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There's a heavy influence from Dead Space sure, but I feel as though it also draws heavily from DOOM. Scientists are messing about with the laws of nature and then evil creatures come in from another dimension and it's your job to put them down. Not to mention towards the end of the game I felt less like I was Issac Clark and more like DoomGuy in how overpowered I was
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The is good and the way I think of it is that it is a precursor to a bigger project. However, there are few annoying things that need to be addressed if there is going to be any future sequals of games based on this game. The story is excessively influenced by the story of 'Dead Space' it would have been really good if the developers put some effort in developing their own story even if it is a draft for a better story in the next release. Boss fights were way too easy, I actually found some of the regular enemies a lot more challenging than all bosses in the games.
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This was quite well done, with only a few minor problems. When Sergei gets turned toward enemies who've hit him, it can make attacking something else (e.g. the monster fountains) more difficult than it needs to be. Also, the level up screens could do with being behind a menu, as they tend to interrupt the flow and atmosphere you've created by popping up. Otherwise, the music is fitting; the setting, monsters, and plot on-point, and the gameplay solid.
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Fun little "challenging" shooter that reaches out to your dark/gross side. Beat it in like an hour but it is quite an interesting game.
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The bosses were a little lacking especially given the "oh shit!" factor of their looks. I do like the ending very much though because its exactly what i thought would happen.
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the worst part of any platform game: the need to jump between randomly suspended platforms over lava. otherwise good game.
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It would be a lot scarier if you didnt have unlimited ammo that kills most enemies in two bursts with dmg up and spread fire XD i like it, otherwise (for a horror game [i don't like horror])!
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needs some type of aiming mechanic. Preferably by using the mouse to aim and shoot. Also a quick pause using the "P" or the "ESC" buttons could come in handy as well.
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For those who can't find the item for the "Metal Storm" achievement - it is on the "Cargo Area" level. After you reach the top - turn left and there will be the item. Afterwards you can proceed right to get mission-important item for the "Military grade" achievement. All other items are easily encountered along the way, either in plane view or in the darkness.
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Loved it. 4/5 for minor flaws (can't aim up? Really?) And because it was far too short for how awesome it was. Would definitely love to see a sequel with a little more depth to it.
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It is so simple, yet so entertaining. Just Event Horizon + Doom3, and I still want to know how it ends. You reached game goal with so simple resources, good job!
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Haha I get it, when the first boss warps into another dimension after you defeat it, it's actually traveling through time. So at the end when one of it's limbs pops out of Sergei's mouth, that was it's destination. Inside his throat. Evidence of this is seen in flashback to the first boss right before the end of the end game animation.
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To follow up on a previous post, I also had problems with the 'double jump' not allowing me to access areas in a few places, unless the 'jump point' was very specific. You can get over them, it just takes skill/luck!
*@Dev - BezerkStudio:* As a disabled Kong user, I have been trying to comment on games, when I feel they have accessibility problems. The afore-mentioned jumps, are making the game much more difficult for people with mobility problems. There are about 3 particularly bad ones, where the height is right at the limit (the first after the 1st Butterfly) - and just making a slight change would really have helped me - I'm certainly not considering playing it timed as it is currently.
(*@Everyone:* Please + for a few days in the hope that the Dev. (and others), have a chance to read this, and to at least consider it for future games.)
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whats the man on the image its soo scaries too blood and erors on my head thats god and loooong iplayed this more time an more and more...
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To be honest i don't understand why Sergei got infected.In the game if he "dies" he is transforming or if he accept the yellow guys in his dreams but.... he didn't die/accept them. Maybe i'm being stupid but i don't get it XD
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The engrossing story really sets this game above other standard platform games and his vision of the crew being perverted by the 'yellow' was creepy, well done.