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Comments for Shape Fold

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kammat

Sep. 25, 2012

Under rating threshold (show) Pretty good. Would be easier with an option to lock a piece into place temporarily, as some pieces kept getting knocked around while trying to manipulate others

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(398)

Developer response from bikas

Very good suggestion. Some levels probably need this functionality, however in other levels it's part of the puzzle. Hopefully this game will be successful enough, so i can implement this feature in a sequel :)

javalavadingdong

Sep. 25, 2012

Under rating threshold (show) I love this game, I just wish that it wasn't so repetitive, I have to slowly inch a shape using complex moves to make it go into one place while I still have to adjust the other shapes, maybe a freeze limb button would be nice?

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(205)

agrodon

Sep. 25, 2012

Under rating threshold (show) It's a tad anoying when u know how to place them, but they push eachother away. A very good example of this is lvl 15.

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(252)

numean

Sep. 25, 2012

Under rating threshold (show) Awesome game, unconsciously tried to use my left hand several times to pin a corner down. Definitely a pain on some levels with pivot points.

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(165)

Catmando95

Feb. 18, 2014

Under rating threshold (show) So this is what it's like to be one-handed.

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(12)

carl00

Oct. 04, 2012

Under rating threshold (show) Moar levels !

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(5)

Savedguy

Oct. 04, 2012

Under rating threshold (show) This game is a neat idea, but I think too many of the levels were less about figuring out how to solve them and more about trying to get the pieces to move as you want them to.

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(4)

MCC900

Oct. 03, 2012

Under rating threshold (show) Wow! Clever! Did you copy this from somewhere...? If you didn't, I think this could make a fun wooden puzzle in real life...

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(4)

trdsf

May. 29, 2016

Under rating threshold (show) With a way to latch tiles together, or lock tiles down, this could be a 5 star game. Still, a fun puzzler!

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(5)

DKW001

Jun. 11, 2015

Under rating threshold (show) A perfect example of a lovely-looking game with a truly unique concept, marred by rough gameplay that got better in later installments. Will echo the majority of comments here about the too-loose controls and the (mild) frustration in knocking already-placed pieces out of the way. Still a nice starting effort, which frankly is looking like a rarity these days. 3/5

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(5)

nall44

May. 06, 2015

Under rating threshold (show) It was fun... but some levels were odd. I knew how to beat 17 but had to keep moving the same piece until it finally worked. It was like trying to put a square peg into a dodecahedral hole.

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(5)

MoratGurgeh

Nov. 10, 2012

Under rating threshold (show) Me likey :) I would like to see the finished puzzles for a bit longer, though. Me likey pretty shiny too :)

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(3)

Zil_

Oct. 06, 2012

Under rating threshold (show) Quite enjoyed this. Only .. it was too easy for most of it - just a few challenging levels towards the end where the true potential started to shine out. Well done! Hope there is a sequel!

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(3)

ramrod24

Oct. 04, 2012

Under rating threshold (show) that was a lot of fun

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(3)

pulsewave537

Sep. 30, 2012

Under rating threshold (show) Awesome concept, but poorly executed. The puzzles were too easy, but the game was challenging because even though the solutions were simple, moving the pieces was clunky and not intuitive. Would love to see this game expanded on with more complex puzzles.

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(4)

sionus

Sep. 29, 2012

Under rating threshold (show) Great concept, but the controls really do this game in. It's endlessly frustrating to not be able to lock pieces or only move one piece at a time.

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(3)

malkavs

Sep. 29, 2012

Under rating threshold (show) Instead of locking a piece like kammat said Id rather see an option to lock a joint. If its part of the puzzle you could always have some joints unlockable. That would prevent the wiggling through long chains.

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(3)

GinkooPL

Sep. 29, 2012

Under rating threshold (show) the only thing i dont like... the game doesnt save :c

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(1)

Mat2PL

Sep. 28, 2012

Under rating threshold (show) difficulty of this game isnt about puzzles being hard but about irresponsive of controls -.-"

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(3)

Ace_Blue

Sep. 28, 2012

Under rating threshold (show) The way you handle mouse input to both translate and rotate pieces in a way that feels natural is perfect. Allow clicking on a joint to toggle locked/loose so one can make pieces move together with less frustration and the game will be perfect.

