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Fisrt city, noticed all slaves have a crazy amount of sp. Bought one that has 480. Must be a glitch. Can you please fix it?
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One problem I've run into a lot today is that myrmidons are a little buggy. After about 20 turns of attacking every part of an enemy myrmidon (who was not under the effect of block or sheild bash) i was unable to land a single hit. While the hit chance was 50% for all body parts and I had netted him at the beginning, no matter how much I tried I was unable to land a single hit until he decimated my team one by one. I'm not sure if this is extreme bad luck (the chance of missing this many times in a row is 0.000095%) or a game bug, but you might want to investigate this.
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I wish they had a setting when u are on multiplayer mode they should make it so u can fight someone your level because I play multiplayer and I always lose
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the grind is really annoying, i love the game keep coming back but enemy levels are just way to high, you should nerf them
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Overall I enjoy this game, it feels like a dumbed down version of Gladius (the xbox/gamecube game), which is no a bad thing considering Gladius has too much detail for a flash game. I have a few complaints as do most people such as the level gap being to large (normally I have to fight teams that are 20 levels higher because I don't want to grind), over priced units (I can't afford any more so I am basically stuck with the 3 I began with), and the uselessness of soldiers after losing limbs (an arm is okay, but if the leg is gone they are lucky to have one usable skill). If you could balance the prices and exp a bit more and add some more skills I think the game would even out to a much better experience.
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3/5. Would be more enjoyable if there weren't so many typos/ poorly spaced text. Not sure what MP Levels are... no accessible instructions in-game once you get going... not sure what the use of the "School" is... a lot of weirdness with the skills, such as Speed Boost which only seems to add 1 Speed per level, not 4 as it claims.
Basically, it's a great game and I'm going to keep playing it because it's hella fun. But it seems like a lot of things have been overlooked as though it was a rush job. I like BowWow's suggestion, but I think there are also some very basic and mundane things that could be fixed to make the game more enjoyable.
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Over Kill-No Killing Rampage-Maybe Beyond the Guilotine-The last guy couldnt answer (he lost his head LITERALLY) This is what I think of the game.
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per point in a skill adds a little bonus not the noticeable at 1-2 at higher rank you'll notice high damage output tried it same stats with different combo x4 lv 1 with 190-200 damage per hit and max with 300-350 damage per hit... hehe XD
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I suggest the developers to add a "sell all" button in the shop because I know that a lot of people spend quite a bit of time to drag every item into the shop to sell it.
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that moment when all hopes gone then dodges the enemy's attack and you critical hit the finishes the battle XD... Luck part of the game
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if you make a second one you should add spells and/or range and add poisns and other stuff like that to make it more interseting
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Great game and very addictive!!
Hope they make Sands of the Coliseum – 2 and give players an option to craft their own weapon and not the BLACKSMITH!!