Comments for Shape Fold

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LouWeed

Sep. 25, 2012

Under rating threshold (show) Nice game, but the controls are awkward. Feels like I'm trying to tie my shoelace with one hand.

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(2)

nikbur2000

Sep. 25, 2012

Under rating threshold (show) шыдевр(beautiful)

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(2)

Black60Dragon

Oct. 23, 2014

Under rating threshold (show) Easy to figure out, but its hard to place some pieces and sometimes it doesnt receive that the shape is together if its not perfect

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(2)

kappapi99

Oct. 8, 2014

Under rating threshold (show) Good concept, but you should have a little more control over which pieces you move. When others move haphazardly it can get frustrating.

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(2)

Geknock

Feb. 17, 2014

Under rating threshold (show) Spent ages jibbling the pieces round on level nine getting frustrated before i realized the head was on upside down. DOH!

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(2)

JeffH58

Apr. 15, 2015

Under rating threshold (show) The last puzzle was obscenely easy compared to some of the ones before it.

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(2)

zarkanhel

May. 17, 2013

Under rating threshold (show) how come there's no badges here??

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(2)

DrFrye

Dec. 21, 2012

Under rating threshold (show) suggestion: be able to drag by joints

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(2)

Hell_Pet

Nov. 29, 2012

Under rating threshold (show) Wow, nice original game!

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(2)

leogrey

Sep. 29, 2012

Under rating threshold (show) super concept...seriously bad controls

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(3)

MrGlobal

Feb. 13, 2014

Under rating threshold (show) Reminds me of Ikea. You know where you're going and what you're supposed to do. Yet, it doesn't always go smooth.

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(5)

scoobycool

Oct. 20, 2012

Under rating threshold (show) my reaction to level 15. OH S***!!!

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(1)

Delerium

Jul. 8, 2013

Under rating threshold (show) It's ok. Unfortunately the only difficulty of this game is the controls, which for a puzzle game, should not be where a dev makes the game harder. Stick to easy intuitive controls and make the puzzles themselves harder or more complicated.

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(1)

mochamonkey44

Feb. 4, 2014

Under rating threshold (show) Controls are a bit finicky, but still a good puzzle game

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(1)

MoochLight

Jul. 5, 2013

Under rating threshold (show) ...I... I won... And have nothing to show for it... Kongregate, give this game some badges!

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(1)

tiailds

Nov. 12, 2012

Under rating threshold (show) 17 is a pain to keep together

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(1)

ShaneG9

Oct. 10, 2012

Under rating threshold (show) 2 suggestions. 1) There has to be a feature to lock pieces down, or be able to hold a button down if you only want to move 1 piece, or just something to cut down on the frustration of just getting a piece where you want it to go without messing up the rest of the pieces you've already got into place. 2) Some tougher puzzles are needed in the future. If you get both of those things added in, you'll have the workings of a fantastic game.

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(1)

RobynHoode

Oct. 14, 2012

Under rating threshold (show) Oh and by the way - I loved the controls and design. There's ways to do it and locking pieces down would make it too easy. Just get the glitchy physics fixed? Too short though. MOAR LEVELS! ;-)

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(2)

illuminaudients

Feb. 9, 2014

Under rating threshold (show) well that last level was. anticlimactic

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(1)

Xide001

Oct. 30, 2012

Under rating threshold (show) Why is the last level one of the easiest...

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(1)

damsel1

Oct. 3, 2012

Under rating threshold (show) Not bad as an interesting diversion for 15 minutes. Would have liked it to be a little longer.

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(1)

Diluculi

Oct. 3, 2012

Under rating threshold (show) I really liked the game, but the last level was way to easy. 16 had a good difficulty :)

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(1)

PvtClueless

Oct. 3, 2012

Under rating threshold (show) This game made me do these 3 things in 15 minutes. 1) Want to rage quit life. 2) Reminded me that I can not use my hand to help the cursor do something that requires two hands. 3) Made me think harder than I have had to in a while. Very well done game. 5/5

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(1)

JamesBont

Oct. 2, 2012

Under rating threshold (show) I think this is a great concept, not too complicated, but a fun quick game. I found the mechanics very easy to work with - looking forward to a sequel down the road!

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(1)

VanBofferen

Oct. 2, 2012

Under rating threshold (show) Make a longer sequel!

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(1)

Schattenreiter

Oct. 2, 2012

Under rating threshold (show) Fresh and good puzzle game, loved it. I like that the puzzles get more difficult, but always solveable. Good job!

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(1)

MurphMan

Oct. 1, 2012

Under rating threshold (show) Got to level 15, couldn't move anything the way that it ought to get moved, ragequit. When one piece refuses to fold and instead moves everything else- especially pieces that you don't want moving at all- that strikes me as poor design. I love the concept, but the control is so severely lacking that I don't want to finish.