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(3)

taikanatur

Sep. 27, 2012

Under rating threshold (show) Interesting original concept, however way too easy for my taste T_T

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(3)

DedGrimm

Sep. 27, 2012

Under rating threshold (show) Good and original. Very easy. Probably won't play again but was worth one time through. Part of the challenge is not locking pieces in place. Often to get things to fit, others have to be able to move. 4 positive stars.

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(3)

igoratsalad

Apr. 16, 2015

Under rating threshold (show) Good concept overall, but the piece positioning is clunky as F...

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(9)

lolization

Oct. 18, 2014

Under rating threshold (show) I love this game! its very inventive! i love how you could get a taste of the creator's style through playing :)

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(3)

PoisonedKiwi

Oct. 08, 2014

Under rating threshold (show) Loved the game, great job. Started easy, and gradually became more difficult, but not hard enough to not be fun. :o Keep up the great work - 5 stars.

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(3)

cowderr

Jul. 28, 2015

Under rating threshold (show) Very enjoyable game and an orginal idea good work! :)

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(3)

MasterChimpion

Oct. 07, 2012

Under rating threshold (show) More just difficulty with control than actually challenging.

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(2)

lkkillian

Oct. 07, 2012

Under rating threshold (show) Original, use of logistics are good, could use some more thought provoking levels. Looking forward to Shape Fold 2, 4/5.

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(2)

dudusancho

Oct. 23, 2012

Under rating threshold (show) If you add an ''lock'' feature on individual pieces, this becomes a straight A game.

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(2)

Thyrael

Oct. 02, 2012

Under rating threshold (show) A truly unique game. I always love to see those new concepts on Kong. Personally I found the levels too easy tho, there was not a single level that took me longer than 30s or so. A bit more of a challenge would have been nice. Still a 4/5 and thanks for making this game!

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(2)

GarfieldLoverXP

Feb. 28, 2014

Under rating threshold (show) Am I the only one that enjoys the game as it and likes the challenge of the pieces knocking against one another?

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(6)

minicliper133

Sep. 30, 2012

Under rating threshold (show) Please don't mistake control difficulty as gameplay difficulty. Sometimes it's frustratingly hard to get the pieces in the right spot...

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(2)

EvilTwinCZ

Sep. 30, 2012

Under rating threshold (show) Nice game. Only last level was so easy it was kinda disappointing.

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(2)

santifrey

Sep. 30, 2012

Under rating threshold (show) most of the time this game i just about handling frustration cus you already konow how the pieces go but they keep bumping eachother

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(2)

Ikard

Sep. 29, 2012

Under rating threshold (show) wholly unique, but as other people have said the controls feel like they're working against you. despite that, it's pretty easy, only took me twenty minutes all told. 5/5 all the same.

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(2)

martanio

Sep. 29, 2012

Under rating threshold (show) 1. Very creative game. 2. The controls suck for any puzzle with tiny parts. 3. Level order doesn't make sense. It doesn't go from easy to hard. It seems random. 4. Add more pieces that are unattached.

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(2)

supastaru

Sep. 29, 2012

Under rating threshold (show) This would be awesome on Android or iOS where you can use multitouch to keep some of the pieces from moving while you focus on others.

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(2)

KicknGuitar

Sep. 28, 2012

Under rating threshold (show) Very easy puzzles, very difficult controls. Seems like this would play well as a multitouch app, not as a M&K flash game. Cute idea, Poor execution.

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(2)

Crowzero

Sep. 28, 2012

Under rating threshold (show) Great game, keeps me playing however sometimes it is very hard to control.

