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how about when you rip some part of with a polearm the part gets stucked on the polearms top and when you rip off a bodpart with a twohander weaponr you squish it like a pancake
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One of the attributes should increase dodge chance. Like speed or dexterity. Also, I have over double my opponents speed so shouldnt I attack twice as much? Instead it takes like ten turns to get an extra turn.
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The "win combat without loosing a gladiator" coliseum quest in Tarsus is either bugged or isn't explained well. I've won many combats without even a scratch on my armour now and still not got it. And as many people have said allready its just alot of grinding atm and the AI truely sucks. I like it and have just unlocked rome, but needs some serious work tbh =/ 2/5 atm but could easily be 5/5 with some changes.
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this game will improve i hope.... they should fix the skills they should put put cooldown on it .... Murmillio, and Retiarius Class is so imbalance late game.Murmillio will make the battle last foreve coz of its high defense and passive healing.... Retiarius's nets are much more annoying coz it stuns you for 3 turns your gladiator will die without returning a blow. make the nets have a 50-75% chance to trap instead of 99% and has a 3 turn cool down (coz the enemy will just keep on netting you and has enough turns to attack regain MP and net you again). when murmillio is on defense mode make their damage deal 30% lesser than the original damage and their speed or turn rate are reduced. x4 attack should cost more MP coz Dimachaerus gains so much turn rate meaning the enemy can spam X4 attack making it easy for the to cut the arms or legs or your gladiator.
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Small glitch: When the man in the middle gets his leg cut off in a team fight and is still alive when you die, he will run on 1 leg and kill you XD
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qweer2222: From the historical and literary record it is uncertain whether the thumb was turned up, turned down, held horizontally, or concealed inside the hand to indicate positive or negative opinions.
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oh man....wth...i've set the team on auto for the past few hours of fighting(grinding) and now i see that after they decapitate a man, they continue to attack his limbs :| ... what's the point in continue attacking a decapitated man?
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So, I decided for shits and giggles, that I would set my entire team on auto against an unknown contender. It was three on two and two of mine were much higher of a level than the other team. They focus on one and disembowel him. Then they worked on the other and cut off her weapon wielding arm (she was a sword+shield). Then, while there's only one enemy left, they decided, you know, that disemboweled man isn't dead enough. SO THEY HACKED AWAY AT HIS ARM. They hit him. He got back up (in the wounded position) and they kept on attacking until his arm was gone. Then they returned to killing the girl with one arm, who was half dead at this point. I found this entertaining.
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There is some sort of bug that happened to me. I decapitated the leg off of one of the enemy and when all of my warriors got downed that same gladiator got up and executed all my people. It was funny seeing a one legged warrior run over to them but seriously, I sat there and said "wtf?"
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It's kind of annoying when the characters are on auto, they disable 2 of the 3 enemies, then take off the arm (with weapon) of the 3rd, but then go back to finish off the other 2 disabled enemies, while the 3rd one kills them with shield bashes. The gladiators need to recognize that a standing enemy with shield > a disabled enemy.
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After lots of playing, I found out that: 1. SPEED works, just not as much as you'd expect. I get faster/double turns for some of my glads with really high SPEED, when it's 3x1 in the end of battle. 2. The non-dead legless guys are useful to HEAL and MP-BOOST. I had a few "who bleeds out first" end-games, and I won through extensive HEALING. So, I'd also like to have a single-guy RETREAT button like in Monsters Den, but it's not always needed. 3. I hate enemies using SHIELD BLOCK or whatever. All I can do then, is just BLOCK myself and wait until the idiot stops crouching, to finish him off in, hopefully, one turn. Sometimes, this prolongs the battle for minutes, with the lone shielded idiot with the counter-strike ability making my three glads cheer the crowd endlessly...
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This game is great, but is kinda boring after a while. No offense. I believe that it needs a storyline, in some way, to draw in more interest from a larger group of players. Maybe escaping slavery, teamates captured, family murdered. I dunno, but somethnig like that would be a good though, Devs.
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1) Speed needs to increase character turns per round. 2) Block and Shield Bash Block need to last the amount of rounds they show (or be more clear that they block only that many attacks) and should show the %chance to block. 3) Maybe have an option for a gladiator to retreat from the match when wounded; it's really annoying to have to keep clicking "Crowd Appeal" with no other actions available as they slowly bleed out..
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sooooo, on auto, my gladiators are sadists....
they let the last living enemy bleed to death while bludgeoning the others which are already incapacitated
cruel cruel world
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There should be options during the fight such as end now or speed up, this will increase speed especially for people with slow computers. Thanks :D cool game
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lovely game!! i think it should be nice to have a repeat attack button so you dont have to clickety click all over again when you want to hit the same spot over and over.
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I crafted 3 blacksmith items so far that never showed up in my inventory. I hope that stuff gets seen to, it's an awesome game otherwise.
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i've the same problem that a lot of people , Tarsus Goal "Win a combat without losing a gladiator" seens to be glitched , no matter how i win the match it does not unlock.
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The Tarsus goal "Win a combat without losing a gladiator" doesn't seem to be working. I've won many matches with all of my gladiators standing. I also won with all my men standing and no deaths on the other side.
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Starts off interesting but is ultimately a boring game. One just keeps pressing Attack-Strong-Chest all the time. No depth. The Slave Market bug makes the game even more tedious.
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i feel like loot should be based on the items your opponents are wearing. if i kill a man decked out in the finest armour and weapons money can buy (and better) i dont want to find a stupid little rusty dagger in my loot box. obviously you cant loot everything of your enemies, stuffs breaks and stuff. but i hate that you can get loot that wasnt even in the fight.
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Progression is slow, which wouldn't be a bad thing if there was a little more variety in weapons, teachniques, or types of fights. It's really just a grind and I lost interest at the fifth town. There's not a lot of incentive to keep going, especially since the weapons and armor in the shops and from the blacksmith don't keep up with your level progression. Great concept, but 3/5.
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Progression is slow, which wouldn't be a bad thing if there was a little more variety in weapons, teachniques, or types of fights. It's really just a grind and I lost interest at the fourth town. There's not a lot of incentive to keep going, especially since the weapons and armor in the shops and from the blacksmith don't keep up with your level progression. Great concept, but 4/5. Thanks!
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So wait. They can attack and return to a block in one move? Then that block essentially negates everything I do for the next several turns, all the while they can continue to attack as normal? There's no way for me to do the same thing or knock them on their cowardly asses? grrrrrrr
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The main issue with this game is that the enemy seems to be able to purchase increasingly superior equipment compared to your available selection.
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there seems to be a problem:
when you complete the goals but start a new game, it says that you've already completed but you don't get any of the rewards