Comments for Shape Fold

avatar for Thyrael
Thyrael

Oct. 2, 2012

Under rating threshold (show) A truly unique game. I always love to see those new concepts on Kong. Personally I found the levels too easy tho, there was not a single level that took me longer than 30s or so. A bit more of a challenge would have been nice. Still a 4/5 and thanks for making this game!

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(2)

avatar for Schattenreiter
Schattenreiter

Oct. 2, 2012

Under rating threshold (show) Fresh and good puzzle game, loved it. I like that the puzzles get more difficult, but always solveable. Good job!

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(1)

avatar for XionUnborn01
XionUnborn01

Oct. 1, 2012

Under rating threshold (show) Fun game and pretty original ad far as I know. Kind of short but the time you must've put into it makes me appreciate the game a lot. Can't wait for a second, hopefully with more levels.

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(0)

avatar for S4inT
S4inT

Oct. 1, 2012

Under rating threshold (show) Thank you for the short but good play =) Like others stated, maybe a freeze function and OFC a custom level editor ;) would make this one awesome =)

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(0)

avatar for yurikome
yurikome

Oct. 1, 2012

Under rating threshold (show) too easy. just pulling on the outermost piece gets the shape to basically fold itself - and if not totally fold then at least solves the intellectual aspect. what's left is fiddling with the mouse to get it to do what you now know it's supposed to do.

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(1)

avatar for JaxSpider
JaxSpider

Oct. 1, 2012

Under rating threshold (show) Number 14 was the hardest puzzle for me. It took me 2 more minutes then the rest of the puzzle. Excellent game for IQ tests.

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(0)

avatar for kobyn
kobyn

Oct. 1, 2012

Under rating threshold (show) My definition of "fold" must be different than yours

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(0)

avatar for mrskme
mrskme

Oct. 1, 2012

Under rating threshold (show) first of, entertaining and original games like this is a rare sight, but i have seen people complaining about lvl 15, but its actually quite easy, just place the "b" at right position at the start and then adjust the others. not beeing able to "freeze" them is a part of the challange and the game, it would be too easy with the freeze, but maybe one mode with freeze = easy, and one mode without = hard? in the sequal atleast?:) i would love to see more of these type of games. 5/5 and faved.

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(2)

avatar for MurphMan
MurphMan

Oct. 1, 2012

Under rating threshold (show) Got to level 15, couldn't move anything the way that it ought to get moved, ragequit. When one piece refuses to fold and instead moves everything else- especially pieces that you don't want moving at all- that strikes me as poor design. I love the concept, but the control is so severely lacking that I don't want to finish.

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(1)

avatar for boxhead44
boxhead44

Oct. 1, 2012

Under rating threshold (show) needs a way to lock pieces in place while you move the others

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(0)

avatar for shadree
shadree

Oct. 1, 2012

Under rating threshold (show) This game moves so fluidly, I had to rate it 5. I loved how it wasn't too fiddley or fussy with solutions. If I had to critique anything, it is a tad on the easy side but I would love more of this.

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(1)

avatar for Kato86
Kato86

Oct. 1, 2012

Under rating threshold (show) The concept is really good. But as others have said, the controls are really annoying sometimes. I understand how they are art of the challenge but sometimes it gets pretty frustrating.

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(0)

avatar for Sinon_Woolf
Sinon_Woolf

Oct. 1, 2012

Under rating threshold (show) Nice, but too easy..

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(1)

avatar for Ysayell1
Ysayell1

Sep. 30, 2012

Under rating threshold (show) Controllability is the primary weakpoint in an otherwise rather entertaining puzzle game. Just the same, 4/5. I'd hate to track pad this thing

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(1)

avatar for PTGDevD
PTGDevD

Sep. 30, 2012

Under rating threshold (show) Definitely want the lock-in feature for later ones as it turns into more of a control game rather than a puzzle one. Nice and simple although it would be nice if the last levels were more challenging as there isn't much thought put into solving the puzzles.

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(1)

avatar for legoyoda9
legoyoda9

Sep. 30, 2012

Under rating threshold (show) Nice easy game to relax too

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(-1)

avatar for pulsewave537
pulsewave537

Sep. 30, 2012

Under rating threshold (show) Awesome concept, but poorly executed. The puzzles were too easy, but the game was challenging because even though the solutions were simple, moving the pieces was clunky and not intuitive. Would love to see this game expanded on with more complex puzzles.

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(4)

avatar for DKATyler
DKATyler

Sep. 30, 2012

Under rating threshold (show) Enjoyable. Good physics on the game which made it easy to just grab one end of the chain and twist back 'n' forth to make the pieces line up.

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(0)

avatar for Scram
Scram

Sep. 30, 2012

Under rating threshold (show) I thought this game was really easy and would take me like 10 minutes to finish. Then I hit level 14. Fun stuff!

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(0)

avatar for 1sttperson
1sttperson

Sep. 30, 2012

Under rating threshold (show) i disagree with most of the comments i think the maneuvering of the pieces is an important part of how the game works for me it was only annoying until i figured out where they were ment to go and then it took all of 30 seconds to get the pieces in the right places

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(0)

avatar for Thingol
Thingol

Sep. 30, 2012

Under rating threshold (show) Is there not a mute?

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(-2)

avatar for fadsfadsfads
fadsfadsfads

Sep. 30, 2012

Under rating threshold (show) Cool game. Shoud've been more levels similar to 16 and 17, and less levels similar to 15.

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(1)

avatar for zoundsPadang
zoundsPadang

Sep. 30, 2012

Under rating threshold (show) Which, surprisingly, isn't as bad as it sounds. Great game. Too short! I was only challenged on two levels, 14 and 17, but they were really enjoyable. Actually, 17 really just made me wish I had two cursors to work with, but hey. Beggars and choosers, yeah?

