Comments for Shape Fold

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aronzei

Sep. 26, 2012

Under rating threshold (show) I really liked it. Much as I'd agree with a locking mechanism, the game is good as it is. And as everyone has already said, the trick is how to put it in place and keeping it there which is actually what makes the game so different.

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(0)

dansparrow

Sep. 26, 2012

Under rating threshold (show) Shout and easy, but pretty fun. Even when I've read some stuff about an option to stick or lock pieces, I think that it would make the game boring, 'cause you'd finish it way too easily, so adding an option like that would also require at least 10 more levels with smaller pieces.

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(1)

biguglyorc

Sep. 26, 2012

Under rating threshold (show) An original concept, but the real challenge in this game is not solving the puzzle itself, but moving the pieces with your mouse. In most levels the fact that the pieces were connected to one another caused less difficulty than finding the solution. Only level 16 actually showed the potential of your game, where the pattern of joints affected the solution more than in just a "oh, lukaddat, this fits there, that fits here, now just to move these around..." way. A pack of levels like that one would be much appreciated.

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(1)

Kukironosuke

Sep. 26, 2012

Under rating threshold (show) id really like more of these games in the future

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(1)

ScrollsKeeper

Sep. 26, 2012

Under rating threshold (show) I'm with JimMorrison on this one, a level pack would actually be pretty fun.

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(1)

disunitymitford

Sep. 26, 2012

Under rating threshold (show) Fun, and the pictures/designs are good. It can be challenging manipulating the pieces, but I think that's part of what makes the game different and interesting. I think it's a bit easy and could do with more levels; the last level is far too easy to finish with - it should build up to a big challenge. But certainly a pleasant little diversion.

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(0)

JimMorrison

Sep. 26, 2012

Under rating threshold (show) It's really too bad that only a few of the levels have any real challenge at all. Levels 15-17 were enjoyable to work out, but for most of the rest it was just a task, to get the pieces where they obviously went. Would love to see a level pack. <3

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(2)

SuprJen

Sep. 26, 2012

Under rating threshold (show) Surprisingly fun, intuitive and innovative, and this comes from a player who normally hates physics games. 4/5.

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(0)

throckmeisterz

Sep. 26, 2012

Under rating threshold (show) moar

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(0)

Gangren

Sep. 26, 2012

Under rating threshold (show) Я двенадцатый и восемнадцатый уровень труба шатал.

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(0)

preske

Sep. 26, 2012

Under rating threshold (show) Most of the levels weren't to hard to be frustrating, only had to cheat for one of them. I found them well balanced. A suggestion I would like to make is some sort of precise control. it can be quite frustrating to maneuver a piece into place, only to be bumped away when moving the next piece half a pixel to far. I'm looking forward to the sequels.

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(1)

TigerJey

Sep. 26, 2012

Under rating threshold (show) nice idea, but kinda easy

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(0)

Kbix

Sep. 26, 2012

Under rating threshold (show) Nice idea still i got bored at lvl 15 didn't finished :P still i give 4/5 :)

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(0)

MMAGladiator

Sep. 26, 2012

Under rating threshold (show) Original concept and excellent execution!

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(1)

seeyouatgoal

Sep. 26, 2012

Under rating threshold (show) awesome game! need more levels!!!

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(1)

Rakekniven

Sep. 26, 2012

Under rating threshold (show) A very enjoyable & original game; I hope to see some more from this develoer. :-)

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(0)

HeavyDuty

Sep. 26, 2012

Under rating threshold (show) I like this.... Definitely needs a sequel.

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(1)

inyourface45

Sep. 26, 2012

Under rating threshold (show) epic

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(1)

TeleKawaru

Sep. 26, 2012

Under rating threshold (show) I was pleasantly surprised at how much I enjoyed this game. Good job!

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(1)

frisch85

Sep. 26, 2012

Under rating threshold (show) Nice idea but the controls are horrible. The connections need a lock function so you don't screw over your shape all the time when you try to fold it.

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(1)

Me888

Sep. 26, 2012

Under rating threshold (show) This game was simplistically amazing. Personally, I despise physics based games, in all the formats I've seen, until this one. To combine tangrams with a physics element was a pure stroke of genius. I would have liked to see more puzzles, but it was so good I replayed them all about 15 times. This game is perfect just the way it is I wouldn't change a single thing about it. Just keep more puzzles coming! 5 out of 5!

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(1)

Mandolid

Sep. 26, 2012

Under rating threshold (show) really fun game, but more levels or an editor would be nice, finished in 12minutes

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(2)

mean

Sep. 26, 2012

Under rating threshold (show) liked the idea but i found this game too easy :S

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(0)

dawoesje

Sep. 26, 2012

Under rating threshold (show) I like the idea, but you can only rotate the shapes to certain ways which makes it very easy.

