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Loved the game, great job. Started easy, and gradually became more difficult, but not hard enough to not be fun. :o
Keep up the great work - 5 stars.
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Original, use of logistics are good, could use some more thought provoking levels. Looking forward to Shape Fold 2, 4/5.
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A truly unique game. I always love to see those new concepts on Kong. Personally I found the levels too easy tho, there was not a single level that took me longer than 30s or so. A bit more of a challenge would have been nice. Still a 4/5 and thanks for making this game!
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Please don't mistake control difficulty as gameplay difficulty.
Sometimes it's frustratingly hard to get the pieces in the right spot...
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most of the time this game i just about handling frustration cus you already konow how the pieces go but they keep bumping eachother
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wholly unique, but as other people have said the controls feel like they're working against you. despite that, it's pretty easy, only took me twenty minutes all told. 5/5 all the same.
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1. Very creative game.
2. The controls suck for any puzzle with tiny parts.
3. Level order doesn't make sense. It doesn't go from easy to hard. It seems random.
4. Add more pieces that are unattached.
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This would be awesome on Android or iOS where you can use multitouch to keep some of the pieces from moving while you focus on others.
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Very easy puzzles, very difficult controls. Seems like this would play well as a multitouch app, not as a M&K flash game.
Cute idea, Poor execution.
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I would tend to agree with the opinion that the controls feel a little clumsy at times. The puzzles were somewhat interesting, but the challenge level seemed to jump around a little sporadically (such as the final level, which was incredibly easy except for the messed up physics engine). As others have said, it would be nice to be able to lock a piece. I understand that it can make it more difficult having all the pieces moving around, but the issue is that for a puzzle, the fun is generally in figuring out the solution, not in fiddling around with the game's specific controls to try to actually fit the piece in. Perhaps I would feel differently if it worked a little more fluidly, but too many times I had situations where I wanted to bend the end piece of a line, and it would drag the whole line despite my only pushing on the one end, with a joint available to bend. 3.5/5
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It does need a locking option. Also, it may be helpful to be able to grab the pivot points themselves, it would be a little more control over the way the pieces "float" when you move them.
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This game needs a level editor and functionality for sharing levels in the community. There's a lot of potential here.
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I WANT MOREEEEEE !!!!!!!!!! this happens when u really enjoy a game. its a 5 min game ( 16 almost made my head explode )i always read comments while game is loading and i really dind't mind pieces knocking each other out. It was a nice touch. As someone "above :D" said, haven't seen any other game as original as this one. Congrats nice game, pitty its no longer ... because it would have plenty of badges .. solo pieces are a great idea. Maybe better if are included inside main figure .. Well done chosing music its relaxing while playing this game, and kinda challenging in some sort of way. Love when figure is done and comes complete. That was a nice touch too. i think a bigger form with more lock pieces but not together and a combination of much longer and shorter chains at the same time would be interesting challenge.
Finally Excellent Game u did :) Congrats.
- sory for my bad english -
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Very good thing you have here :) imagining the potential of what you can make with the concept, my brain already hurts in anticipation for some really really head cracking combos.
Couple suggestions:
Puzzles could definitely be bigger and/or with smaller pieces, to make puzzles much more challenging! -Mr Obvious :)
Instead of being able to move ALL pieces, you could add increased level difficulty by making only certain pieces interactive-not only figure how to match them, but also how to make them move for it to happen; you already got the physics for that.
Making puzzles bigger or with smaller pieces could add some to replayability; you could add an advanced mode with only a limited amount of "piece locks" per level, even maybe a limited amount of moves per level. An alternative for piece locks would be using a screwdriver to tighten the screws in the joints! Of course, in very limited numbers, for strategic use only ;)
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It's really too bad that only a few of the levels have any real challenge at all. Levels 15-17 were enjoyable to work out, but for most of the rest it was just a task, to get the pieces where they obviously went. Would love to see a level pack. <3
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Not bad, but it was pretty easy until the last few levels. Level 17 was a pain to do, if you don't get the pieces aligned juuuuuust right, they bump one another out of alignment, and it becomes a pain to fit them into the goal shape. I feel this idea isn't quite fleshed out enough to entice me further, I would have liked some harder puzzles (maybe with more disconnected segments like the bike rider, only with more jointed pieces).
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Easy to figure out, but its hard to place some pieces and sometimes it doesnt receive that the shape is together if its not perfect
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Spent ages jibbling the pieces round on level nine getting frustrated before i realized the head was on upside down. DOH!
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Developer- Not bad, could be more enjoyable with easier controls to maneuver the folds with instead of having them flopping uncontrollably around. Nevertheless, I shall give you 3/5 stars, (room for improvement).
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It's ok. Unfortunately the only difficulty of this game is the controls, which for a puzzle game, should not be where a dev makes the game harder. Stick to easy intuitive controls and make the puzzles themselves harder or more complicated.
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2 suggestions. 1) There has to be a feature to lock pieces down, or be able to hold a button down if you only want to move 1 piece, or just something to cut down on the frustration of just getting a piece where you want it to go without messing up the rest of the pieces you've already got into place. 2) Some tougher puzzles are needed in the future. If you get both of those things added in, you'll have the workings of a fantastic game.
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Oh and by the way - I loved the controls and design. There's ways to do it and locking pieces down would make it too easy. Just get the glitchy physics fixed? Too short though. MOAR LEVELS! ;-)
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This game made me do these 3 things in 15 minutes.
1) Want to rage quit life.
2) Reminded me that I can not use my hand to help the cursor do something that requires two hands.
3) Made me think harder than I have had to in a while.
Very well done game. 5/5