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I always find these to be about average. It's pretty simple to just click around and figure things out. 3/5 as usual.
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Seconding EvilTwinCZ on pixel hunting, I switched to using my trackpad after my mouse couldn't land on the exact right pixel for the yarn and cat tail; frustrating to say the least when I'm swiping the mouse over the screen because the mouse icon isn't changing at all except for those ten pixels that happen to be hotspots at the moment.
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you are missing a very important point about adventures: there should be a hint on what to do with the items. I mean, come on (from the walkthrough): 6. Take out the can of dog food and place it onto the table. 7. Lift the knife into midair. 8. Cut open the can of dog food with the knife. 9. Pour the bottle of hot sauce into the can of dog food
Hot sauce for the dog food? Really?
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Why is literally every spot you have to click on too small? I had to check the walkthrough just because, even though I was clicking on the right thing, nothing was happening... Stupid dog bowl.
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So I restarted and because it was short it wasn't a huge deal. For the next chapters, I would highly recommend either a restart button for each level or simply make sure that one wrong move doesn't make the rest of the level unplayable. Great art, fun game!
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@dsrtrosy, easterwave, No, you're wrong, you press the vase on a part on the ground. It brakes the vase, revealing a key.
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I'm having the same problem as easterwave. Do I need to start again from the beginning or is there a way to reset the level?
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good game for once in my life (IM NOR A 9 year old ok)
this game si point and click good one and the the little cutscenes are funny :-) good game when i beat the puppy i saiD WTF A FAT PUPPY HOLY HSITTY PUPPES
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Nice game. Sadly to short (-1), useless pixel-search (-1 - example the urn to smash on the ground could be everywhere) and the sticky ad on the sceen all the time (-1). So Idea, Graphics, Texts and Sound would make more but this way I can only give 2 Stars.
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Far too much of this is just floating the mouse around looking for the tiny, unmarked spot that makes something happen. The part of the bush that the frog comes out of, the part of the floor at the top of the stairs you have to dash the jar on. That gets really tedious. Likewise, the illogical ordering requirements. Why can't I rig the electric cable and then make the puddle, for example?