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(0)

FunFair

Sep. 26, 2012

Under rating threshold (show) the control is way harder than the gameplay, other than that, the game is good, fun and unique

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(0)

LemGambino

Sep. 26, 2012

Under rating threshold (show) Not bad, but it was pretty easy until the last few levels. Level 17 was a pain to do, if you don't get the pieces aligned juuuuuust right, they bump one another out of alignment, and it becomes a pain to fit them into the goal shape. I feel this idea isn't quite fleshed out enough to entice me further, I would have liked some harder puzzles (maybe with more disconnected segments like the bike rider, only with more jointed pieces).

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(2)

gta74

Sep. 26, 2012

Under rating threshold (show) Cool concept. Quiet fidlly moving the tiles on some levels. The puzzles are easy though. More lvls, please!

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(1)

Goggi2005

Sep. 25, 2012

Under rating threshold (show) Nice game! Maybe there will be more levels?

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(1)

Kickingwing

Sep. 25, 2012

Under rating threshold (show) Good idea for a game, but poorly done. I gave up on level 15. I am not spending an hour moving little by little only to mess it all up with one wrong move. Make a way to lock pieces. Until then it's a 1/5. Play it before you release it.

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(-1)

http404error

Sep. 25, 2012

Under rating threshold (show) Does it save? It should save. Although it might have been a fluke on my part.

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(0)

captortn

Sep. 25, 2012

Under rating threshold (show) Thoroughly enjoyable, though quite short.

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rpresser

Sep. 25, 2012

Under rating threshold (show) Fun and original. Loved it. too short. :(

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(0)

aleaves

Sep. 25, 2012

Under rating threshold (show) I very much enjoyed playing! My only complaint was that it was so short :( My advice to those having troubles would be to not try so hard; don't be afraid to man-handle those pieces. Think about how each piece moves and IF you move it how will it affect the surrounding pieces. I very much hope that there will be more to follow! :)

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(0)

chefchaot

Sep. 25, 2012

Under rating threshold (show) In one word: tedious. I like the concept, but I hate spending my time 10% thinking and 90% moving stuff another milimeter because it keeps falling apart on every move.

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(1)

Hbakid

Sep. 25, 2012

Under rating threshold (show) Anyone realize you had to make a penis is level 11?

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(-2)

uberpenguin

Sep. 25, 2012

Under rating threshold (show) It's original, and all, but A) it's pretty darn easy, and B) a lot of the difficulty comes more from the frustration of trying to get pieces to move and stay where you want them to. So basically; good idea, not so great execution.

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(1)

EPR89

Sep. 25, 2012

Under rating threshold (show) Yeah, this definitely needs a sequel. 4/5

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(0)

wisemage

Sep. 25, 2012

Under rating threshold (show) Excellent concept. But when i play a puzzle game, i dont want to the hard part to be the controls. That shows you cant make a hard enough puzzle when the mechanics are fighting the concept at every step. If it was intentionally done like Kukironosuke thinks, then i am disappointed, if it is unintentional, then that is something easily changed in a sequel.

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(1)

Kukironosuke

Sep. 25, 2012

Under rating threshold (show) awesome game, @everybody saying you should be able to lock pieces, thats one of the key points of the puzzle, it would be too easy if you could do that

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LouWeed

Sep. 25, 2012

Under rating threshold (show) Nice game, but the controls are awkward. Feels like I'm trying to tie my shoelace with one hand.

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(2)

H2Oproof

Sep. 25, 2012

Under rating threshold (show) Cool puzzle! Pieces were moving so fluently that it was like mouse-dancing :D

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(0)

nikbur2000

Sep. 25, 2012

Under rating threshold (show) шыдевр(beautiful)

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(2)

KillJoy2190

Sep. 25, 2012

Under rating threshold (show) A good, creative game. I enjoyed the concept, but I think it needs more to it. Don't know what, but it has the potential for more. 4.5/5

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(0)

Zsirsertes

Sep. 25, 2012

Under rating threshold (show) Impossible to control it. 1 star. Mac, Chrome

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(-1)

agrodon

Sep. 25, 2012

Under rating threshold (show) It's a tad anoying when u know how to place them, but they push eachother away. A very good example of this is lvl 15.

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(249)

javalavadingdong

Sep. 25, 2012

Under rating threshold (show) I love this game, I just wish that it wasn't so repetitive, I have to slowly inch a shape using complex moves to make it go into one place while I still have to adjust the other shapes, maybe a freeze limb button would be nice?

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KLouD_KoNNeCteD

Sep. 25, 2012

Under rating threshold (show) One of the most original games I've seen in a while. My only complaint is connected pieces should be able to move independently or together.

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(210)

numean

Sep. 25, 2012

Under rating threshold (show) Awesome game, unconsciously tried to use my left hand several times to pin a corner down. Definitely a pain on some levels with pivot points.

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(161)

radag

Sep. 25, 2012

Under rating threshold (show) good game 4.5/5

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(0)

kammat

Sep. 25, 2012

Under rating threshold (show) Pretty good. Would be easier with an option to lock a piece into place temporarily, as some pieces kept getting knocked around while trying to manipulate others

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(386)

Developer response from bikas

Very good suggestion. Some levels probably need this functionality, however in other levels it's part of the puzzle. Hopefully this game will be successful enough, so i can implement this feature in a sequel :)

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