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For those having trouble with L 15... it's actually pretty easy. Move the largest piece on each end into the middle, backs flat against each other. The smaller pieces then slip into position on the outside.
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At first I thought it was a too easy puzzle where I had to put the pieces in the right place. Then I started to hate those pieces because I didn't manage to move them. In the last levels, I started to think that the puzzle is actually about the skill of moving pieces, and I really enjoyed it.
It needs a badge.
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I give the game five stars. At first I would have agreed with those complaining about controls but after a bit of practice you come to realize it actually matters WHERE you grab the piece as to how it moves. Very well done for a puzzle game!
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It's ok. Unfortunately the only difficulty of this game is the controls, which for a puzzle game, should not be where a dev makes the game harder. Stick to easy intuitive controls and make the puzzles themselves harder or more complicated.
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Really enjoyed this until lvl 15 where the issues noted below became REALLY prounounced. Not being able to lock a piece into place made this an exercise in inching the pieces along not figuring out the puzzle. Stopped playing there.
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good game but its more of a proof of concept lacking any real challenge possibly adding the freeze limb and some more less obvious fitting puzzles would give it a longer play time and more enjoyability
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Not without its flaws but a great game nonetheless. I, like the developer, hope that the game is successful enough for a sequel.
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Simple but original concept, I really liked it. Level 17's really glitchy, though, and like several others said, a lock-in-place function would be SO helpful.
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Finally, someone knows that it is O.K. to be OCD!!!
awesome game, but the level advancement is terrible. The last level should be the most challenging, in comparison to 2/3 of the way through I was banging my head against the wall like an idiot.
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it would also be kinda nice if we could select a joint and move it by that. but over all i like the game. make another one!!!
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Definitely support the suggestion to have the "lock piece" option... in some puzzles the movement of everything is integral to wedging the pieces in place, but in others it's just annoying.
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There really is no puzzle here. It's simple logic for the most part. The puzzle is what I can do to make the physics quit fighting me.
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brilliantly fascinatingly frustrating. What a good idea, the initially annoying control method makes sense as a part of the puzzle. One of the most original physics puzzles ever. More levels please!
I rated this 3 then moved it to 4 and ended up-rating to 5.
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Good stuff. Very original. One thing that could be added would be that if you press the space key the item you are clicking is locked in place. Because most of the difficulty of this game came from the controls rather than the puzzles.
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Oh and by the way - I loved the controls and design. There's ways to do it and locking pieces down would make it too easy. Just get the glitchy physics fixed? Too short though. MOAR LEVELS! ;-)
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Very nice idea and implementation.
Would be nice to see this implemented into a smartphone/tablet app, it's just begging for multi-touch functionality.
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Enjoyed a lot - But glitches up so it's all a bit catchy then you can't complete the level. A refresh usually sorts it out but having to reset on every level over 13 is getting annoying...
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2 suggestions. 1) There has to be a feature to lock pieces down, or be able to hold a button down if you only want to move 1 piece, or just something to cut down on the frustration of just getting a piece where you want it to go without messing up the rest of the pieces you've already got into place. 2) Some tougher puzzles are needed in the future. If you get both of those things added in, you'll have the workings of a fantastic game.