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Wow! GREAT game! The controls are simple not complex, the music and sund efects rock, and I love jumping games like this! Favorited!
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15 sec L1
At the start just wall jump off the right hand wall and then the left hand wall you will be able to pull yourself up. hit the top green platform and then the check point. jump across the bar and then KEEP HOLDING RIGHT and jump again. cling to the wall and quick drop to purple block. cling to left wall, quick drop into wall cling right wall, quick drop slide to finish.
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Oh, oh, so if a game is *legitimately* torturously, hideously, outrageously, sickeningly difficult, it's perfectly fine. Got it. (I'd say even that much is questionable, especially with things like the little hop off of down blocks and icy areas.) No, no, no, no. Look...there's something you guys gotta understand. The reason you don't see things like checkpoints between super-hard stretches, thus having to replay the same stretch over and over, isn't political correctness or wussification or degradation of moral vaules. It's because *we hated that crap*. And the companies, the ones who get *paid* to make games, learned that we hated it. It is a DISCREDITED IDEA. What happens now is that if you're determined enough, you'll get through the level eventually, you'll just have a lousy score or bad ending That's the way to do it. That's the *only* way to do it. *Namco* understands this now. Ye gods. 2/5
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150,300,850,450,0,100,350,100.4,100,0,0,350,350,100.2,100,0,1,600,350,100,50,0,2,800,300,150,50,0,0,1350,50,100.3,250,0,0,1150,50,100.05,200,0,22,1600,150,180.2,180,0,12,1550,0,10,10,0,13,1650,0,15.5,33.4,0,14,1750,50,100,100,0,3,1750,250,100,50,0,0,1400,400,349.8,100,0,24,1300,100,179.5,179.4,0,1,1350,400,50,50,0,1,1300,400,50,50,0,1,1250,400,50,50,0,1,1200,400,50,50,0,1,1150,400,50,50,0,1,1100,400,50,50,0,1,1050,450,50,50,0,1,1000,500,50,50,0,22,950,600,130.2,130,0,0,800,500,100.05,50,0,10,1200,50,21.5,50.5,0,10,1550,400,21.5,50.5,0,16,200,350,149.95,100.1,0
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what the hell!?! On Act 1. 1 there is this slide under the spikes part and I can't go fast enough to go under. i've only done it twice and then died immediately after. It's probably just me but whatever!!!
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There is a bug in this game. When using the Stage Editor, when I test a stage I created, approaching a certain area causes instant death, even if I don't add a Death Zone at all.
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How did you manage to make an infinite shuriken shooter? Did you make a perpetual motion machine, then hook it up to an energy to matter transmutation factory?
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This game is a little rough but my number 1 issue was the way ice mechanics worked. The game remembering the last thing i was standing on
is a little creepy. When you jump over the regular ground straight up and then move in the air its normal. When you do same thing over ice why are you still experiencing low friction. I mean I know that this is a complaint about how ice affects air walking and that if I complain about this then why not the air walking in general but some things are expected in games.
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for anyone who wants an even harder challenge...go see an insane asylum...but while your locked up get a computer and go play the ludicriously difficult game give up on armor games :D ...if your not insane yet you will be
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I enjoyed the game, I just had one issue. I use WASD for games like these and sometimes I have clumsy fingers so I accidentally hit Q which makes it quit. I'd rather have there be a confirmation so that if I accidentally hit the Q, I don't automatically go back to the level screen.
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It is a pretty bad thing when you can't see where you are jumping, but it is important to have the right timing, cause there are obstacles in the way you can't see, too...
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I really hate how when I reset my character and the time it doesn't reset the objects so the spinning saw blades are different every run.