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(1)

shadree

Oct. 1, 2012

Under rating threshold (show) This game moves so fluidly, I had to rate it 5. I loved how it wasn't too fiddley or fussy with solutions. If I had to critique anything, it is a tad on the easy side but I would love more of this.

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(1)

omadawn

Jun. 24, 2013

Under rating threshold (show) Really enjoyed this until lvl 15 where the issues noted below became REALLY prounounced. Not being able to lock a piece into place made this an exercise in inching the pieces along not figuring out the puzzle. Stopped playing there.

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(1)

Sinon_Woolf

Oct. 1, 2012

Under rating threshold (show) Nice, but too easy..

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(1)

Ysayell1

Sep. 30, 2012

Under rating threshold (show) Controllability is the primary weakpoint in an otherwise rather entertaining puzzle game. Just the same, 4/5. I'd hate to track pad this thing

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(1)

PTGDevD

Sep. 30, 2012

Under rating threshold (show) Definitely want the lock-in feature for later ones as it turns into more of a control game rather than a puzzle one. Nice and simple although it would be nice if the last levels were more challenging as there isn't much thought put into solving the puzzles.

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(1)

fadsfadsfads

Sep. 30, 2012

Under rating threshold (show) Cool game. Shoud've been more levels similar to 16 and 17, and less levels similar to 15.

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(1)

chibi240

Sep. 30, 2012

Under rating threshold (show) cool idea. fun enough to play, smooth physics and a good simple design. one complaint is that its not particularly difficult. But i play a lot of puzzles.

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(1)

m0dx298

Sep. 30, 2012

Under rating threshold (show) A very original idea, I don't even remember the last time I saw a game like this. It has although got a few things that could be fixed/added (which have already been stated multiple times). If there's a sequel, hopefully it will be much more polished and refined with more levels, 3/5 from me.

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(1)

Sleepingpill

Sep. 30, 2012

Under rating threshold (show) I find I want to be able to either freeze stuff, or pull in the joints, instead of just very close to the joints.

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(2)

santifrey

Sep. 30, 2012

Under rating threshold (show) there should b esomething like left click move piece an right click rotete oly the piece your mous i over4

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(1)

Shadendemon

Sep. 29, 2012

Under rating threshold (show) Ultra hard version would be w/o the lines i think it would be awesome to try

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(1)

Jormungandr17

Sep. 29, 2012

Under rating threshold (show) I could finish each puzzle in 30 seconds or less if it weren't for the way the pieces moved.

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(1)

g0dssin

Sep. 29, 2012

Under rating threshold (show) I quit at 15. Way to many ragdoll pieces.

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(1)

Pink_Fuzzy_Bunny

Sep. 29, 2012

Under rating threshold (show) Awesome! Very unique!

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(1)

Onefoe

Sep. 29, 2012

Under rating threshold (show) I think the hinging makes it easier. Dragging and dropping pieces into place would be a bigger challenge as the answer is pretty much given to you

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(1)

hellokitty357

Dec. 18, 2013

Under rating threshold (show) love this gme soooooooo cooool hahahhahahahah

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(1)

Roshigoth

Sep. 29, 2012

Under rating threshold (show) Nice idea, but the controls are frustratingly imprecise. I agree with the idea of locking parts, but at the very least some sort of way to recognize that I'm trying to pivot a part rather than moving it entirely.

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(1)

Radix_s

Sep. 29, 2012

Under rating threshold (show) Very nice game. You could add spikes and magnets that would make moving blocks harder on next levels. Or ethereal blocks that can be placed through other blocks to make it less obvious where to move shapes.

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(1)

propane_mailbox

Sep. 28, 2012

Under rating threshold (show) An interesting puzzle game, but I felt that too many of the levels' greatest difficulty was getting the pieces to move correctly.

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(1)

dubloe7

Sep. 28, 2012

Under rating threshold (show) A great proof of concept, a full game that takes longer than 10 minutes to finish would be awesome.

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(1)

Dissidence

Sep. 28, 2012

Under rating threshold (show) Why is this not on my Android phone RIGHT NOW?!?!

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(1)

Jed213

Sep. 28, 2012

Under rating threshold (show) I see quite a lot of people complaining about level 15… The key to winning there is not by placing the little pieces first, you should place the largest pieces into place first.

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(2)

ChefJeff789

Sep. 28, 2012

Under rating threshold (show) Great game, but there should be a 'lock in place' option for individual pieces. Also, this would be freaking awesome (and probably more challenging) in 3D. =)

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(1)

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