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(0)

avatar for Marioface5
Marioface5

Sep. 30, 2012

Under rating threshold (show) Desperately needs a save feature. I keep coming back to it, but I always get bored by the 14th or so level and then when I come back I have to start all over again.

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(0)

avatar for BobGiligand
BobGiligand

Sep. 30, 2012

Under rating threshold (show) I love this game! It's extremely creative and it's an amazing idea for a puzzle game. My only complaint is that the mechanics take the challenge away from a puzzle and move it to just trying to get the pieces to align. Other than that 5/5!

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(0)

avatar for KenoguLabz
KenoguLabz

Sep. 30, 2012

Under rating threshold (show) This has a lot of potential for multi-touch. Keeping pieces in place would then be a task shifted back onto the user, but in a way that gives them more control.

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(0)

avatar for chibi240
chibi240

Sep. 30, 2012

Under rating threshold (show) cool idea. fun enough to play, smooth physics and a good simple design. one complaint is that its not particularly difficult. But i play a lot of puzzles.

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(1)

avatar for manrider
manrider

Sep. 30, 2012

Under rating threshold (show) A lock option so one can lock the joints, thats probably the ONE thing it needs :)

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(0)

avatar for minicliper133
minicliper133

Sep. 30, 2012

Under rating threshold (show) Please don't mistake control difficulty as gameplay difficulty. Sometimes it's frustratingly hard to get the pieces in the right spot...

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(2)

avatar for EvilTwinCZ
EvilTwinCZ

Sep. 30, 2012

Under rating threshold (show) Nice game. Only last level was so easy it was kinda disappointing.

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(2)

avatar for chickenlee
chickenlee

Sep. 30, 2012

Under rating threshold (show) Good game, but the control can be improved by manual/auto locking

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(0)

avatar for m0dx298
m0dx298

Sep. 30, 2012

Under rating threshold (show) A very original idea, I don't even remember the last time I saw a game like this. It has although got a few things that could be fixed/added (which have already been stated multiple times). If there's a sequel, hopefully it will be much more polished and refined with more levels, 3/5 from me.

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(1)

avatar for vjorkaan
vjorkaan

Sep. 30, 2012

Under rating threshold (show) No freeze button, it adds a challenge to the game when you have to manipulate all the parts.

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(0)

avatar for vjorkaan
vjorkaan

Sep. 30, 2012

Under rating threshold (show)

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(-4)

avatar for jojowhorocks
jojowhorocks

Sep. 30, 2012

Under rating threshold (show) It is my nature to work from left to right, so when I realized that most of the puzzles have to be completed from right to left, my brain died a little.

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(1)

avatar for Dust30
Dust30

Sep. 30, 2012

Under rating threshold (show) As the top comments say, PLEASE add some type of freeze button next time.

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(0)

avatar for Sleepingpill
Sleepingpill

Sep. 30, 2012

Under rating threshold (show) I find I want to be able to either freeze stuff, or pull in the joints, instead of just very close to the joints.

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(2)

avatar for Magnus_X
Magnus_X

Sep. 30, 2012

Under rating threshold (show) In level five I made Oga's mark

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(0)

avatar for santifrey
santifrey

Sep. 30, 2012

Under rating threshold (show) most of the time this game i just about handling frustration cus you already konow how the pieces go but they keep bumping eachother

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(2)

avatar for santifrey
santifrey

Sep. 30, 2012

Under rating threshold (show) there should b esomething like left click move piece an right click rotete oly the piece your mous i over4

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(1)

avatar for abyssoft
abyssoft

Sep. 29, 2012

Under rating threshold (show) I really likes this requires a modicum of thinking skills music is nice and tranquil graphics are good as are the transition effects. 5/5

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(-1)

avatar for Shadendemon
Shadendemon

Sep. 29, 2012

Under rating threshold (show) Ultra hard version would be w/o the lines i think it would be awesome to try

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(1)

avatar for sionus
sionus

Sep. 29, 2012

Under rating threshold (show) Great concept, but the controls really do this game in. It's endlessly frustrating to not be able to lock pieces or only move one piece at a time.

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(3)

avatar for malkavs
malkavs

Sep. 29, 2012

Under rating threshold (show) Instead of locking a piece like kammat said Id rather see an option to lock a joint. If its part of the puzzle you could always have some joints unlockable. That would prevent the wiggling through long chains.

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(3)

avatar for dtoad
dtoad

Sep. 29, 2012

Under rating threshold (show) Something as simple as being able to double click on a segment to lock it into place would make this game considerably more enjoyable. Really cool concept though. I hope to see more of it.

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(0)

avatar for Selva
Selva

Sep. 29, 2012

Under rating threshold (show) Interesting but not good. The puzzles were primarily less about figuring out the puzzle and more about trying to get the clunky controls to let me solve the puzzle. Alas, this sort of frustration dos not a good puzzle game make.

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(0)

avatar for Shadowraze369
Shadowraze369

Sep. 29, 2012

Under rating threshold (show) It's more the time you spend to accommodate the pieces than the time needed to solve the puzzle as such. I really liked the concept of the game, but really need the locking system for certain levels. Hopefully a sequel coming soon. :)

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(0)

avatar for Magical_Kiwi
Magical_Kiwi

Sep. 29, 2012

Under rating threshold (show) Very original, good concept, too easy, and the pivot points are kind of annoying. A lock down feature would be appreciated.

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(0)

avatar for carllock
carllock

Sep. 29, 2012

Under rating threshold (show) really original

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(0)

avatar for higsta1987
higsta1987

Sep. 29, 2012

Under rating threshold (show) excellent game, more levels! plenty of options for further development

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(0)

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