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I'd love a change to the block mechanic. As it stands now the best team is overwhelmingly spear+shield, points into throw and bash. If you gain the buff from shield bash it should lose a stack with every attack. It'd make dual wielding actually useful and keep shields more in line with other setups.
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Suggestions:
1) Balance skills, some are incredibly useful (armor break) and others are near useless as are.
2) Revisit gear bonuses. +hp/mp shouldn't have the same # boost as core stats do.
3) Metal bars need a repeatable way to be earned. It can be time consuming or hard, to keep people buying, but should be possible.
4) Slave prices need fixed or stats and skills need a way be reset, as it is trying different builds is not an option. Also exp for those in school would make leveling a whole team more feasible. 5) +1 to things mentioned about exp bonus for higher mobs, AI fixes/options, graphic options, and blocking/shield durability.
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Perhaps you should modify the team arrangements? I really did miss the 1 person team concept that went bye-bye in the later coliseums. If you agree, press that little + button.
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sorry to say this, but the AI is a little bit dumb. my auto gladiators used armor break but the enemy have 14 armor left and it could have dealt 132 damage with a strong attack but it dealt 14 armor damage only. a little bit shocked by that.
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I'm surprised by how people can hack in multiplayer. Pretty much all the hack websites I visit to see how people hack say that they can't hack Multiplayer because its a "Premium Item" in the game. So how do hackers...well... HACK in Multiplayer?
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Finally, a Swords & Sandals game that wasn't developed by inbred teenagers. Best feature: This game doesn't take up all of your RAM because of easy-to-fix memory leaks. It's amazing how rare decent programming, not even good, but just decent, is in the light game industry.
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Just wondering how it is possible that I had 3 lvl 55 guys and got absolutley obliterated by 3 lvl 20 guys in multiplayer. I didn't think it was possible to hack this game... Sigh....
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My main complaint with the game is the blacksmith. I hate how a item is made at random. Every single time I have used the blacksmith, I have been given crappy weapons and armor. This has to be fixed.
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Alright, pardon me if I repeat something here, but I have a few thoughts on this game. The option to turn off blood would be nice, or simply just the finisher scenes. Also, like BowWow200 said, an AI choice or variance for different styles. My characters never seem to use "Crowd Appeal" when they need MP, and instead revert to all common strikes.
Some of the armor pieces also have... Visual bugs... They don't match skintone, or seem to even try. A black guy wears the arm pieces that look like belts, his arm suddenly turns white, from shoulder to wrist.
Also, for peak level slaves it would be interesting if you could pull a D&D act and "Reroll" them with a few more starter points than normal, but a slightly slower level gain...
And maybe a Hardcore mode... Where if a slave is executed they do not come back.
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There is a glitch in the Tarsus Arena challenge. Win without losing a gladiator does not register. I even performed a clean arena by not killing a single enemy (just disabled) and gave them mercy. Please fix even though this is not a huge setback, would be nice to finish all the challenges.
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The damage to MP from "Intimidation All" is disproportional, especially when the one doing it has his leg cut off!!! Exactly how is he intimidating?!?
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u should be able to fight with hands and be able to break or cut off hands or break shield because i always get blacked
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Glitch found:
Equip a shield and weapon,
then drag the weapon to the slot the shield is in.
You now have two weapons in hand displayed.
(I don't know how it will effect gameplay)
+ for this glitch to be seen.
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great game bur it feels like a never ending grind fest add some bonus missions or even a boss fight in each arena it would give us something to look forward to.
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Once no remaining enemy can attack the battle should go to the mercy or blood option. When they don't have skills to heal and can't do anything but bleed and get smashed on for 20 turns it seems like an obvious thing to do :D
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@cotonsoft: Dude, you are making no sense. I literally cannot understand what you are attempting to convey with your nonsensical comment.
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The first person you should take out in a match is the intimitdator(s) (The person that spams the intimidation move) They WILL ruin a match real fast...
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I also really wanted to know if there are differences among the weapons (throwing a spear seems to proc more crits than other weapons), a sort of faq would be nice and not very difficult... are there any benefits from hiring a skeleton or zombie(?)? Also and very important (imho): some rare items (blue or purple ones, for ex.) are less than slightly better than the common (white) gear, providing the same dmg and a single +7hp / +6dex for instance.