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(2)

Desssh

Sep. 28, 2012

Under rating threshold (show) I would tend to agree with the opinion that the controls feel a little clumsy at times. The puzzles were somewhat interesting, but the challenge level seemed to jump around a little sporadically (such as the final level, which was incredibly easy except for the messed up physics engine). As others have said, it would be nice to be able to lock a piece. I understand that it can make it more difficult having all the pieces moving around, but the issue is that for a puzzle, the fun is generally in figuring out the solution, not in fiddling around with the game's specific controls to try to actually fit the piece in. Perhaps I would feel differently if it worked a little more fluidly, but too many times I had situations where I wanted to bend the end piece of a line, and it would drag the whole line despite my only pushing on the one end, with a joint available to bend. 3.5/5

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(2)

Cubicks

Sep. 28, 2012

Under rating threshold (show) It does need a locking option. Also, it may be helpful to be able to grab the pivot points themselves, it would be a little more control over the way the pieces "float" when you move them.

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(2)

DeathByBattleaxe

Sep. 27, 2012

Under rating threshold (show) This game needs a level editor and functionality for sharing levels in the community. There's a lot of potential here.

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(2)

darkniko

Sep. 27, 2012

Under rating threshold (show) I WANT MOREEEEEE !!!!!!!!!! this happens when u really enjoy a game. its a 5 min game ( 16 almost made my head explode )i always read comments while game is loading and i really dind't mind pieces knocking each other out. It was a nice touch. As someone "above :D" said, haven't seen any other game as original as this one. Congrats nice game, pitty its no longer ... because it would have plenty of badges .. solo pieces are a great idea. Maybe better if are included inside main figure .. Well done chosing music its relaxing while playing this game, and kinda challenging in some sort of way. Love when figure is done and comes complete. That was a nice touch too. i think a bigger form with more lock pieces but not together and a combination of much longer and shorter chains at the same time would be interesting challenge. Finally Excellent Game u did :) Congrats. - sory for my bad english -

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(2)

aldrea3

Sep. 27, 2012

Under rating threshold (show) needs to be longer. . . .

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(2)

Xenomorphh

Sep. 27, 2012

Under rating threshold (show) Very good thing you have here :) imagining the potential of what you can make with the concept, my brain already hurts in anticipation for some really really head cracking combos. Couple suggestions: Puzzles could definitely be bigger and/or with smaller pieces, to make puzzles much more challenging! -Mr Obvious :) Instead of being able to move ALL pieces, you could add increased level difficulty by making only certain pieces interactive-not only figure how to match them, but also how to make them move for it to happen; you already got the physics for that. Making puzzles bigger or with smaller pieces could add some to replayability; you could add an advanced mode with only a limited amount of "piece locks" per level, even maybe a limited amount of moves per level. An alternative for piece locks would be using a screwdriver to tighten the screws in the joints! Of course, in very limited numbers, for strategic use only ;)

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(2)

Gondorff

Sep. 27, 2012

Under rating threshold (show) 3 Points 4 maybe 5 if you could lock the pieces

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(2)

JimMorrison

Sep. 26, 2012

Under rating threshold (show) It's really too bad that only a few of the levels have any real challenge at all. Levels 15-17 were enjoyable to work out, but for most of the rest it was just a task, to get the pieces where they obviously went. Would love to see a level pack. <3

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(2)

Mandolid

Sep. 26, 2012

Under rating threshold (show) really fun game, but more levels or an editor would be nice, finished in 12minutes

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(2)

LemGambino

Sep. 26, 2012

Under rating threshold (show) Not bad, but it was pretty easy until the last few levels. Level 17 was a pain to do, if you don't get the pieces aligned juuuuuust right, they bump one another out of alignment, and it becomes a pain to fit them into the goal shape. I feel this idea isn't quite fleshed out enough to entice me further, I would have liked some harder puzzles (maybe with more disconnected segments like the bike rider, only with more jointed pieces).

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(2)

LouWeed

Sep. 25, 2012

Under rating threshold (show) Nice game, but the controls are awkward. Feels like I'm trying to tie my shoelace with one hand.

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(2)

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