Shoot some evil robots.
(To unlock mission 2 and 3 use these codes – “ontrusetaps” and "tretsetaps")
AD to move, W to jump, S to crouch, mouse to aim and shoot.
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booksnake
Aug. 29, 2007
- Whenever you are moving (using A and D), it locks whatever the mouse is doing and keeps it there (so if you're firing, you keep firing in the angle you had when you starting moving). As soon as you stop moving, it frees up again. I'm guessing it has something to do with loading the next parts of the level.
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valkyrie
Aug. 28, 2007
- mauimudpup Said what I wanted to say. Could use slightly beter Backgrounds though. It would make it a tad easy on the eye.
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Jimothyjim
Aug. 23, 2007
- Weird cursor issues too. The games was alright though.
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mauimudpup
Aug. 15, 2007
- It has a bunch of potential. I wish more guns were accessible on level 1. I really wish level 2 had a change of scenery.
The controls are bit different but not horrible.
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Futrue
Aug. 15, 2007
- This game sucks wtf are those in lvl 1 are they toilets cause thats what they look like i deem it not worthy of being rated
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ToEnergize
Aug. 15, 2007
- Well, my mouse kept locking up. The game didn't lag at all though and I could keep moving, just the cursor would fuck up. Anyway, the first level is really long, and unfun, because its the same enemy's over and over again. I didn't even get to mission two. 2/5
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Mickk
Aug. 15, 2007
- played this for the first itme on the pc at work.... definately *NOT* a gaming pc at all and everything worked fine as far as I played at any rate (finished lvl 1)
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bikas
Aug. 14, 2007
- maybe someone could try to play my game on newgrounds or somethere else. To see if this bug occurs on other websites.
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atrophy
Aug. 14, 2007
- Strange cursor issues as elaborated elsewhere. Play is interesting, but unable to explore much due to buggy cursor. I only had issues while using the second gun - never had cursor problems while running the first. Perhaps the cursor code is being triggered each time a fire event occurs, causing the issue?
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bikas
Aug. 14, 2007
- I dont know what is wrong with the cursor. This is the only code that runing on the cursor:
onClipEvent(enterFrame){
_x = _root._xmouse;
_y = _root._ymouse;
}
So it just can't lock.
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