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A perfect example of a lovely-looking game with a truly unique concept, marred by rough gameplay that got better in later installments. Will echo the majority of comments here about the too-loose controls and the (mild) frustration in knocking already-placed pieces out of the way. Still a nice starting effort, which frankly is looking like a rarity these days. 3/5
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It was fun... but some levels were odd. I knew how to beat 17 but had to keep moving the same piece until it finally worked. It was like trying to put a square peg into a dodecahedral hole.
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Easy to figure out, but its hard to place some pieces and sometimes it doesnt receive that the shape is together if its not perfect
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Loved the game, great job. Started easy, and gradually became more difficult, but not hard enough to not be fun. :o
Keep up the great work - 5 stars.
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Spent ages jibbling the pieces round on level nine getting frustrated before i realized the head was on upside down. DOH!
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For those having trouble with L 15... it's actually pretty easy. Move the largest piece on each end into the middle, backs flat against each other. The smaller pieces then slip into position on the outside.
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At first I thought it was a too easy puzzle where I had to put the pieces in the right place. Then I started to hate those pieces because I didn't manage to move them. In the last levels, I started to think that the puzzle is actually about the skill of moving pieces, and I really enjoyed it.
It needs a badge.
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I give the game five stars. At first I would have agreed with those complaining about controls but after a bit of practice you come to realize it actually matters WHERE you grab the piece as to how it moves. Very well done for a puzzle game!
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It's ok. Unfortunately the only difficulty of this game is the controls, which for a puzzle game, should not be where a dev makes the game harder. Stick to easy intuitive controls and make the puzzles themselves harder or more complicated.
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Really enjoyed this until lvl 15 where the issues noted below became REALLY prounounced. Not being able to lock a piece into place made this an exercise in inching the pieces along not figuring out the puzzle. Stopped playing there.
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good game but its more of a proof of concept lacking any real challenge possibly adding the freeze limb and some more less obvious fitting puzzles would give it a longer play time and more enjoyability
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Not without its flaws but a great game nonetheless. I, like the developer, hope that the game is successful enough for a sequel.
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Simple but original concept, I really liked it. Level 17's really glitchy, though, and like several others said, a lock-in-place function would be SO helpful.
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Finally, someone knows that it is O.K. to be OCD!!!
awesome game, but the level advancement is terrible. The last level should be the most challenging, in comparison to 2/3 of the way through I was banging my head against the wall like an idiot.