thing to fix, even before the game mechanics. Please keep up this comment s the developers will see it!
Under rating threshold (hideshow)
i say game speed options and make extra loot and extra xp better i got 678gp using gain xp and 398gp same match using blood/gain money? its a little messed up.
Under rating threshold (hideshow)
I am level 11 with 2 more friends (one level 10 other level 11[In Nicomedia]) And when we enter the fight; Great Gladiators [ME] Vs Venus' Gladiators Lv 18 Lv 19 Lv 19 what the hell is this ?
Under rating threshold (hideshow)
Entertaining game. I hate to beat a dead horse but the pay to play is getting old, but I would spend money on this game. My issue is that the game is a large grinder, so what am I spending my money on? Once I beat it I probably won't want to grind all the way through again. So please either make the pay to play stuff a little more reasonably priced, or add the content to make it worth my money, ie: storyline and webbed skills tree instead of linear skills tree (more options always gives replayability). Otherwise I did enjoy playing it, 4/5
Under rating threshold (hideshow)
The game IS broken... For the last 10 minutes, I'm in a stalemate with a legless shield-wielding AUTO-HEALING idiot, who just sits there in a constant BLOCK, so my even WEAKEST attacks, with the hit rate of over 80%, ALWAYS get blocked. And this piece of shit is HITTING ME BACK each time!!! BROKEN BATTLE!!! :(((((
Under rating threshold (hideshow)
In Tarsus, I've completed multiple fights without losing any gladiators on either side, I think this may be bugged. Almost all of them have involved one of mine bleeding, but I heal that until it stops bleeding, so the trigger may be actually bleeding and not death or even not being taken out of the fight.
Under rating threshold (hideshow)
in addition:
- automode issue #1 - they are attacking helpless bodies sometimes
- automode issue #2 - anyone saw that healing guy actually heal a comrade from the team?
Under rating threshold (hideshow)
It would seem that some of the death/incapacitation detection is still a bit bugged for auto-fight mode. My gladiators will still occasionally attack opponents who have had legs removed in spite of others being still able to fully attack. I've also seen them go after decapitated/disemboweled targets from time to time as well.
Under rating threshold (hideshow)
I think its extremely annoying that when your opponent has the "Counter Attack Boost" Skill. I think there is a bug because seriously it says "counter attacks foe after succes block" but it ALWAYS blocks with this skil. ALWAYS. Which is extremely unfair. I can't hit them so im gonna have to wait until their MP is down to under 30 until I can hit them just once because then they can use that turn to refill their MP. Therefore its almost impossible to win if the enemy has 3 shield guys. Just saying. Fuucking annoying. Fix it as quick as possible. Really ruins the game.
Under rating threshold (hideshow)
Counter attaque is too powerfull ... you have average 50% to absob oponnent attack and counter ... and attack to your turn ... also you avec 50% chance to attack twice ...
Under rating threshold (hideshow)
shield bash, should last x turns. Instead you need to refresh it each attack that person gets because it drops. The opponents keep it up however. I think its just a bug, but still, its infuriating and makes shield use slightly less useful early game.
The other problem is its nigh impossible to get a slave after town 1. Im on town 3, finding it near impossible to win without a third slave, and finding myself disheartened by the ridiculous cost... The equipment doesnt go up that fast, and the gold i do get ends up going to keeping myself upgraded equip wise. >.> 4/5 for you actually reading the comments though. Good on you.
Under rating threshold (hideshow)
another bug: my people attack enemies which are already dead, this gets annoying when the battle gets close and theres only one enemy left...
Under rating threshold (hideshow)
Nice game, great setting + graphic execution. Experience from winning rome, then playing till level 50. BUGS: dodging / blocking when paralyzed, "win combat w/o loosing glad" not working (had even full armor wins). Auto-play attacking glads with more than 2 missing limbs. BALANCE: Regen > 600 is overpowered (combined with shield bash), as miss rates are high + critical hit unlikely. Block prob. to high. Off. Glads are too weak. Solution: attack power also dependent on speed. Missing limb -> instant death + injury more likely than cutting. Reduce missing s/o paralyzed. Prices ok (only glads too expensive), since rewards increase proportionally. Yet, levelling up becomes too cumbersome above level 30. Should increase, just not as steeply. WISHES: Add help -> game concepts (block / cut rate). Status (as in 15/20 kills) for goals. Players “choose” whether to injure or cut (kill). Cut less likes to succeed. Add finishing moves (double blade decapitation, etc). please + so dev. sees this.
Under rating threshold (hideshow)
Sucked me in for several hours GREAT game added to favs with that said there are a few things that i would suggest. battle speed, more info about the skills (what lvl 2 gives me over lvl 1 and so on), perhaps an option with the blacksmith to create a type of gear or even naming one type to dont wish him to create (getting 5 shields in a row is annoying). a potion or buff of some kind for increased exp :D. thats all for now great game! *back to playing*
Under rating threshold (hideshow)
I really like it, but I think counter attacks should be an automatic skill for everyone (maybe one of the main stats you can add points to). I've found that once I've targeted an enemy's leg and crippled them, I'm guaranteed to win the match. The only way they can fight back is if they can throw a polearm, and then I just block every turn until they bleed to death. It makes the option of targeted attacks feel wasted since I only ever go for legs. It would be cool if an immobile opponent was still a threat.
Under rating threshold (hideshow)
Lol, when you put the team on auto, they don't heal or shield bash. Also, many times they keep attacking the same opponent even though he's kneeling because of missing torso (i.e. is definitely gonna die soon). Use the auto to grind easy fights only.
Under rating threshold (hideshow)
i'd like to see the ability to decide fates of individual enemies...some lose fighting, some hide behind shields constantly it'd be nice to kill the cowards and spare the warriors
Under rating threshold (hideshow)
btw looking at the goals in every arena, I'd like to get some information like: "you decapitated 5 of 20 gladiators". Just to make sure it's still counting ;)
Under rating threshold (hideshow)
"protect another gladiator" doesn't seem to work. At level1 he immediately jumped in front of his teammate, but since level2 he doesn't protect at all! I got the skill on lvl 5 now, it lasts für 3 turns, but he doesn't come to help ... why???
Under rating threshold (hideshow)
i think you should add more slots for saving and also make it possible to save the game through the internet. its really annoying