Under rating threshold (hideshow)
This game is awesome, but something that can make it MORE awesome could be some Badges, like Getting all golds (Impossible Badge) or Completing the Game (Easy/Normal Badge)
Under rating threshold (hideshow)
The hardest part in this game is when you have to push that goddam box in act 6 you know why? CAUSE HE RANDOMLY GETS ON THE LEDGE OF THE GODDAM BOX FOR NO APPARENT REASON!
Under rating threshold (hideshow)
Wow! GREAT game! The controls are simple not complex, the music and sund efects rock, and I love jumping games like this! Favorited!
Under rating threshold (hideshow)
15 sec L1
At the start just wall jump off the right hand wall and then the left hand wall you will be able to pull yourself up. hit the top green platform and then the check point. jump across the bar and then KEEP HOLDING RIGHT and jump again. cling to the wall and quick drop to purple block. cling to left wall, quick drop into wall cling right wall, quick drop slide to finish.
Under rating threshold (hideshow)
Oh, oh, so if a game is *legitimately* torturously, hideously, outrageously, sickeningly difficult, it's perfectly fine. Got it. (I'd say even that much is questionable, especially with things like the little hop off of down blocks and icy areas.) No, no, no, no. Look...there's something you guys gotta understand. The reason you don't see things like checkpoints between super-hard stretches, thus having to replay the same stretch over and over, isn't political correctness or wussification or degradation of moral vaules. It's because *we hated that crap*. And the companies, the ones who get *paid* to make games, learned that we hated it. It is a DISCREDITED IDEA. What happens now is that if you're determined enough, you'll get through the level eventually, you'll just have a lousy score or bad ending That's the way to do it. That's the *only* way to do it. *Namco* understands this now. Ye gods. 2/5
Under rating threshold (hideshow)
150,300,850,450,0,100,350,100.4,100,0,0,350,350,100.2,100,0,1,600,350,100,50,0,2,800,300,150,50,0,0,1350,50,100.3,250,0,0,1150,50,100.05,200,0,22,1600,150,180.2,180,0,12,1550,0,10,10,0,13,1650,0,15.5,33.4,0,14,1750,50,100,100,0,3,1750,250,100,50,0,0,1400,400,349.8,100,0,24,1300,100,179.5,179.4,0,1,1350,400,50,50,0,1,1300,400,50,50,0,1,1250,400,50,50,0,1,1200,400,50,50,0,1,1150,400,50,50,0,1,1100,400,50,50,0,1,1050,450,50,50,0,1,1000,500,50,50,0,22,950,600,130.2,130,0,0,800,500,100.05,50,0,10,1200,50,21.5,50.5,0,10,1550,400,21.5,50.5,0,16,200,350,149.95,100.1,0
Under rating threshold (hideshow)
what the hell!?! On Act 1. 1 there is this slide under the spikes part and I can't go fast enough to go under. i've only done it twice and then died immediately after. It's probably just me but whatever!!!
Under rating threshold (hideshow)
There is a bug in this game. When using the Stage Editor, when I test a stage I created, approaching a certain area causes instant death, even if I don't add a Death Zone at all.
Under rating threshold (hideshow)
How did you manage to make an infinite shuriken shooter? Did you make a perpetual motion machine, then hook it up to an energy to matter transmutation factory?
Under rating threshold (hideshow)
This game is a little rough but my number 1 issue was the way ice mechanics worked. The game remembering the last thing i was standing on
is a little creepy. When you jump over the regular ground straight up and then move in the air its normal. When you do same thing over ice why are you still experiencing low friction. I mean I know that this is a complaint about how ice affects air walking and that if I complain about this then why not the air walking in general but some things are expected in games.