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Sometimes it's frustrating when the AI has around 30 dex and my gladiator has 130 def and the AI scores hits multiple times when my gladiator is blocking
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A high speed skill should let you attack more often, not just earlier in the round. I have one guy with 2 speed (some of the equipment slowed him down) and one with 36 speed. The only difference is that the fast one goes earlier in each round and the slow one goes later. The skill is a waste if everyone attacks once each round.
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Ok one enemy is dead and the other one's gonna bleed to death, let's all attack the dead guy until the other one dies!!
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I have some ideas. (1) Maybe some bosses,Tigers,Lions and maybe bears. (2) Better shop items. (3) No level cap… its just stupid and also if they give us a no level cap maybe all the xp we got while mp grinding or money grinding we can automatically get added on to our characters. (4) Better shop items i know i said it twice but in my opinion its that important. (5) Trading, i know everyone with a sane mind will want this EX: I have a level 60 slave and i traded it for a few metal’s. (6) Somewhere to buy metal’s i have 2.6 million and i don’t know where to put it all. (7) When were on the concept of blacksmith improvement maybe a option to choose what we get for armor’s or weapon’s because im sick and tired of getting two handed weapons when i use 1 handed weapon’s or shields or spear’s i think you know were im going with this…
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hm... yeah just like what others said it still needs some more, like more stats, pecentage of crits, dodge, accuracy(depending on weapon), and block chance, and it would be awesome if there was 2 types of weapons, blunt and blade, blade causes bleeding effect when armor is already destroyed, blunt causes attacks on armor to have a small percent of damage on target limb/head/body, that'd be awesome and uhh when your glads are auto which is AI, they generally use their high level techniques and just disregard others, like mine just uses throw all the time and when he loses his right arm, he doesnt use sheild bash, which is very annoying because he just keeps on using crowd appeal, and hope you add more stuff that i dont even know, tnx and good work on this, but this game has a bad effect on me because instead of studying, i just play this haha
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How about a hand to hand combat skill tree? (Leg sweep - Stun them for one turn) (Tackle - does a little bit of damage to all body parts at once) (Body blow - extra damage to body) (Throw - Force them back a row with damage to a random body part) Or something like that
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Isn't it a bit ridiculous that when you get up to a high level and then look in the slave market and they are 104,000 gold each? I mean come on, even if i did all the challenges and not buy anything i would still not have the much money. Making the slave market at high levels useless. Please make it a more suitable price like 30,000 for each or something cause that it out most ridiculous.
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All talent trees should be more specific. Add numbers to it. 'Cos right now you just can guess that if you put some points is specific skill, you did a wise move. For etc - one talent increases your chance to do crit hit. By how much? I mean, if it's like 0.1%, then it's pretty useless. But if each point gives like +1% or at least 0.5% - it's worth to lvl it up.
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OK several things - fix the slave market, fix Shield Bash so it actually lasts 4 turns for me, show us what putting multiple points in a skill does and last but not least clarify what it takes remove a limb, because at 1 time a limb had 11HP and I hit for 84dmg and it didn't come off and another time the limb had 120HP, I hit for 153dmg and off it came. Maybe different weapons have better chance of removing different limbs?
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Why does when your opponent uses shield bash he takes a defensive stance for 5 turns, but when i use it it only lasts for one?
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Unless you're looking to make heavy use of blacksmithing, there's really nothing here that'd require you to spend real money. In fact, gold's fairly useless later on.
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When your leader is a two-hand wielder with one arm, choosing blood is literally a punch in the face to the remaining enemies xD
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you should make it so when you use a war hammer and attack their head that it doesnt decapitate them but smash their head to a pulp instead
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my player lost a leg but to finish them with the blood he literly hopped over there with his one leg and executed her
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Disproportionate amount of gold earned vs the cost of new same level fighters is tiresome. Grind fests on flash games are not fun and not a great way to generate revenue, it ultimately frustrates gamers and turns them away from your product.
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I think an option to customise the gladiators joining your team would be good, in a similar way to making your original gladiator