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Is it just me or not that makes me wonder when I kill an enemy how I can still challenge the exact same enemy even thought he/she is dead.
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I find that once the spear skill dudes reach the net skill I find really unfair I have one class left and I cant do anything sine i'm always under he net and then I lose because they net me I think its to powerful of a skill
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Found a glitch in where if you put Boost morale and then power attack you could target yourself and if you hit yourself you cant restart
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i just couldent stop playing over again ! this is added to my favorite and is rated my me 5 stars if i could id rate more!
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I'm glad the game doesn't force us to get new gladiators every time they die or lose a limb, but it would be kinda funny having to pay for them to go back to training school or something.
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Bug or Feature: 4 gladiators, put one in middle-back position, one in middle-front position teleports to school with no explanation whatsoever. If it is a feature, I don't like it. 6v6 fights would be really cool. After all, there are five skill trees. I simply wanted party variety. On top of all that, what on earth is the point of a back row if you can't put someone in front of him? It simply makes no logical sense. I'm asking nicely to get it fixed/changed, or at the very least explained. Thank you kindly.
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Guys, the developers can't update this game anymore. On December 5, 2013, BeserkStudio had to sell all of their stuff and lay off all of their workers due to money problems. The game will still run, but it can't be updated due to a lack of staff and money. They say they will try their best to get back on track. Link to this info here: https://www.facebook.com/photo.php?fbid=728910207138198&set=a.457085024320719.114475.184038174958740&type=1&theater
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Can you add an option to use spears two handed, or at least have a variety of spear that can only be used double handed
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Fun game until I hit an opponent in the third-to-last world that would have required an hour or two of grinding (at least) to get past.
While the game is fun, the balance feels dramatically off all over the place. Skills high up in the skill tree are worthless even when maxed (bleed reduce, strike of the will, regeneration, etc), while others are behind so many prerequisites that they are effectively unusable by builds that would otherwise really benefit from them.
Finally, a pretty severe bug has made the game drag in the later cities: if you cut off/disable the arm of a shield-block opponent (pretty much required, since there's no skill that pierces blocks and the later game enemies block over 50%), their phantom limb will continue blocking until their next turn.
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If Apokalyx has 4 badges, why can't this game have at least one badge? Give an easy for defeating the first opponent or coliseum, a medium for defeating 5 coliseums or whatever, and a hard for...beating the game? Just a suggestion. Other than that, 5/5