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150,300,850,450,0,100,350,100.4,100,0,0,350,350,100.2,100,0,1,600,350,100,50,0,2,800,300,150,50,0,0,1350,50,100.3,250,0,0,1150,50,100.05,200,0,22,1600,150,180.2,180,0,12,1550,0,10,10,0,13,1650,0,15.5,33.4,0,14,1750,50,100,100,0,3,1750,250,100,50,0,0,1400,400,349.8,100,0,24,1300,100,179.5,179.4,0,1,1350,400,50,50,0,1,1300,400,50,50,0,1,1250,400,50,50,0,1,1200,400,50,50,0,1,1150,400,50,50,0,1,1100,400,50,50,0,1,1050,450,50,50,0,1,1000,500,50,50,0,22,950,600,130.2,130,0,0,800,500,100.05,50,0,10,1200,50,21.5,50.5,0,10,1550,400,21.5,50.5,0,16,200,350,149.95,100.1,0
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what the hell!?! On Act 1. 1 there is this slide under the spikes part and I can't go fast enough to go under. i've only done it twice and then died immediately after. It's probably just me but whatever!!!
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There is a bug in this game. When using the Stage Editor, when I test a stage I created, approaching a certain area causes instant death, even if I don't add a Death Zone at all.
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How did you manage to make an infinite shuriken shooter? Did you make a perpetual motion machine, then hook it up to an energy to matter transmutation factory?
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This game is a little rough but my number 1 issue was the way ice mechanics worked. The game remembering the last thing i was standing on
is a little creepy. When you jump over the regular ground straight up and then move in the air its normal. When you do same thing over ice why are you still experiencing low friction. I mean I know that this is a complaint about how ice affects air walking and that if I complain about this then why not the air walking in general but some things are expected in games.
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for anyone who wants an even harder challenge...go see an insane asylum...but while your locked up get a computer and go play the ludicriously difficult game give up on armor games :D ...if your not insane yet you will be
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I enjoyed the game, I just had one issue. I use WASD for games like these and sometimes I have clumsy fingers so I accidentally hit Q which makes it quit. I'd rather have there be a confirmation so that if I accidentally hit the Q, I don't automatically go back to the level screen.
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It is a pretty bad thing when you can't see where you are jumping, but it is important to have the right timing, cause there are obstacles in the way you can't see, too...
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I really hate how when I reset my character and the time it doesn't reset the objects so the spinning saw blades are different every run.
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Darvious
Jan. 10, 2013
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I usually won't play platform games in flash because the controls are either sloppy, or the game gets laggy causing you too miss jumps and such. However, there is no lag in this game, and the controls are precise. For once in a flash game, if I die, it's my own fault, not because the controls suck. Now THAT is what makes a good platform game! 5/5
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Maybe I'm just stupid but I can't figure out how to find the code for my saved stage in stage builder. Feed back would be nice thanks!
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There is a bug on the design. If you reload the game, it will make you start the level where you have let it previously, with the time spent on it before (that is fine). But if you hit "R", the timer go back to "0:00", but you start on the same checkpoint, and not at the beginning of the level.
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This should ber good except for the fact the dropping blocks raise you slightly before they drop meaning it is impossible to push a box across them :P